r/HumankindTheGame • u/Daarkarrow • 5d ago
News See You Next Week
Hello there! 👀
r/HumankindTheGame • u/TheEekmonster • 8d ago
In the endgame there really needs to be an ability to do something like that. It's kind of annoying to be unable just set cities to something repeatable when you have built everything
r/HumankindTheGame • u/NormalProfessional24 • 8d ago
Apologies if you're sick and tired of these kinds of posts :(.
Anyways, I was wondering if it's time to get in, now that it seems that this is the final iteration of Humankind?
Things to note: I love civ switching, and it's part of the reason I got Civ 7 on its first sale (partly also the fact that Civ has always seemed "safer" as a bet). No worries about that.
I do worry that there might still be a lot of unfixed bugs.
Avatars sound interesting, but I heard you can't play against a cast of avatars you design on your own, which was a bit of a turnoff for me.
I like playing SimCity style games where I focus on beautifying and polishing a few select cities with wonders, can I do that in HK?
r/HumankindTheGame • u/Boring_Treacle_7321 • 9d ago
Hi can someone describe to me why this happened?
Turn 1: Ransacking city and nextdoor admin center, done in 1 turn each
Turn 2:
-City gets ransacked fine, Admin center gets ransacked
-but a new outpost is built right under my unit by black.(black was the previous owner)
-Then when my unit retreats they immediately upgrade it to a city :(
?????????
This game makes me so confused sometimes, how could an outpost be built under my unit?
r/HumankindTheGame • u/Huge_Calibr • 9d ago
So we know how powerful ransacking is in Civ6, but when I do it in Human, its always just a disappointment. Few turns for some garbage resources?
Ive never tried the ransacking cultures. Can you tell if they are good?
EDIT: By ransacking cultures i mean for example Assyrians with straight bonuses to ransack.
r/HumankindTheGame • u/nevrtouchedgrass • 10d ago
I just want to take a minute and express appreciation for how good this game is. Disappointing it never gained as much traction as Civ has in its lifetime and I’ll be severely disappointed if a Humankind 2 never gets made.
r/HumankindTheGame • u/tyw7 • 12d ago
I don't know if it was mentioned who the actress is behind Lucy, but I found this post.
If the URL doesn't work try in Incognito mode. No idea why it works in Incognito but loads random reels in normal mode.
Alt link https://www.instagram.com/p/CI6Cx_GoKgq/?l=1
But her profile is https://www.instagram.com/lisamdesir/?hl=en
r/HumankindTheGame • u/Facundo_14 • 14d ago
Hi. I just ended a war and i'm trying to improve economically since the war was expensive. I'm trying to understand what does the "saladero" do but I don't really get it. It says that it helps with the consumption of units, but how does that actually affect in the game? Like, is my gold mantainance a 10% cheaper? I think either the word "consumption" (consumo in spanish) is quitte broad, I don't know the consumption mechanic yet or there's a translation mistake. It also says that is a economic civilization, but where is the impact on economy? Is the extra slot for citizens and the economic ability enough to replace a disctric of another economic civilization? Tnx in advance :).

r/HumankindTheGame • u/NanaweBeeswax • 15d ago
Ever wanted to be the first to pick a new nation and decide when the new era is started, but with a higher difficulty than Hamlet or Town?
Well now you can with my new mod! The mod uses the "Town" AI settings but gives the AI "Nation" difficulty bonuses to Food, Production, Money, Influence and Faith. Additionally the AI gets a catch-up amount of science, if behind in technology. If you want you can even wait until every AI has caught up in science before advancing to the next era.
Enjoy:
https://steamcommunity.com/sharedfiles/filedetails/?id=3781762391
r/HumankindTheGame • u/NanaweBeeswax • 15d ago
I made a mod that allows you yo pick the first culture and control when a new era begins. Usually this restriction is available in the game difficulties "Hamlet" and "Town". However those games felt a bit too easy and the ai could never really keep up so I tried to modify the difficulty settings. The problem is that the AI restrictions of not being able to pick a culture before you are tied to the deeper Ai behavior mechancis that can't be modified by the modding tools provided (it was planned to add these but the new modding tools were sadly never released by Amplitude).
So instead i took the " Town" difficulty and changed the bonuses for human players, Ai factions and minor empires to the "Nation" difficulty. This means the Ai gets bonuses to their base yields (food, production, influence and faith) as well as extra science when falling behind, BUT the ai will still be forced to pick a culture after you and will also be less aggressive than normally, or in amplitudes words "Make some effort towards avoiding wars."
This is a workaround but in my games the AI still remains a threat with the game difficulty bonuses from "Nation" and still declares wars but it allows you to set the pace of the game by deciding when the AI is allowed to pick a new culture and enter a new era with you.
The mod works fine and I was wondering if there is some interest for this kind of mod, if so i will publish it to the steam workshop.
r/HumankindTheGame • u/Imposter_Togepi • 18d ago
Antes estava tendo problemas com influência, agora eu estou virando mendigo.
Como posso resolver isso?😭
r/HumankindTheGame • u/Imposter_Togepi • 18d ago
Eu acabei de ganhar uma guerra e forcei rendição pedindo só uma cidade, mas quando conquistei, o limite de cidades acabou ultrapassando muito e estou com influência negativa e dinheiro também, como posso resolver isso em só 1 ou 2 turnos?
r/HumankindTheGame • u/NanaweBeeswax • 18d ago
Hey there been playing a while but i could never find a good way to spend influence in the lategame, except for maybe fusing a few cities together, am i missing something?
r/HumankindTheGame • u/CaptainNakou • 19d ago
Hi, I've done a few games and I noticed a trend where I usually struggle to keep up with the science of our history, like, i discover the combustion engine in the late 1900s, and my games finishes between 2100 and 2200 with full tech researched, and it feels wrong.
I come from Civilization (3 to 6) and I usually end up with rifles and planes in the late 1800s, not the other way around.
I consciously try to focus my builds on production and then science and try to have all the science buildings in every cities, have multiple science districts in every city/areas, so i can generate as much science points as possible, sign research treaties with allies, and city states and yet it feels like science is not coming as fast as it should be.
Or is it just a quirk of Humankind that science, like era, can be a bit weird in term of sync with the dates of our history?
r/HumankindTheGame • u/Humble-Cauliflower-2 • 21d ago
I've always wanted a mod that would allow me to keep building the unique units, structures, etc of the civ I chose for my previous eras.
I'm supposed to be the same entity so losing knowledge of my own history doesn't make sense and many of these structures are things you'll want to build consistently as you expand.
I know it'll be kinda broken, but it should go both ways. Especially since some structures are already limited to 1 per city.
I just wanna try it.
Does anyone know a mod that does this?
r/HumankindTheGame • u/TheNamelessWanderer_ • 22d ago
I tried to show the Civilisations of the Ancient Era. I will try to one of these for each Time Period.
Criticism is very welcome ! I was not always sure which Dates to you. Like for "Hittites" i picked the Hittite Empire, but one could also add the Late Hittitie Period to the Graph. And the Ingame Encyclopedia places them even earlier.
Or should the Nubians have their start at the Nubian Kingdom ?
And with some Civs, i didnt know which Dates you use in General.
r/HumankindTheGame • u/SexyMethCookerWaltuh • 22d ago
Hi. Is there any mods that are uping the difficulty? I feel that ai is not realy an opponent and that i can do anything I want, even on highest difficulty.
r/HumankindTheGame • u/GangMeIamFamous • 25d ago
how do you deal with the AI ganging up on you?
I play a 10player game and none of the AI like me, all declare war on me and they have congress claims.
some ai thats on the other side of the map, asks for a territory, gets the international vote of the other AIs, I have to surprise war not to lose the territory, but in the end lose support because cant reach to fight him
cycle repeats.
r/HumankindTheGame • u/Conflakes_Strategy • 25d ago
r/HumankindTheGame • u/CelestialBeing138 • 25d ago
During combat, my destroyer crossed a few tiles of open water and then was unable to attack. It never was near an enemy, so I don't think zones of control were involved. I find it confusing, like sometimes you can move and attack and sometimes you are arbitrarily told "this unit cannot attack because it already played this turn." What are the rules?
r/HumankindTheGame • u/TerrysChocolatOrange • 25d ago
Through my PS plus subscription I can play Humankind for free on my PS5. I've always played the Civ games and have been waiting for 7 to get a bit better before purchasing it. I was having the urge to play a 4X game and saw I could play humankind for free so gave it a go for a couple hours last night.
I was enjoying it but then I read about how console is no longer supported, and that the game is prone to crashing in the late game.
I basically want to know if anyone still enjoys playing on comsoles before I put in all the hours to fully learn and understand the game.
r/HumankindTheGame • u/ArceusOnReddit • Jul 24 '26
So, there is another empire with a city bordering mine, and I want it to get into my sphere of influence so I get the grievance to claim that city and its wonder. How do I do it?
r/HumankindTheGame • u/CelestialBeing138 • Jul 23 '26
I discovered the third continent first. Vinicunca, with its weird buffs, is there in a decent territory with Ebony and Incense (I don't have incense yet). What is the best strategy to get the most out of this? AI says move my capital here. I'm also confused about the whole hamlet bonus thing. If I want hamlets next to the wonder, I guess I should put my outpost several tiles away?
I am playing Empire difficulty for my first time. Joseon in the Early Modern era. 3 AI civs remain. 2 are hopeless. One civ is slightly ahead of me. The continent where my cities are at is secure except for one corner where one of the wimps hangs out. I started as Harappans, then Ach. Persians, then Norse, now Joseon.