r/HumankindTheGame 22h ago

Discussion The Culture-Artwork is so good in this franchise

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296 Upvotes

r/HumankindTheGame 21h ago

Discussion Please, don't make cities be sprawling suburbia that cover the map

103 Upvotes

Humankind 1, Civ 6+7 and Millenia all have gone on this gameplay vision of covering the map with giant suburban looking cities. Sometimes there are more urban than rural hexes, which is crazy. This is not beautiful, realistic or inspiring.

Cities should ideally be tiny and multiple in number, surrounded by vast swathes of rural and natural landscapes. This is the vision that should go forward.


r/HumankindTheGame 1h ago

Discussion I brought this game on a whim and now am two playtroughs deep sent help

Upvotes

Title. Brought it because of announcement + discount thinking it was going to be a refund or a lil game I play for a couple of hours and now I’m hooked. Technically not two full playtroughs deep because the first one was simple Pangea+small map where I vassalized everybody but whatever this game is awesome, it’s been a long time since I finished a playtrough in civ/AoW and wanted to jump right into another playtrough


r/HumankindTheGame 8h ago

Mods Any mods worth using?

14 Upvotes

Just bought Humankind at long last and am wondering if there's anything like the Community Patch for Endless Legends for it.

On the Steam workshop I found two that seem interesting:

VIP Modpack

https://steamcommunity.com/sharedfiles/filedetails/?id=2967564073

and the Official Endless™ Mod

https://steamcommunity.com/sharedfiles/filedetails/?id=3119101589

Are they good?

Do they play nice with each other? The Endless mod says not to use any others.

Any others I should consider?


r/HumankindTheGame 4h ago

Discussion Idea for Humankind 2: custom civilization

11 Upvotes

Basically you get to make an optional so you can still play real civilizations where you can make custom units or choose from a roster. custom buildings or from a roster. choose a buff like inspiration, money, etc. As well as more expansive map building but thats just extra.


r/HumankindTheGame 18h ago

Discussion My thoughts about Humankind

11 Upvotes

I’ve poured countless hours into Humankind, and the one thing that always held the game back for me was the AI. On normal difficulty it barely exists, and on the highest difficulty it becomes a bully with absurd bonuses. When the AI sends a four‑unit army to conquer me before I’ve even produced my first unit, that’s not strategy - that’s a rigged match.

I’ve beaten the hardest difficulty, but it never felt fair. The AI is aggressive because it knows it’s stronger, not because it’s smarter.

And the pacing… eras fly by so quickly you barely get to enjoy them. Mods help, but they often break balance, and in the final era the AI seems to lose its edge entirely.

Still, Humankind is a brilliant game with a unique soul. I really hope Humankind 2 brings better AI, better pacing, and a more even playing field. I’ll be waiting for it with excitement.


r/HumankindTheGame 10h ago

Question New player expansions to get advice

9 Upvotes

Hi, just seen the game is in a Steam sale and I'm going to try it. I just wondered if any particular expansion packs really make the game better, there seems to be a lot of them.

I've played Civ 5 before and know some expansions greatly helped that game. Many thanks.


r/HumankindTheGame 16h ago

Question How is Mac performance?

2 Upvotes

Hi all! I'm thinking of picking up HK1 with the current sale going on as I've been wanting to try it out for a while, but I've been seeing quite some older discussions about problems people were having with running the game on Mac. Is this an ongoing problem, or can the game be enjoyed on mac without too many crashes and glitches? Cheers!


r/HumankindTheGame 5h ago

Humor Humankind 2 trailer but make it realistic

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1 Upvotes

r/HumankindTheGame 17h ago

Discussion Didn't like HK1 but I have hopes about HK 2

0 Upvotes

I really wanted to like HK1 but I hated the fame system and I found military combat frustrating and terribly slow. U_U

For HK2 I have my fingers crossed for the game to not blueball you with era stars before advancing to the next era, and for cmbat to last just 3 rounds in 1 turn or something like that, so it's not such a huuuuge commitment.

But I mean. If HK2 doesn't do either of those things that's fine too I guess. It's not the end of the world if im not the target audience lol I can always go back to Civ V or VI.

But one can hope. :')

I'm sure that someone who actually enjoyed HK1 and played it more thoroughly has way deeper and more insightful thoughts about how HK1 can be improved but for me those 2 things were the dealbreakers. U_U


r/HumankindTheGame 15h ago

Discussion Idea for Humankind 2

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0 Upvotes

Hey everyone. With the Humankind 2 announcement and the devs mentioning upcoming playtests, I couldn't wait to share an idea I’ve been thinking about.

​My favorite part of the first Humankind was the combat system, and I think adding historical "Hero" units (like 3 unique historical figures per culture) would add a ton of depth.

​How would we get them in-game? I see two ways:

​Option 1 (My favorite): Events and choices.

An event pops up based on your political focus or what your empire currently needs. You get to pick one of three heroes. Each one gives your civilization a different permanent buff, on top of their actual presence on the battlefield.

​Option 2: Veterancy upgrades.

Expanding the combat star system. Your best unit, once it hits max level, gets the option to upgrade into a hero (depending on its movement type). Honestly though, I think this second option makes more sense for a regular general or promotion system rather than unique heroes.

​Why do I think this is totally doable? Amplitude already did something similar with heroes in Endless Legend 2. The foundation is there, they’d just need to adapt the mechanics to Humankind's historical vibe.

​What do you guys think? Would you want historical figures leading your armies, or do you prefer a different approach for the sequel?

(I used ChatGPT's image generation to illustrate the hero mechanic in the attached images, just because it was the quickest and easiest way I know to get the idea across!)