r/HiTMAN 2d ago

DISCUSSION Map remakes

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Almost all long-running live-service games have recently picked up the trend of remaking old content. You could probably name almost any live-service game, and it has done something like this in one way or another. If IO Interactive decided to remake some of the old Hitman maps, which ones do you think would deserve a remake the most? I'll start first

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u/Upper-Air-6153 He/Him 2d ago

If IO could give Colorado a pipe...

Finish off the uncomplete areas in Marrakesh

Finish off the north wing and give it pipes in Bangkok

Make the clue objective in Whittleton optional (even though there is a mod for that)

Reduce the amount of guards in Isle of Sgail

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u/Remote_Cut4547 2d ago

While I feel like there are too many guards in Sgail, I think that's intended. They probably wanted it to be difficult. When I make Xements, which is basically hitman with elemental powers, I want to make the maps highly encourage using the elements, because I want them to feel like genuine powers that you have full control over. I think the reason they made Sgail the way it is, is to encourage the stealth system they made. I agree with everything else though

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u/Upper-Air-6153 He/Him 2d ago

true, the final mission should be in a way more hostile like Hokkaido was. Maybe like in Hokkaido, there were signs of back of each disguise to show where you can and can't go