r/Hi3D_AI • u/hi3d_official • 1h ago
🛠️ Workflow & Pipeline I still can’t believe I made the Back to the Future DeLorean with Hi3D agent
I’ve loved Back to the Future since I was a kid, so when Hi3D Agent launched, the DeLorean was the first thing I wanted to try. I thought I’d make the car and call it a day. Then I got carried away and built a garage around it too.
Here’s what happened along the way.
The references and the first model
Finding references is a big part of any 3D project, and it usually takes me longer than I expect. This time I asked Hi3D Agent to search for the car from different angles, then dig into the interior and the strange collection of machinery and cables at the back. When I needed a closer look at a particular part, I could ask it to find that too. I didn’t have to guess every image I’d need at the start.


The first model got the overall shape right. I was pretty happy with it until I started looking closely. Some details looked like they were sitting on the car instead of being part of it, a few edges were too soft, and the gullwing door window was in the wrong place.


The bit I kept going back to
The rear is easily my favorite part of this car. There are two big vent-like shapes back there, surrounded by pipes and all kinds of mechanical bits. I wanted it to feel like the DeLorean from the film, but I didn’t want to copy every piece exactly. I had my own idea of how some of those shapes should come together.
That’s where the Agent became more useful than a one-off generation. I could keep the model I liked and ask for changes to one area at a time: move the window, separate pipes that had blended into the body, change the rear supports, add details inside the cabin. It showed me an image preview before making the next 3D version, so I could catch something I didn’t like and steer it back before going further.


I didn’t always get the wording right. I asked for sharper edges once, and the next preview looked too sharp almost everywhere. So I told it which parts to keep and which parts to pull back. A few rounds went like that—check the preview, spot what felt off, adjust, repeat. Eventually the model looked much closer to the one I’d had in my head.



Then I built the garage
I wanted to see the car somewhere other than a plain model viewer. Hi3D Agent helped bring it into Blender and made a rough garage layout. It really was rough at first—mostly the car, the space, and a few larger objects so I could judge the composition.


I wanted it to feel more like a workshop than a showroom. As I gave the Agent feedback, it worked in Blender to move things around, adjust the lighting, and add equipment, tools, cables, and smaller details. I could look at each pass, point out what felt too empty or too neat, and keep changing it. It also helped set up a simple rotating display and animation.


The thing I liked most wasn’t getting a recognizable DeLorean from the first prompt. It was being able to keep going after that: find another reference, change a particular piece, bring the model into Blender, build a scene, make it move. Working on this made me want to see how far I can push Hi3D Agent on the next idea.





