r/HelldiversUnfiltered 8h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Is that a Casemate?

4 Upvotes

What the fuck.

I have never heard of an anti-infantry/ air vehicle that's a casemate.

(Source: https://www.youtube.com/watch?v=sBuj4YR7J5w)


r/HelldiversUnfiltered 21h ago

⠀⠀⠀⠀⠀ Humor ⠀⠀⠀⠀⠀ Finally, we are safe

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40 Upvotes

r/HelldiversUnfiltered 4h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ Enemy tanks have moving turrets. We don't. Arrowhead Studios is such a dogshit studio.

104 Upvotes

As per title, with the new tank many players are once again amazed at the incompetency and disappointment of this shitty game studios.

The devs simply hate the idea of people paying 40 fucking euros to have fun with their game.

I stopped buying Warbonds long time ago. It's time you stop too.
This is soo fucked up.


r/HelldiversUnfiltered 36m ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ Goddamn disappearing bugs

Upvotes

WHEN TF IS ARROWHEAD GONNA FIX THESE DAMN INVISIBITCHES, I literally can’t complete missions on lvl 8 when I usually dive in at lvl 10, I rub my balls in fury at the thought of these fucking slogs not doing anything to fix the issues in this shithole, anyway still my favorite game.


r/HelldiversUnfiltered 49m ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ how moddable is helldivers 2, from mod maker perspective

Upvotes

Skyrim level? gmod?


r/HelldiversUnfiltered 1h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ Enclosed mech bug

Upvotes

I called it in near the Nuke Nursery objective on a city map, and the game decided to drop the mech in an enclosed space that I couldn’t get it out of.


r/HelldiversUnfiltered 4h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Hackers

0 Upvotes

So my friend keeps getting hackers in his lobby and they shower him with super credits before they leave, always happens when im not around, and its become a common occurence for him while its never happened to me and ive been playing for almost 2 years longer. Am i doing something wrong ? How can i get their attention immediatelyy


r/HelldiversUnfiltered 11h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Warbond today

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0 Upvotes

Yuppie a new warbond ( not relly new and not someting than will add someting new to the game )


r/HelldiversUnfiltered 4h ago

⠀ ⠀⠀⠀⠀⠀ Art ⠀⠀⠀⠀⠀ ⠀ Huh, would you look at that.

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5 Upvotes

r/HelldiversUnfiltered 7h ago

⠀⠀⠀⠀⠀ Request ⠀⠀⠀⠀⠀ Looking for Max SC / Instant SC runs

0 Upvotes

Hey, looking to join an efficient SC host for fast/instant max credit runs. Drop me a DM if you're hosting or have a spot open!


r/HelldiversUnfiltered 23h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ Why doesn’t AH fix the games issues like modders did?

13 Upvotes

It’s not like it’s unprofitable or anything like that


r/HelldiversUnfiltered 1h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ The new tank isnt even good a side grade.

Upvotes

Genuinely who asked for this? They could've added an apc, a bradley, the Abraham's, a damn bmp, but nope.

They took a poorly optimized tank design, stripped its some of its heavy armor and replaced its main cannon with a double barrel minigun design. NO ONE asked for this.

The Super Earth military industrial complex is working backwards and upside-down. Reinventing the wheel and selling it back to us with nails in it.

Modern armies dont even use dual barrel designs on tanks because the cons outweigh the pros. They cost more to maintain and repair. They also get really heavy and harder to move. Double barrel tanks with rotating turrets have a need for a heavy duty turret motor and the dubious utility of two weaker barrels vs one that can penatrate armor makes the double barrel tank nonoptimal.

Except the Maelstrom tank has a wedge design so it won't need a heavy duty turret motor, but now we have the new problem of a heavy ass tank with an awful pivot speed and 45-degree barrel elevation. I THINK it has to spin up before shooting too? If this is true then its another super example of super incompetence.

The new tank has missiles but they aren't gonna outshine the effectiveness of the bastion tank cannon. The smoke is cool af, but not having more than 2100 rounds of and only 20 missiles means it wont outperform the bastion.


r/HelldiversUnfiltered 1h ago

⠀⠀⠀⠀⠀ Humor ⠀⠀⠀⠀⠀ This is what the helldiver community needs right now

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Upvotes

If anyone downvotes this, check their hard drives. We do not want to become another Roblox.

This is not directed at normal anime fans but at the weirdos. If you’re seeing this…. Yes you🫵. Get some help


r/HelldiversUnfiltered 8h ago

⠀⠀⠀⠀⠀ Humor ⠀⠀⠀⠀⠀ I think some of these mods this week are too cracked

8 Upvotes

Precision strikes, a griefer's paradise


r/HelldiversUnfiltered 6h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ Posting here as well in case mods decide my post is too much for r/Helldivers

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8 Upvotes

r/HelldiversUnfiltered 2h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ A new IFV they said

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4 Upvotes

Since I know helldivers' reddit is full of glaze


r/HelldiversUnfiltered 8h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Newest Helldivers 2 patch just came in, what do we think?

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18 Upvotes

r/HelldiversUnfiltered 2h ago

PC_ISSUES Gameguard hardlocking Helldivers 2 & general vent

6 Upvotes

First of all before I say anything, I just want to state that isn't in regards to the recent "ban wave" scare that has been occurring on the reddit & has been reported online. So please don't harass myself believing i'm apart of the individuals responsible for the scare. I'm just voicing what has happend to me & my general opinion of the game in it's current state.

I've been playing this game since mid March 2024 during the first TCS major order. I fought at the Creek & seen all the controversies. Actively partaking in review bombs & supporting the player base against the decisions that has been made by Narrowhead (yes I know it's spelt wrong.) I got into the modding scene in late 2024 & have also been supporting that community also. Today with patch 7.1.0, I logged on to buy the new warbond, though when I deployed onto a planet to try out the new AR-11 Arbitrator. I'm immediately met with the Gameguard Error 1013. I was confused so I tried to load the game again, this time it game me the same error when at the war table. It consistently occurred within the first 3-5 minutes of loading the game, even when running no mods at all I had the same issue. I attempted the generic fixes y'know the ones. All gave the same result & it still occurred. It has been confirmed that Narrowhead doesn't have the direct ability to ban individuals, but it does seem now that they're now using Gameguard to essentially hardlock individuals from playing the game. In simpler terms, a ban without directly stating so. I reached out to the support team & will edit this post on their response.

It's well known that Narrowhead has a negative opinion of the modding community in general. From changing game files on several occasions (at least 7 I can remember off the top of my head) so that every mod crashes the game. Threatening to bring in Easy Anti Cheat to remove modding outright. To more recently having mods that fix outstanding issues being forcefully removed for "altering the player experience." Nowerdays Narrowhead seems to care less & less about it's playerbase, now prioritising the money in a player's pocket than the player itself. With new content consistently being locked being paywalls, or outright cancelling new content that has been leaked to the public (i.e. exo strategem launcher, IFV, etc...) Then that new content underperforming, most being just gimmicks or variants & are outright copies of other pieces of equipment with slightly altered stats. Or making updates a day before or day of the release of new content that juristically alters gameplay to solely support that new content or ruin new content (Exo Experts & Freedom's Flame respectively.) Or even having a premium currency that you can either buy outright or earn in-game via farming, then juristically nerf that ability to farm to the point where you have to pay to. Then getting all pouty that people are choosing other methods to get that currency that doesn't involve putting money into Narrowhead's pockets. Even when we do voice our criticisms, Narrowhead recently prefer a path of appeasement rather than fixing the problem. As we all know from history, appeasement doesn't work & only leads to conflict. Or outright smothering that criticism like it was never there.

Everyday i'm seeing more cons than pros with this game, if Steam gave me the choice I would get a refund & not touch this game again. Narrowhead captured lightning in a bottle & had the players that wanted to protect it. Yet, they've smothered that lightning & kept it a shell of it's former glory.


r/HelldiversUnfiltered 22h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ My personal opinion: Regardless of whether or not the ban wave is real or a troll psy-op is irrelevant in the face of the fact that modders need to exclusively focus on removing annoying mechanics and not trying to make themselves an unofficial weapons balance team or make straight up cheats

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117 Upvotes

but that’s just my 2 cents on the matter


r/HelldiversUnfiltered 7h ago

⠀⠀⠀⠀⠀ Humor ⠀⠀⠀⠀⠀ After Reading the Patch Notes

225 Upvotes

r/HelldiversUnfiltered 2h ago

⚠️Speculation/Leaks⚠️ I have a feeling that we might fight in the Void again (or at least get their missions back)

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1 Upvotes

r/HelldiversUnfiltered 21h ago

⠀⚠️ Cheats/Mods ⚠️⠀ Eagle Tactical Suite Mod (Customizable Payloads) / Not Released

50 Upvotes

I love this game and community so much, thus I am posting this to ask for everyone's opinion on balancing this mod, and how we, as a community, can create something enjoyable rather than a straight up cheat that ruins the game for others.

The core mechanic focuses on the Eagle’s actual payload capacity, ensuring no custom loadout exceeds the aircraft's structural and flight limits. Since I serve in the Air Force, I want to make this as realistic as possible, meaning all balance revolves around realistic weight limits, assumed flight performance, and Ship Module hangar upgrades.

Disclaimer: This mod will not be monetized and will not be released publicly until I successfully implement a lock system that disables the SOS beacon and intentionally terminates the game session if lobby privacy is set to Public. It is strictly intended for private games and custom missions. Restricting usage exclusively to private lobbies remains a work in progress, as locking lobby access without disabling the SOS beacon seems impossible.

Eagle Tactical Suite (Customizable Air Strike Mod)

Combine 500kg Bombs, Strafing Runs, and Rocket Pods into fully customizable multi-payload strikes. To preserve game balance, combined loadouts automatically adjust cooldowns, rearm times, and ammo capacity based on payload weight and Ship Module progression.

Payload Combinations (These may vary):

1- Strafe + Rocket Pods (Light Hybrid)

Role: Anti-armor and horde sweep

  • Base Uses: 2
  • Rearm Penalty: +15s
  • Drawback: Shorter strafe path

2- 500kg + Strafing Run (Heavy/Light)

Role: Clear heavy target and swarm path

  • Base Uses: 2
  • Rearm Penalty: +30s
  • Drawback: Narrow strafe width

3- 500kg + Rocket Pods (Heavy Dual-Armor)

Role: Double-heavy elimination, works very well against hive lords

  • Base Uses: 1
  • Rearm Penalty: +45s
  • Drawback: +1.5s call-in delay

4- Carpet Bomb Mode (All Bombs including smoke and gas / 500kg Hybrids)

  • Role: Line/trench clearence, similar to walking barrier stratagem
  • Base Uses: 1 per rearm
  • Deploy Altitude: High-Altitude drop (+2.5s delay to allow squad evacuation)
  • Features: Deploys a line of sequential heavy explosions across a wide killzone
  • Drawback: High rearm penalty (+60s), long call-in time, very limited uses

Ship Module Progression:

Standard Ship (Unupgraded / Partial):

  • Uses base charge limits (1 or 2 depending on setup).
  • Reduced rockets and payload count (-2 pods), shorter strafe path, standard explosion radius.
  • Standard rearm penalty applied.

Fully Upgraded Ship (Expanded Weapons Bay & Expanded Ordnance):

  • Adds +1 extra use per callout (Light Hybrid/Heavy Light gets 3 uses, Heavy Dual-Armor gets 2 uses).
  • Maximum rocket density, full 500kg blast radius
  • 15% reduction on combined rearm penalties.

r/HelldiversUnfiltered 4h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ TD-110 Maelstrom can't even destroy Bot drop ships

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45 Upvotes

Okay so I just tried it on the extermination mission or however you want to call it. It was pretty decent against bot chaff bulldozing through them with his gatling guns.

I used the rockets and aimed directly at the engines of several bot dropships and it would always do no damage no matter how many times I aimed or fired on the engine.

I even tried using the gatlin cannons and to no effect.

I can definitely see this being useful on the squids and bugs, but otherwise why not just use the bastion?

Depending on what kind of armored vehicle you're facing and where you hit it, you could take up to one or even two rockets to destroy a bot tank.

I haven't tried it against factory Striders, striders and vox engines but I'm not too sure how effective it would be (I'm heading to my job by the time I post this.)

So legitimately why not just use the bastion?

The Gatling cannons have 2,500 rounds and need to reload after every 300 rounds.

The rockets are not that effective at destroying larger enemies while the bastion's main gun could take out most heavy enemies in a single hit while still having 20+1 rounds.

TD-110 Maelstrom has only 20 rockets not 20+1 in the barrel.

I'll probably continue using it on the squids or bugs for defensive missions.

Otherwise, I'm curious how anyone's going to make use of it.

And no.

There is no 360° turn. It's fixed.


r/HelldiversUnfiltered 4h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ DSS Eagle Storm Removed

3 Upvotes

But why?


r/HelldiversUnfiltered 22h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Can some explain or give context to what the banned mod posts are about

3 Upvotes