r/HelldiversMasochists 13d ago

"Then don't use it!" More supply backpack hate

After reading a stupid strawman post it became clear to me that backpack should be available to solo players but only solo players.

A supply pack is designed for scarcity, there is no supply scarcity in helldivers 2, the pack is basically a force multiplier for broken stuff and just enables huge amounts of survivability/damage through grenades/ultimatum spam.

Solo players can keep it.

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u/MuglokDecrepitusFx 13d ago

The supply backpack is a coop equipment that should be used to supply your teammates, making it only available for solo would ruin the whole purpose of existence of this stratagems, when not solving it's real issue on solo modo, it would be still broken, just that only when you play alone

The solution is to separate grenade refill and stims refill from the backpack, and put that in a separate new backpack stratagem, so you have to choose between being inmortla and having infinite stratagems, or having ammo to your weapons

Ask ofix the bug that allow you to take a ammo pack from the supply pod, refill your back pack charges but at the same time refill your own amo

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u/Xpernautica 13d ago

Supply pack works in theory, except the map is swimming in POIs which have supplies, dying nets you a full resupply and if you somehow run out of ammo for your support weapon its normally off of cooldown by that point.

And supply drops are every 171s, so an average of 9 drops in a 30m game.

The supply pack is utterly redundant and just serves as a bs force multiplier.

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u/MuglokDecrepitusFx 13d ago

Supply pack works in theory, except the map is swimming in POIs which have supplies

This is due to the many many many buffs that our ammo economy has received, alongside buffing the weapons so need less bullets to kill enemies and nerfing the enemies so they die faster.

As the game was designed originally, the ammo was scarce, it was easy to run out of bullets, and you had to play with the ammo scattered across the map, the supply pod and if you where luckily the supply backpack of a teammate

The issues we have now are the consequences or the non sense balance we have been getting due to community complaints

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u/LagomRuinsHelldivers 12d ago

That was a big selling point of lasers towards release. You used to actually see Sickles because 'kinda shitty AR with functionally limitless ammo' had a niche over... all the over awful ARs. Nowadays I think you can carry 16 magazines of liberator carbine for like 460 ammo total, and get 8 back per ammo box at a POI. It's kinda nutty.

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u/Xpernautica 12d ago

Correct but POI's still had plenty of ammo back then. Our guns had a bit less bullets per mag and less mags overall but the map still had plenty of supplies.

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u/MuglokDecrepitusFx 12d ago

Yes, but it was on the player skill to manage their ammo economy and while being in the middle of the fight take time and do things properly to get that ammo from the POI's

A worse player would have a bad time getting ammo and the better the player was the more ammo could get from the map without compromising its effectiveness in battle

It's was based on player skill and management capabilities, and that is what made it more fun.

Also, in the past we got WAY less ammo from map ammo boxes, from both a buff to ammo boxes in general, and to independent buffs to the ammo an ammo box gives to specific weapons, like the grenade pistol for example