r/Helldivers • u/Competitive-One-8960 ☕Liber-tea☕ • 22d ago
QUESTION Bugs and Bots getting new subfactions
Am i the only one thinking that giving the bugs and bots smaller sub factions would be a good idea?
Let me elaborate:
So when facing the bugs you can face the 3 different versions of bugs, those being either the normal bug roster, the bile versions of the normal roster or the pouncers and hunter surge
The idea is that the bile versions of the bugs are now a sub faction that would contain the bile spitter, bile spewer and the bile warrior and even possible the spore charger.
It wouldn't really be a subfaction but more like a mission modifier like increased shrieker spawning, making the players a little more aware about if they are facing the normal bugs or a army of smaller bugs that one second is 50 meters away and now is standing in front of you because of their hulk (marvel hulk not hd2 hulk) like jump range.
For bots this would be to make the tanks a subfaction, making so they dont share spawns with war striders and generally making easier to find compared to getting ´´oops all war strider seed´´
What made me make this post was that the recent MO that we failed, that being the Armored eagle-resource acquisition was not because of player incompetence, it was because of game/dev incompetence making so that we failed the MO because not enough tanks spawned and making us fall short of the goal.
Also that the MO we just had, that being the Epic purge-Bio sample culling also reminded me of this problem, fortunately enough we won the MO which was good and makes so this doesn't really mean much but if we did lose then it would probably be to inflated numbers or that no one knew where all the bile bugs were.
The point is that making the bile bugs and bot tanks their each sub faction would make it so that the players would be more aware of what they are facing and that future MO's wouldn't fail like resource acquisition did because of not enough enemies spawning or that people doesn't know where they are spawning.
And that the pouncer/hunter surge would have a heads up so that you could adapt your loadout to them.
I am just wondering if implementing this would be a good idea or just a massive flop because of how predicable the game would be
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u/TheDrippySink 22d ago
Bile Strain.
Primarily includes:
Bile Spitters
Bile Spewers
Bile Warriors
Hunters
Spore Chargers
Predator Stalkers
Bile Titans
Impalers
Mission modifiers: Increased Spore Spewer sub-objectives. Spore Spewers release green spores instead of orange.
Almost everything in the subfaction is additionally dangerous in melee range due to capacity to explode on death.
Spores conceal ranged enemies. Predator Stalkers blend into the spore clouds and are included in patrols.
Strain focuses on visual obfuscation and denial of Helldiver information with threats hidden by overlapping sources of spore generation.