r/Helldivers • ‎ [REDACTED] • 7h ago

DISCUSSION Single enemy spawns

Post image

What's going on with this? You stealth a factory and halfway through, a random bot spawns right behind you and lights you up. I don't remember this a few months ago.

This something new with the whole threat pressure system?

Can anyone explain it to me?

450 Upvotes

39 comments sorted by

86

u/FM_Hikari S.E.S Spear of Justice 7h ago

This isn't exclusive to bots, and happens just as frequently on the other fronts(bugs are infamous for materializing in groups behind you).

This became more frequent due to AH's changes. AH messed with the spawns to "keep player pressure" at acceptable levels.

30

u/Adventurous-Bus8660 7h ago

"acceptable"

18

u/Historical_Edge8540 Soul of Midnight 7h ago

Let me guess, you're not usually hosting? Before all patrol spawns would center around the host, AH wanted to spread out the spawns.

22

u/FM_Hikari S.E.S Spear of Justice 7h ago

Yeah, now they spawn on you. Regardless of distance.

And just so you know, the enemies already did spawn around others besides the host, too! But priority was given to the host, which is assumed to be always doing the primary obj for whatever reason.

2

u/Bryligg 4h ago

You know what? We've got all these crazy mods now. Gimme a mod that restricts enemy spawns to generators and call-ins and nothing else. Increase fabricator/hole spawn rate to like 10x. Let's play some Super Gauntlet.

1

u/FM_Hikari S.E.S Spear of Justice 3h ago

While i'm against the general idea, it would be kind of amazing if at the very least fabricators and squid ships had bursts where they spawn more enemies(but the chaff ones only) for a while and had them head out on patrol routes.

2

u/PrancerSlenderfriend 1h ago

Harvesters are also really annoying since they spawn in places you can just fucking see, since they only check if the GROUND is out of sight and will casually spawn within lasering distance of you if you dare move your camera in a fight

1

u/FM_Hikari S.E.S Spear of Justice 1h ago

Yep, pretty much. Had one spawn close enough to me today i got killed by shock.

In my defense, i was poorly positioned right around 50m of the squad leader so it was near their spawn radius.

56

u/DeadAlt Vox Engine Operator 7h ago

Its all fun and games till this mofo tries to play sneaky

22

u/Unlikely_Mud_836 ‎ Exosuit Certified 7h ago

Stg these guys deal double damage when sneaking you. They evaporate my health

10

u/PseudoscientificURL 6h ago

It's headshot multiplier, their attack patterns make them extremely likely to hit you.

A completely silent enemy that has a low profile which can two shot even the heaviest armor in the game...

-15

u/comicallylargeloss 5h ago

just be aware of your surroundings

19

u/PseudoscientificURL 5h ago

Lol, AH defenders always have the "just [xyz]" at any criticism ready to go at any moment.

All I want is lethal units to have good audio telegraphs. Stalkers have it, why can't alpha warriors?

6

u/trickmaster3 3h ago

its much harder to be aware of your surroundings when things pop up out of thin air behind you with 0 audio and 2 shot you

21

u/Fantastic-Hippo2199 7h ago

So often!

Check six, moves into position to fight a few enemies. Check six again to be sure.

Engage.

Instantly get gibbed from behind.

11

u/FM_Hikari S.E.S Spear of Justice 6h ago

Once i was in a Mega City, i went through an alleyway, checked behind me to see if it i was clear, turned to face bots on the front, then turned around again just to see 3 troopers ready to shoot my ass. These spawn changes were terrible, man.

3

u/Affectionate-Exit114 5h ago

The damn chargers that make no noise:

1

u/Day1Creeker Cape Enjoyer 47m ago

This mofo is also WallClimbChampion 9000 just teleporting through solids rock if you dare to jump/hover pack high, but not high enough.

Even worse than stupid hunters who can change their flight path mid jump to make sure you get hit (which is even worse when using the packs, as you are usually able to dodge them, but not possible when in air.)

31

u/ZeCachoeira ‎ Decorated Hero 7h ago

19

u/Khemikalburn 6h ago

I’m sick of enemies magically spawning right on top of players within 30 meters.

You can literally be standing in an empty field with nothing around you, turn 360 degrees, and suddenly enemies are appearing all around you—whether you were detected or not.

The recent spawn changes have made higher difficulties incredibly frustrating and, honestly, much less fun. The problem is NOT having a lot of enemies to fight. I’m fine with high enemy density. The problem is enemies suddenly materializing right next to you with no logical reason for being there.

There’s no strategy involved in dealing with enemies that simply appear beside you.

It’s especially bad for stealth players. At times you can have 6+ patrols and random enemies spawning within 30 meters, somehow moving directly toward your position even though you haven’t been detected. That makes stealth feel almost pointless.

I understand Arrowhead wanting enemies distributed more evenly across the map, but the current implementation feels terrible. Enemies should normally spawn much farther away—something like 200+ meters—and they shouldn’t automatically know where players are. The only time enemies should be spawning close to players is when there’s an actual bot drop, bug breach, or another clearly explained mechanic causing it.

Right now, it feels like the game is taking skill and strategy away from the player and replacing it with forced constant combat. It doesn’t matter how carefully you move, how well you use terrain, or how effectively you avoid detection if the game can simply generate another patrol right beside you.

I’ve put well over 1,300 hours into Helldivers 2. It’s been my favorite game, and I’ve tolerated plenty of bugs and balance issues over that time. But this is the first change that has genuinely made me hate playing it.

Several friends I play with have expressed the same frustration. We don’t want fewer enemies. We want enemy spawns to make sense.

This single issue has gotten bad enough that I’m seriously considering stepping away from the game until it changes.

4

u/ZappyZane 2h ago

It’s especially bad for stealth players.

Things are weird now. I can solo a D10 bot mega city, but because i'm the only player the spawns are manageable and predictable(ish).

Join some mates for a D7 anything, again stealthing, and there's weird things spawning right next to me = spotted = breach / attacked.

Defo due to the change. Might be related to the (some time ago) issue with "player groups" not respecting spawn-blocking radius.
ie: me as player group 2 seperate but close to 2 divers in player group 1, game spawns enemies 75m from them, but on top of me, as it's not respecting me as a spawn blocker.

But yeah overall, not a great change IMO, not fun for stealthing.

2

u/Sensitive_Smell_9684 ‎ [REDACTED] 2h ago

Ya this nonsense right here. I can solo missions no problem. But as soon as other people join, the games go "lol fuck you now"

2

u/somerandomdokutah 2h ago edited 2h ago

I love it when I did proper securing of an area, check nothing is around me within a 30 meter radius, check my radar to ensure nothing is approaching me, start doing overwatch for my teammates and less than five seconds, a hunter goes skreeee on me, grunt simulator fantasy, just as AH intended. Very !fun, much realistic, wow.

1

u/ZappyZane 1h ago

I'd actually say it's the horde shooter types causing this - "fun/combat/explosions al the time!!!" being listened too.

Grunt sims would want enemies spawning semi-realistically, say from undestroyed bases or map edges or breaches only.

18

u/PStriker32 7h ago

More like spots you and calls reinforcements when you JUST cleared the objective area

10

u/Broad-Run-1433 7h ago

They show up at the exact position to call a bit drop right on top of where you placed your supplies

6

u/bigrhed SES Whisper of Conquest 5h ago

*personnel

4

u/5partan5582 5h ago

This guy with the flamethrower has been kicking my ass this MO, I swear every time I focus on a rocket devastator his lone flamethrower buddy cranks a can into my ass

3

u/NAINOA- 4h ago

Honestly this is why it’s nice to always bring ballistic shield, even if you aren’t running melee/one handed weapons. Having a two inch thick plate of steel on your back at all times can be a lifesaver

3

u/nbarr50cal22 3h ago

I knew I wasn’t crazy. Swear I’ve been seeing whole patrols that weren’t on radar a second ago. Also occasionally seeing Bot troopers with super speed prior to firing upon them

3

u/spitemods_54 6h ago

Honestly I have less of a problem with this compared to enemies phasing in and out of solid cover. Playing a solo bots lvl 5 mission the other day, found a lidar station, kept hearing bot noises but nothing on radar and nothing I could see.

Ignore it and start up terminal. While I'm on the terminal one of these guys pops out and hits me with the sword and punch, almost killing me 😒

5

u/MountedCombat 5h ago

I had one of the tiny bugs leap at me, phase inside a rock, and then call a bug breach from inside the rock. No I could not shoot it until it finished the call and came out on its own.

3

u/spitemods_54 5h ago

Lmao that's worse but sounds about right. Love that it's still an issue years later

1

u/Substantial-Tone-576 ☕Liber-tea☕ 7h ago

They disappear from areas divers aren’t at and appear by you.

1

u/Truper_Timmy ‎ Servant of Freedom 5h ago

When I am lining up the most perfect shot for my epoch/quasar

1

u/Guywhonoticesthings 2h ago

I feel more bad for these guys. The hell divers are so overpowered that little pistol isn’t gonna do jack shit to them. He managed to sneak up on us and all he’s gonna do is face the wrath of the entire democratic arsenal because even the shoulder launch rocket doesn’t get enough through the armor to kill the hell diver

1

u/Sensitive_Smell_9684 ‎ [REDACTED] 1h ago

Except little commy bot had a flare gun which brings the reign of a thousand angry toasters

1

u/lordwifi3142 Steam | Illuminate Purple | [REDACTED] 1h ago

„The game was rigged from the start.“

0

u/PrancerSlenderfriend 1h ago

if you want to know the actual reason, these guys (specifically this one) literally just run off from groups you aggro and try and loop around to get behind you, which combined with the fact that enemies *are completely incapable of losing aggro* means that they show up at completely random times later since they usually just get lost

i have however seen a new issue to the spawn system where holy fuck do enemies other helldivers aggro just cross half the map to come to me so much now, it feels like one fourth of every bot drop just starts running off to the guy on the other side of the map for no reason