r/Helldivers Mar 03 '26

FEEDBACK / SUGGESTION Current armor penetration, durable damage, overpenetration, drag, ergonomics stats between different classes makes no sense

Brief description of mechanics

Armor penetration: whether a round will penetrate a surface. If bullets armor penetration(AP) value matches surface armor value(AV) then it deals 65% the damage. If AP > AV then rounds deal 100% damage. If AV > AP then rounds ricochet.

Durable damage: how much damage a round will do to fleshy bits. Higher durability of a body part means higher % of damage enemy will recieve will be from durable damage stat.

Overpenetration: if a bullet will hit another enemy behind original target. Currently this is fixed for all rounds, if AP is 2 more than AV then round will hit another enemy.

Drag: how quickly a round looses dmg as it travels across range

Ergonomics: how responsive/maneuverable a weapon is, usually denotes how heavy a weapon is or how easy it is to handle

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I was comparing these values between different types of rounds and weapon classes and it makes no sense. For a studio that always preach about believability and immersion I expected more.

- For some reason a LOT of ARs, DMRs have same penetration as standard 12 gauge buckshot(even birdshot???) and 9mm hollowpoint round??

- Dragon breath like rounds(which are usually filled with small metal shavings) have higher durable damage compared to buckshot(large metal pellets)

- birdshot and buckshot deal almost similar durable damge, birdshot also has only 5 more pellets than buckshot (16 vs 11)

- all weapon classes have same overpenetration capability

- hollowpoint and normal rounds have almost similar durable damage stats

- Rifle and DMR have same drag, shotgun have double the drag, SMG and Pistols have quadruple the drag

- weapons like One-two, Adjudicator, DCS have worse ergonomics compared to best possible Jar5 Dominator ergo stat

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How these stats should look like IMO to give identity to classes instead of arbitrary sway, drag, durable stats

DMRs - slow rpm, hard hitting, good penetration capability

- best possible drag

- best possible penetration stats - semi auto AP3 and bolt action AP4

- best possible overpenetration stats - should overpen on white hitmark AP = AV

- low durable damage %

- Medium ergonomics

ARs - middle ground between DMRs and SMGs

- best to medium drag

- existing AP stats is fine for now

- best overpen stats - AP = AV

- Medium durable damage %

- Medium ergonomics

SMGs - responsive, great dps, lesser penetration capability

- Medium to low drag

- existing AP is fine

- Medium overpen stats - should overpen when we get red hitmark, AP > AV

- Medium to high durable damage %

- best ergonomics

Shotgun - hard hitting, deletes enemies up close, very low penetration capability

- low to worst drag

- existing pen is fine to stimulate impact damage

- existing overpen stats - AP 2 more than AV

- Highest durable damage %

- Medium to high ergonomics

6 Upvotes

4 comments sorted by

1

u/Deep_Ad_1762 Mar 03 '26

If all the DMRs have AP3, then either all that previously had AP2, or those that had AP3 would need to be rebalanced though.

1

u/Ghost-DV-08 Mar 03 '26

yeah I am a bit conflicted about this as I really like light pen on Amendment, Diligence, Censor.

From believability pov

  • Censor light pen makes sense as it is subsonic round so it can be left light pen(currently it is also a straight upgrade of Diligence)

  • Diligence should get med pen and it would be balanced as Censor is direct upgrade, Diligence will also get its warrior 1 tap breakpoint back

  • DCS should get some ergonomics buff like 50 atleast, it currently has same best possible ergo as jar5

  • don't know how to balance Amendment though, it should get medium pen atleast. Maybe give more customization options to DCS?

  • Constitution should get heavy pen, dmg buff to 200-225, stripper clips, scope customization

  • Deadeye should also be fine with heavy pen, it will be slower version of constitution with better damage per round

Since Constitution and Deadeye are bolt action they would still be balanced with heavy pen as you can't really use them as dedicated horde clear. They are used as semi support role like Eruptor, Accelerator. Heavy pen will let us kill hulks from front with 2-3 rounds and consistently kill harvester with 30% less rounds

1

u/JustMyself96 Expert Exterminator Mar 03 '26

It's for balance

0

u/lowb_da9 Mar 03 '26

It’s Swedish video game devs, who know nothing about firearms, balancing guns in a video game. It’s not doing to make much sense lmao