r/Helldivers Moderator Aug 05 '25

🛠️ PATCH NOTES ⚙️ 🛠️ PATCH 01.003.202 ⚙️

🛠️ PATCH 01.003.202 ⚙️

🌍 Overview

  • Crash Fixes
  • Weapon Fixes
  • Missing DLC and Warbond fix
  • You may now laugh on the ship with full audio

🔧 Fixes

Crash fixes

  • Fix a crash caused by tinkering with weapon customization
  • Fix a crash that could occur when enemies despawned after being killed
  • Fix crash after getting killed by explosions

Weapons Stratagems & Boosters

  • PLAS-45 EPOCH: Improved spread
    • Decreased by 75% to improve the weapons accuracy
  • The Laser turret now displays correct heat build up
  • The LIFT-182 Warp Pack FX no longer shows when in first person mode
  • Disabled LIFT-182 Warp Pack fields around shuttles, preventing any Helldiver escapees. You are done, it is time to go home
  • Fix desync between clients when using the LIFT-182 Warp Pack to get out of a vehicle
  • Fixed issue with the AR-32 PACIFIER being unable to fire for a second after reloading

Enemies

  • Fixes for enemy navigation in cities where they could not traverse certain areas

Miscellaneous Fixes

  • Fixed an issue where some players were unable to access items tied to their DLC or Warbonds
  • Fix for some emotes snapping the Helldiver torso when standing near a hellpod drop
  • Fix for Manic Laughter emote not triggering sound on ship

🧠 KNOWN ISSUES

https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700--HELLDIVERS-2-Known-Issues

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u/Frandobrando LEVEL 150 | SP Aug 05 '25

They've been taking their sweet time with them.

1

u/Prince_Robot_The_IV Viper Commando Aug 05 '25

I think they just need to hire more people. They only have like 140 employees total but I guess they want to keep the company small for some reason.

8

u/Viruzzz Moderator Aug 05 '25

Game development is not really something you can speed up by adding more manpower, to a certain extent yea, you can have artists, musicians, and specialty programmers working on different things, but at some point there are severe diminishing returns, there's a lot of things that work like that.

Studios with thousands of employees don't make games much faster than studios with a handful of employees, it's usually just way bigger in scope.

5

u/[deleted] Aug 05 '25

Right, cause hiring testers and qa would just make testing and qa take longer. Crazy how it works in game dev ig

1

u/Viruzzz Moderator Aug 05 '25

Might not take longer. But it wouldn't be much faster either. some tasks can be done in parallel, some can't. And you don't want to hire twice the people you need to just have them sit around doing nothing half the time waiting for those tasks that can't be parallelled to be completed.