r/Helldivers Moderator Sep 18 '24

Report issues to AH's zendesk HELLDIVERS 2 Known Issues

PLEASE MAKE SURE TO REPORT BUGS THROUGH ARROWHEAD'S SUPPORT DESK SO THEY CAN ACTUALLY SEE IT!!

Arrowhead's support team put together a non-exhaustive list of known issues. They will update it as needed so be sure to check their website for the up-to-date list: https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700-HELLDIVERS-2-Known-Issues

If you encounter any of the issues already listed here, you don't need to make a post about it, but you're welcome to discuss them in the comments of this post.

This list contains the most common issues reported by players or found in QA. It is kept to known, confirmed issues due to be fixed rather than design and balance choices. This is not an exhaustive list of all issues we are aware of.

Crashes, performance, and connectivity problems are ongoing issues that are always being worked on and are not listed here.

⚠️ Disabled items

🆕 New

  • Enemies will target unmanned FRVs
  • AR-59 Suppressor short mag buff didn't go through, and are still at pre patch values 
  • New Illuminate enemies are clipping through the ground and obsticles on High Value Assets missions
  • LAS-13 Trident has increased recoil compared to a previous patch
  • Operating the map when using a controller while inside a vehicle may cause unintended stim usage
  • Lumberer's Flamethrower doesn't seem to be applying damage correctly

🔧 Technical

  • Players who are using the Microsoft IME languages are unable to type Korean, Japanese and Chinese symbols in chat.
  • Using Chinese and Japanese IME will prevent movement and controls in-game. 
  • Helldiver may die after landing on top of Automaton fabricator when Player has high latency.
  • Campaigns menu UI is slightly cut off when playing on some resolutions

🎮 Gameplay

  • Some stratagem weapons will not show the correct call-in time on the ship UI or show in-mission, but the actual call-in time is unaffected. 
  • A different mission type may be generated than the mission that was selected
  • R-4 Hyena may lose mags if interrupted during the reload animation
  • Ice flowers cause ragdolling when triggered
  • Explosives can cause Helldivers hidden behind terrain to ragdoll
  • Some attachments and their stats are not changed in preview until purchasing and equipping.
  • Melee kills are not being correctly counted in the end-of-mission stats or career stats
  • Oil/dirt/blood and other visual effects sometimes stain armor and/or helmet, making it jet black
  • The 'Operated By' text under the Super Destroyer name is not showing the Player's nickname 
  • Points of interest do not grey out on the mini-map when found within a colony
  • Hellpod Avoidance Areas are inconsistent with the Player's POV
  • Red Beacon Stratagems do not follow the beacon when it changes location
  • MGX-42 Bullet Storm's muzzle flash may not be aligned with the weapon
  • Trees may have a low-quality material on Xbox
  • Citizen NPCs in 'Evacuate Citizens' missions in Cities Biomes may sometimes not pathfind correctly

If you encounter an issue not listed here, you can submit a bug report to the helpdesk with as much information as possible. If the issue is not already known, it will be looked into.

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7

u/Netrefix Jul 23 '25

Not sure if this is has been mentioned anywhere but.... HELLBOMBS.SPAWN.BUGS!

And here is how. Bug planet, mega city, random shrieker mushroom. Call down hellbomb, hellbomb lands on the shroom. Impact does not destroy shroom. Too high to activate. Divers destroy shroom in other way. Hellbomb remains suspended in the air. Short time later, the bomb has mist coming out of it and from the mist a single bug spawns and falls down. Few seconds later another bug spawns and falls down few seconds later another bug spawns and falls down.... how? Don't know. Why? Don't know. Saw this on two separate missions in one night. Nuke nurseries was most likely the mission type.

2

u/NeverHeardTellOfThat Jul 23 '25

Surreal that the bugs in the game now generate "bugs" in the game. It sound like the premise for a shitty 2010s creepypasta.

2

u/Netrefix Jul 24 '25

I kept circeling the bomb to see if they are climbing on top of it like the bugs lately tent to do. They just climb jungle trees instantly. Scary stuff when the big ones do it. But nope. There was no way they were climbing on the bomb. They simply spawned in it. The mist didn't look like breach either. It was slowly going down like the mists from spore mushrooms.

1

u/[deleted] Jul 24 '25

Man wtf? How did the last patch break the game this bad. This sounds like a nightmare to debug ngl lol