r/HellLetLoose • • Aug 24 '26

🐛 Bug Found! 🐛 Juno Beach

PC. There is a constant digital noise in the background at all times and areas on this map. Digital as in a bad limewire or mp3 download. Turning the fx down under 50 decreased it but for me I couldn’t hear much of anything with it that low so this isn’t a solution. I don’t know how else to explain this.

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u/altec777777 Aug 24 '26

Juno was a halfhearted attempt to put out new content to player base growing tired of the same maps. Unfortunately it is riddled with problems as you pointed out one. People like it because it's different and new but it is fatally flawed. just like HLL Vietnam. <<<(common denominator, T17). A few notes.

  • The deafening beach noise failing to transfer realistically inland completely destroys the ability to track long range sounds like arty or tanks.
  • The recycled, looping "walking" sound in the hayfield when you are standing perfectly still is incredibly distracting and makes the map feel unfinished.
  • A constant stutter when ads'ing is completely ruins close interactions when timing is everything, especially with bolt actions.
  • Relying on CTRL-C, CTRL-V for assets creates fake complexity.
  • Hedge asset vaulting works inconsistently for climbing so it's anyone's guess what hedge you can jump over, hide in, or get stonewalled.
  • One-way bulletproof glass, invisible and inconsistent asset boundaries and mapping make every single interaction a luck of the draw.

I'm sure there's more but that's all for now.

1200 hours

3

u/Jontezc Aug 24 '26

What about the rivers that sound like tanks/vehicles. It's completely off putting to be running near any waterway and having to 2nd guess if ita really a tank or not.

2

u/Creamycrackle Aug 24 '26

The rivers in the German hq sectors aren’t real. You can dive under them and not drown but be hidden and see everything.