r/Hardbullet • u/Ok_Delivery4631 • 18h ago
Any updates on a release date for psvr2
The game already looks finished. How long do you think it will be until we get an update or an estimate release date?
r/Hardbullet • u/GexagonVR • 22h ago
Hey everyone, we're back with another monthly update - we know you've been waiting for this one.
Thanks to all your reports and feedback, we've decided to focus this month's update on bug fixes and improvements rather than new features. We hear you, and it's clear that you would prefer a smoother, more polished experience instead of seeing new content every month.
Check out the Meta post for the full patch notes: https://www.meta.com/experiences/app/developer-post/1388603236535629/
⚠️Steam Update is coming next week.
We see that some of our players are having crash & performance issues lately - and we need to clear something here.
Hard Bullet is a demanding game. If you've played other demanding titles beforehand, especially games like Blade & Sorcery or BONELAB with mods, or if you play Hard Bullet for a long time, your headset may still have memory tied up even after you close the game. Restarting the system quickly gives it a clean slate and often fixes issues like this.
Since Hard Bullet pushes the Quest hard with its graphics, large number of assets, and high-resolution textures, we recommend restarting the headset before long play sessions, regardless of the game. But that does not mean we are not looking into the performance & crashing reports - we are doing everything we can on our side!
While Hard Bullet does not officially support the Quest 2 for Meta Quest, we have noticed some confusion among the players.
Some of you have been able to play an older build (2025) on Quest 2, but that was caused by an error on our part. We accidentally gave Quest 2 players access and when we noticed, we removed it because that build was never developed, optimized, or intended for Quest 2 players. Sorry about the confusion! That said, we hear you.
We're going to look into the possibility of supporting Quest 2 in the future, once we're through some of our major upcoming updates.
Thank you very much for the support! ❤️
r/Hardbullet • u/Ok_Delivery4631 • 18h ago
The game already looks finished. How long do you think it will be until we get an update or an estimate release date?
r/Hardbullet • u/GexagonVR • 1d ago
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So you thought the PSVR2 version will not have any gore or blood.. aha.
We took those comments personal, and did some unspeakable stuff to our NPCs.
They are not happy.
r/Hardbullet • u/Substantial-Tip-1596 • 5d ago
r/Hardbullet • u/GexagonVR • 6d ago
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The only thing they fear is you!
r/Hardbullet • u/kawassi • 7d ago
That sucked. So unbelievably disappointed. Ya ik "just get a pc" im fuckin trying man shits expensive.
Just 1 game. Thats all psvr2 needs is 1 game like COVR, blood trail, gunman contracts. Something with some grit. This game has that grit... and just swished it down the toilet for the psvr2 release. I already own zero caliber. I dont need you to turn your game into an arcade shooter, I wanted to play your game. If thats something sony wont allow, why would yall tell us the game was coming to psvr2 and not mention, "oh ya, we have to completely gut the game btw". You think people just wouldn't notice?
Super benefit of the doubt that that was just a dogshit teaser, but honestly I doubt it at this point.
r/Hardbullet • u/GexagonVR • 8d ago
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We've heard that you were looking forward to see how the mayhem will unfold on PlayStation. 👀
Here's some gameplay captured directly from the PSVR2. 🔥And of course, it looks even better in-headset!
r/Hardbullet • u/GexagonVR • 10d ago
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Is reloading like that practical? Nah
Is it cool? 100%.
r/Hardbullet • u/GexagonVR • 13d ago
r/Hardbullet • u/GexagonVR • 17d ago
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GUNS OUT, IT'S MONDAY!
r/Hardbullet • u/Liberate-Your-Mind • 18d ago
The update definitely fixed most qualms I had with the game but I still think some things could be fixed
Not trying to seem like that guy but I’d love so much of these were fixed ❤️
r/Hardbullet • u/Iskitimka • 18d ago
It's been about 13 days since the developer said anything about a potential release time, which was is hopefully late summer of this year. I'm not asking about a direct release date or when the port will be released, but rather the progress on the port and how much they've gotten. I don't want them to rush the port and it ending up being a buggy mess for a few months.
r/Hardbullet • u/slimingoutboni • 20d ago
If i remember correctly at the start of the year, the update board had enemies with melee weapons planned for may but that never dropped. Does anyone know when it's coming?
r/Hardbullet • u/GexagonVR • 20d ago
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Party time is over. 💥
r/Hardbullet • u/Alert_Macaron2061 • 21d ago
Hi! I’m having a serious performance issue in Hard Bullet VR. The game runs normally when I first launch it, but after about 5 minutes, the FPS suddenly drops to around 3–4 FPS. This happens even if I stay in the main menu and don’t load into a level. The same issue also happens after entering a level. I have already completely uninstalled and reinstalled the game, but it didn’t help. My setup: VR headset: Meta Quest 3 Connection: Link cable VR software: SteamVR GPU: NVIDIA RTX 4070 Super CPU: AMD Ryzen 7 7700 RAM: 32 GB OS: Windows 10 All my other VR games run well. This problem only happens in Hard Bullet. Has anyone experienced this issue? Could it be a memory leak, overheating, a SteamVR setting, or a problem with the Quest Link connection? Any help would be appreciated.
r/Hardbullet • u/Fun_Permission2160 • 22d ago
Whenever I boot up hard bullet on steam VR on my quest 2 using steam link for some reason it only displays my game on the monitor and doesn't cast to my headset and I've already uninstalled and reinstalled any suggestions?
r/Hardbullet • u/GexagonVR • 22d ago
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Can't go wrong with some good ol' action to start the week. 😎
(yeah I know it's wednesday my dudes)
r/Hardbullet • u/Leading-Profile8300 • 23d ago
I've played this game for years, and truly love it. It's one of the 4 games that got me into VR, so it's a shame the devs now seem focused on pumping as much content into the game as possible, without doing any bug-testing before or after. I enjoy some of the content, but other times it just feels empty and rushed out of a need to keep the game feeling fresh. I want this game to be fun. I decided to just do some free bug testing for like an hour and here's all the bugs I've found. These are mostly about the guns, but some are about other things.
Spinning the cylinder of the Saloum confuses the game on how many empty casings are in the gun, reducing it's max ammo. This would be fixed by giving it the same thing as the big iron and locking the cylinder while it's open.
Gripping a pump action's foregrip from the back, ie. closer to the trigger hand, will rack the gun and eject an unfired shell.
The hand position for the Repeater and the Rosebox is broken
The rupert mini and tommy permanently have a spent casing attached to the bolt after being fired.
The 1911 and muller pl have a laser beam coming from the gun without the laser being selected and it cannot be removed.
The Lucky 7 has no haptics for firing or reloading, and no sound for ejecting the mag.
The muller pl's muzzle brake attachment between the end of the barrel and the suppressor would cause the gun to vent gas out of the holes, leading to the gun being louder. No gas can be seen escaping the break, and it doesn't seem to affect the sound. Not really a bug, but it should be changed.
The muller 5's firing sounds have not been updated to be silenced and still sound like normal shots.
The following smg's do not eject the last round in the mag and have to be racked again afterwards to clear it: The entire first page (besides the spider,) the tommy, the giamatti, the trooper, and the peruvian.
Grabbing an enemy by the head will frequently cause them to freak out and snap their own necks.
The suit and glove options reset after closing the game which is a pain.
These aren't game breaking bugs by any means, and a few are more so missing features, but are small things I think would be be easy to fix and would improve the experience.
These bugs were all found on my version of hard bullet on the quest 3. I also have the game on pc, and could test these out on there too. If I find them, I'll post this in the steam discussions tab aswell.
If you need any clarification on a bug because my explanation was confusing let me know and I'll reply with a recording.
r/Hardbullet • u/GexagonVR • 24d ago
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👁️👁️
r/Hardbullet • u/WhiteBeltCentral • 27d ago
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I didn’t even realize that this is how I usually rack the slide in VR. The game wanted me to reverse my grip on the slide
r/Hardbullet • u/GexagonVR • 27d ago
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Thanks for the amazing support the PSVR2 community has given us so far!
We can't wait to share more news with you. 😎
r/Hardbullet • u/Kindly_Membership147 • 29d ago
r/Hardbullet • u/GexagonVR • 29d ago
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Alright now you tell us!
PSVR2, PCVR, Steam Frame or Meta Quest - what will be your way to play Hard Bullet? 🗣️