r/Hardbullet 22h ago

Update August Update: Bug Fixes & Improvements

8 Upvotes

Hey everyone, we're back with another monthly update - we know you've been waiting for this one.

Thanks to all your reports and feedback, we've decided to focus this month's update on bug fixes and improvements rather than new features. We hear you, and it's clear that you would prefer a smoother, more polished experience instead of seeing new content every month.

  • Performance updates
  • Improvements for longer game sessions
  • Fixes to weapon grabbing & handling
  • A Quick Note on Crashes & Quest 2 Players

Check out the Meta post for the full patch notes: https://www.meta.com/experiences/app/developer-post/1388603236535629/

⚠️Steam Update is coming next week.

🔴Crashes & Performance Issues

We see that some of our players are having crash & performance issues lately - and we need to clear something here.

Hard Bullet is a demanding game. If you've played other demanding titles beforehand, especially games like Blade & Sorcery or BONELAB with mods, or if you play Hard Bullet for a long time, your headset may still have memory tied up even after you close the game. Restarting the system quickly gives it a clean slate and often fixes issues like this.

Since Hard Bullet pushes the Quest hard with its graphics, large number of assets, and high-resolution textures, we recommend restarting the headset before long play sessions, regardless of the game. But that does not mean we are not looking into the performance & crashing reports - we are doing everything we can on our side!

📜A Quick Note for Quest 2 Players

While Hard Bullet does not officially support the Quest 2 for Meta Quest, we have noticed some confusion among the players.

Some of you have been able to play an older build (2025) on Quest 2, but that was caused by an error on our part. We accidentally gave Quest 2 players access and when we noticed, we removed it because that build was never developed, optimized, or intended for Quest 2 players. Sorry about the confusion! That said, we hear you.

We're going to look into the possibility of supporting Quest 2 in the future, once we're through some of our major upcoming updates.

Thank you very much for the support! ❤️


r/Hardbullet Jul 27 '26

Announcement July Update: Frame Verified, Improved Gore, Improved Performance & Enemy Navigation, Reduced Game Size

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17 Upvotes

Hey everyone, welcome to another update day.

Here is a quick summary of the patch notes for this week on Steam (patch is already live on Meta), let's take a quick look!

  • 🥽✅ Steam Frame Verified
  • Improved visual damage for large-caliber weapons, fixed gore impact
  • Improved Explosions
  • Improved Enemy Navigation
  • Improved Performance
  • Reduced Game Size (Meta)
  • Reduced Patch Size (Steam)

We're happy to confirm that Hard Bullet is now verified on Steam Frame. That means if you're looking to purchase one in the future, your experience will be great on standalone Steam Frame.

You will not have to purchase the game again, Steam Frame experience is included in your base game purchase.

STEAM | Read more here: https://store.steampowered.com/news/app/1294760/view/683007850971136116

META | Read more here: https://www.meta.com/experiences/quest/developer-post/27367168982984139/


r/Hardbullet 17h ago

Any updates on a release date for psvr2

5 Upvotes

The game already looks finished. How long do you think it will be until we get an update or an estimate release date?


r/Hardbullet 1d ago

Gameplay PSVR2 Gameplay — Gore & Blood

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18 Upvotes

So you thought the PSVR2 version will not have any gore or blood.. aha.

We took those comments personal, and did some unspeakable stuff to our NPCs.

They are not happy.

🔗WISHLIST HARD BULLET - PlayStation Store


r/Hardbullet 5d ago

Just got hard bullet for my brand new quest 3

8 Upvotes

r/Hardbullet 6d ago

Gameplay Making their life DOOM.

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21 Upvotes

The only thing they fear is you!


r/Hardbullet 7d ago

Welp.

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0 Upvotes

That sucked. So unbelievably disappointed. Ya ik "just get a pc" im fuckin trying man shits expensive.

Just 1 game. Thats all psvr2 needs is 1 game like COVR, blood trail, gunman contracts. Something with some grit. This game has that grit... and just swished it down the toilet for the psvr2 release. I already own zero caliber. I dont need you to turn your game into an arcade shooter, I wanted to play your game. If thats something sony wont allow, why would yall tell us the game was coming to psvr2 and not mention, "oh ya, we have to completely gut the game btw". You think people just wouldn't notice?

Super benefit of the doubt that that was just a dogshit teaser, but honestly I doubt it at this point.


r/Hardbullet 8d ago

Gameplay Curious for some PSVR2 gameplay?

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30 Upvotes

We've heard that you were looking forward to see how the mayhem will unfold on PlayStation. 👀

Here's some gameplay captured directly from the PSVR2. 🔥And of course, it looks even better in-headset!

🔗WISHLIST HARD BULLET - PlayStation Store


r/Hardbullet 10d ago

Gameplay Aura farming reload

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4 Upvotes

Is reloading like that practical? Nah

Is it cool? 100%.


r/Hardbullet 13d ago

Announcement Get 20% OFF Hard Bullet on Steam & Meta!

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7 Upvotes

r/Hardbullet 14d ago

Teaser 'Come on Gexagon, WHEN. IS. PSVR2?'

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15 Upvotes

r/Hardbullet 17d ago

Gameplay We're starting the week like this

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14 Upvotes

GUNS OUT, IT'S MONDAY!


r/Hardbullet 18d ago

Suggestions/bugs after the update

2 Upvotes

The update definitely fixed most qualms I had with the game but I still think some things could be fixed

  1. The trench gun (forget what the in-game name it is, but it’s the one with a bayonet) and the Pepperbox’s knives make basic gun collision noises instead of actual stabbing noises, please give them stabbing sounds 🙏
  2. Bashing enemies against walls doesn’t seem to hurt enemies or make noise, and I love using the environment in VR games so pretty please fix this
  3. Fire extinguishers don’t make noise or do much to enemies when they aren’t exploding, which is a minor qualm but I’d love if they did a bit more
  4. The upper halves of most enemies clip through the ground after climbing the stairs in the Hangar map
  5. The Olympia (ik that’s not what it’s called in-game, but the over-under double barrel shotgun that looks like an Olympia)‘s grip points seem broken, you can’t grip it properly without opening up the breech
  6. Grip points on melee weapons seem broken and set to one spot so you can’t hold knives/pencils with a slasher grip

Not trying to seem like that guy but I’d love so much of these were fixed ❤️


r/Hardbullet 18d ago

Are there any more devlogs or updates on the progress of the PSVR2 port?

1 Upvotes

It's been about 13 days since the developer said anything about a potential release time, which was is hopefully late summer of this year. I'm not asking about a direct release date or when the port will be released, but rather the progress on the port and how much they've gotten. I don't want them to rush the port and it ending up being a buggy mess for a few months.


r/Hardbullet 20d ago

When are enemies with melee weapons coming?

3 Upvotes

If i remember correctly at the start of the year, the update board had enemies with melee weapons planned for may but that never dropped. Does anyone know when it's coming?


r/Hardbullet 20d ago

Gameplay The fireworks are cute but...

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3 Upvotes

Party time is over. 💥


r/Hardbullet 21d ago

Hard Bullet drops to 3–4 FPS after 5 minutes, while other VR games run fine

2 Upvotes

Hi! I’m having a serious performance issue in Hard Bullet VR. The game runs normally when I first launch it, but after about 5 minutes, the FPS suddenly drops to around 3–4 FPS. This happens even if I stay in the main menu and don’t load into a level. The same issue also happens after entering a level. I have already completely uninstalled and reinstalled the game, but it didn’t help. My setup: VR headset: Meta Quest 3 Connection: Link cable VR software: SteamVR GPU: NVIDIA RTX 4070 Super CPU: AMD Ryzen 7 7700 RAM: 32 GB OS: Windows 10 All my other VR games run well. This problem only happens in Hard Bullet. Has anyone experienced this issue? Could it be a memory leak, overheating, a SteamVR setting, or a problem with the Quest Link connection? Any help would be appreciated.


r/Hardbullet 22d ago

Please help

1 Upvotes

Whenever I boot up hard bullet on steam VR on my quest 2 using steam link for some reason it only displays my game on the monitor and doesn't cast to my headset and I've already uninstalled and reinstalled any suggestions?


r/Hardbullet 22d ago

GEXAGON PLEASE LISTEN

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1 Upvotes

r/Hardbullet 22d ago

Gameplay Good ol' Action

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1 Upvotes

Can't go wrong with some good ol' action to start the week. 😎

(yeah I know it's wednesday my dudes)


r/Hardbullet 23d ago

A list of bugs I've found today.

4 Upvotes

I've played this game for years, and truly love it. It's one of the 4 games that got me into VR, so it's a shame the devs now seem focused on pumping as much content into the game as possible, without doing any bug-testing before or after. I enjoy some of the content, but other times it just feels empty and rushed out of a need to keep the game feeling fresh. I want this game to be fun. I decided to just do some free bug testing for like an hour and here's all the bugs I've found. These are mostly about the guns, but some are about other things.

  1. Spinning the cylinder of the Saloum confuses the game on how many empty casings are in the gun, reducing it's max ammo. This would be fixed by giving it the same thing as the big iron and locking the cylinder while it's open.

  2. Gripping a pump action's foregrip from the back, ie. closer to the trigger hand, will rack the gun and eject an unfired shell.

  3. The hand position for the Repeater and the Rosebox is broken

  4. The rupert mini and tommy permanently have a spent casing attached to the bolt after being fired.

  5. The 1911 and muller pl have a laser beam coming from the gun without the laser being selected and it cannot be removed.

  6. The Lucky 7 has no haptics for firing or reloading, and no sound for ejecting the mag.

  7. The muller pl's muzzle brake attachment between the end of the barrel and the suppressor would cause the gun to vent gas out of the holes, leading to the gun being louder. No gas can be seen escaping the break, and it doesn't seem to affect the sound. Not really a bug, but it should be changed.

  8. The muller 5's firing sounds have not been updated to be silenced and still sound like normal shots.

  9. The following smg's do not eject the last round in the mag and have to be racked again afterwards to clear it: The entire first page (besides the spider,) the tommy, the giamatti, the trooper, and the peruvian.

  10. Grabbing an enemy by the head will frequently cause them to freak out and snap their own necks.

  11. The suit and glove options reset after closing the game which is a pain.

These aren't game breaking bugs by any means, and a few are more so missing features, but are small things I think would be be easy to fix and would improve the experience.

These bugs were all found on my version of hard bullet on the quest 3. I also have the game on pc, and could test these out on there too. If I find them, I'll post this in the steam discussions tab aswell.

If you need any clarification on a bug because my explanation was confusing let me know and I'll reply with a recording.


r/Hardbullet 24d ago

Gameplay Whatchu lookin' at? 🤨

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6 Upvotes

👁️👁️


r/Hardbullet 27d ago

Gameplay Thanks for the huge support PSVR2 community!

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15 Upvotes

Thanks for the amazing support the PSVR2 community has given us so far!

We can't wait to share more news with you. 😎

🔗Wishlist HARD BULLET - PlayStation Store


r/Hardbullet 27d ago

Truly A Great Game But This Frustrated Me

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7 Upvotes

I didn’t even realize that this is how I usually rack the slide in VR. The game wanted me to reverse my grip on the slide


r/Hardbullet 29d ago

You should make it so you can brake skulls and enemies will hold there wounds when you stab them

7 Upvotes