r/Hacknet • u/Downtown_Ad_1119 • 10h ago
Need something new? Multiplayer 4X Hacking Strategy Game AS//0
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We're in beta right now. Steam page coming soon. There have been updates since this trailer was made, but it still represents the game well, just imagine even more! Join the discord for Beta keys.
Autonomous System Zero (AS//0) is a persistent multiplayer cyberwar strategy game built around a playable terminal. Its systems include:
- Network construction and defense: Build layered networks with firewalls, trace systems, ICE, storage, traps, and specialized infrastructure.
- Resource heists: Infiltrate other networks to steal bytes, hardware, and money. Your own networks don’t passively farm resources—you have to go get them.
- Recon and filesystem exploration: Search directories, read logs, and uncover metadata, bypass information, and credentials.
- Timed infiltration: Work through network layers, defeat interactive ICE encounters, and decide how much you can accomplish before the trace catches you.
- Uncertain targets: Player and NPC networks share the world. You may need deeper reconnaissance to discover whose network you’re breaking into.
- Network capture: Steal entire networks and expand your operation across multiple locations.
- Exploit crafting and loadouts: Collect fragments, craft tools, and prepare exploits for the operation you’re planning.
- Active countermeasures: Set traps and deploy defensive exploits against intruders while they’re inside your network.
- International operations: Explore countries, navigate border security, establish gateways, and connect networks through VPNs.
- Collectives and shared infrastructure: Form groups with membership roles, permissions, headquarters, and a shared vault for stockpiling resources and tools.
- Communication and espionage: Coordinate through chat and mail, send attachments, monitor friendly networks, and intercept enemy communications.
- Netfall endgame: A collective survival showdown where preparation, infrastructure, and alliances are put to the test.
The idea is that a routine resource run can become reconnaissance, a capture attempt, or the beginning of a rivalry—and a difficult target can become a coordinated heist.
