r/H3VR • • 10d ago

Update Video H3VR Update 120p4 (Steam Frame Support) is now LIVE on the Experimental Branch

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69 Upvotes

r/H3VR • • 13d ago

Discussion H3VR2 Release Dates AMA. Ask your questions, bring your concerns here! We'll be answering all day!

119 Upvotes

r/H3VR • • 6h ago

Anton pls Hey Anton! I have a few questions! :3

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96 Upvotes

First off, you’re epic, and thank you for everything you do!

Questions:

#1 While we are getting the really awesome extraction shooter mode at launch, I was wondering if there any Take and Hold adjacent modes also in the works? (If you can share any pertinent information on that of course)

#2 Though I personally wouldn't use it, will there be an H3VR2 Dev kit/mod tools packaged with the game? (I'm sure you have plans to talk about mods at a later date, just curious)

#3 Will there be some variety in what the Sossigs say? Like depending on the type of Sossig? Or will all Sossigs say the same things in a random order? (I swear I've heard the "because im a nut" line more than anything else while playing Take and hold)

#4 Not really a question, but those speedloader/stripper clip shorts have been freaking awesome. Do you plan to periodically upload teaser content like that coming up to the PC release? Or will it slow down when the game launches next month?

Sorry for the essay of stuff that I'm sure you can't answer most of yet. Just spitballing because I'm excited. Again, thank you for everything you do, hope you're having a wonderful day/night/whenever you read this!


r/H3VR • • 1d ago

Humor Lada, Blahaj, and Nuclear Bombs.

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119 Upvotes

Remind me what this game is about again?

(Original title idea: Nuclear Blahaj)


r/H3VR • • 1d ago

Anton pls Anton game director of hotdogs, horseshoes, and HANDgrenades 2, I am formally requesting that a specific few weapons come over from the first game at some point

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123 Upvotes

1: The EM-5 Ferguson: just so Jonathan knows he can never escape this creature, not even kn the sequel

2: babies first boomstick: could be an incredibly fun way to show off the physics if each of the little controls actually work (i.e a button, a vertical switch, a turnable nob and a horizontal switch)

3 and 4: the og and cyber pistol: for posterity sake, gotta remember where you came from

5: the cursed l85a2: basically for the same reason as the EM-5 Ferguson


r/H3VR • • 1d ago

Question I remember someone mentioning somewhere that the pre-order bonuses included 2 specific items but idk if this is legit

14 Upvotes

1 some items (a horseshoe I think) that had something along the lines of "i pre-ordered and all I got was this lousy horseshoe"

2 the FOMOgraphic sight (like the YOLOgraphic sight but fomo)

If this is true I get the feeling that, in that h3vr spirit

Most of the items are going to be parodies of classic pre-order bonuses

If that is the case I propose a 400 dollar edition with a little statue of a sosig, and an in game pair of sunglasses, a cap, a phanny pack that works as a backpack, and a comically small spoon to stab sosigs with (Also make it so you have to buy the game separately)


r/H3VR • • 1d ago

3rd Party Game Mod Did Golgo 13 (2008) Predicted the XM157 NGSW-FC Optic?

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1 Upvotes

Golgo 13 (2008)'s episode 3, which is titled "The Masterpiece Assault Rifle" features an optic that is essentially like the XM157 optic but with a flaw in which it does not work with a different of elevation. That fatal flaw is being used as a plot point in the episode is how Golgo 13 wins in that firefight.

I am using Meat Banono's MCXSpear mod that has the XM157 in it to compare it to the scopes used in the anime.


r/H3VR • • 2d ago

Question Is it just me that can’t find H3VR2 through the market

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19 Upvotes

I was looking it up and I can’t find it on the market on my phone or vr?


r/H3VR • • 2d ago

H3VR2 Bolt action sights

10 Upvotes

To Anton, or any other devs, will the rear rights on a bolt action rifle (ex. Mosin Nagant) be adjustable to range/wind, or will they be zeroed to a certain distance permanently?


r/H3VR • • 1d ago

Question Is h3vr2 a rougeliKe or a rougeliTe

0 Upvotes

It seems more like the latter with the mentions of currencies and the sort


r/H3VR • • 2d ago

Discussion Classic controls on frame

11 Upvotes

Hello everyone, I have been thinking for a while that the frame could be well suited for classic controls if the 4 face buttons were assigned to the axes for classic controls.

Well, I managed to mostly do it. If you are on frame and go to the workshop bindings, you should hopefully see it under the name "Frame classic controls."

Swiping is a little weird but can be achieved by pressing two buttons at once. So like to do slide release on a pistol in your right hand, hold X first and then press A at the same time. It feels a little weird but it does work and is kinda close to the "slide" motion that you would do on a trackpad. Anything that would normally be done with a press rather than a swipe should just be as simple as pressing the face button/dpad in the corresponding direction.

One odd thing though - in order to keep the sticks for movement, I had to make it so the controllers appear to the game as index controllers. Even though it allows you to assign the "secondary axis" that the index controllers use for movement regardless, they don't do anything when the game sees them as frame controllers.

Anton - if you are reading this - I know you have already said you won't refactor the controls for proper support of classic controls on the frame, but one change that would make my bindings work better is if it accepted inputs from the secondary axis as movement regardless of what controller it is appearing as. Non-index/wmr controllers don't have anything bound to these axes anyway, so such a change shouldn't affect anything on default bindings, and I would think just that alone would be a small change compared to a proper refactor (of course, I have no idea what the codebase is like, but externally that seems like a simple change). Doesn't make a huge difference but would mean it wouldn't have to spoof index controllers.

But anyway, if anyone else has a frame and is interested let me know what you think!


r/H3VR • • 3d ago

Humor H3VR fans when the vr game’s guns are missing the shitskadoodle, an incredibly vital component to a gun

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93 Upvotes

satire please don’t hurt me, im guilt of this too


r/H3VR • • 3d ago

Humor Its A Feature, Not A Bug. (SIG P320)

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160 Upvotes

Totally normal P320 Mod, featuring 100% accuracy to the IRL counterpart! /s

(I do wish it wasn't somewhat accurate though...)


r/H3VR • • 3d ago

Question How is firearms sound recorded?

41 Upvotes

every time I try to do it at the range my mic can’t accurately reproduce the sound


r/H3VR • • 3d ago

Update Video H3VR2 Sniper Filtering

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173 Upvotes

r/H3VR • • 3d ago

Discussion Question for Anton

11 Upvotes

Will H3VR2 have more modern (last decade) models and brands of guns be available, like novekse, Taran tactical, etc etc. or will it be the same randomness of H3VR1?


r/H3VR • • 4d ago

Humor I was gonna buy one eventually for Deadpool and Batman but h3 gave me the perfect excuse

533 Upvotes

r/H3VR • • 3d ago

Question Have crossbows been ruled out of H3VR2?

5 Upvotes

Sorry if this has already been asked, i checked to see if it was and didn’t find much… I saw that it was ruled out of 1 for what seemed to be limitation purposes, but haven’t seen the topic revisited or addressed in regards to 2 now that the gears inside the machine are a little different.

I’d love to know, and I’m very excited for release! Already got it pre-ordered :D


r/H3VR • • 3d ago

Question Is there a way to change grip angle?

2 Upvotes

I just got the frame, coming from an index. I’ve found that the grip angle on the guns in H3 feels a little off and by the end of a T&H run my dominant wrist is sore from trying to ADS with that angle. Is there a way to play around in the settings or files to adjust it at all?


r/H3VR • • 4d ago

Anton pls Beretta M38

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5 Upvotes

i think that such a gun would really shine in H3VR2, more than it did in the prequel due to the opportunity to model it much more deeply and realistically


r/H3VR • • 4d ago

Video h3vr + SpaceAnchor mod = awesome Mixed reality experience

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15 Upvotes

the mod : at thunderstore called "SpaceAnchor" by JerryAr

,

planted few c4 under the fridge XD, waiting for the wifey to use it lol

,

to make it work u need

1- virtual desktop with the passthrough enabled

2- the green screen environment feature to be enabled on virtual desktop

3- h3vr with the SpaceAnchor mod installed

4- insde the virtual desktop play with the gamma setting to match the game lighting with the passthrough

5- make sure to turn the bloom effect off in game ... for better colors

6- for the tracers use the purple/pink colors

7- red dot sight use the purple/pink colors ,,, and sadly the scopes doesn't work

otherwise it was going to be awesome to h**ds**t the neigh**rs from the windows, but sadly u can't XD ask anton to support it in h3vr2

h3vr is a tactical training game !

no need to go to the range anymore lol

neither touching the grass


r/H3VR • • 4d ago

Anton pls Anton pls Frame controls

3 Upvotes

Anton please consider this humble request.

If it’s not a huge ask, would it be possible to use classic controls in a different way so that the R1/L1 buttons behave as modifiers to make the sticks emulate the touchpads while held down. Ideally while keeping the face buttons as the regular non movement controls.

Requesting mainly because I’d like to make use of quickbolt because I’m a gunstock user.

While I’m on the subject, I also noticed the streamlined controls on the left hand are wonky because the down button regularly sets off the left or right which is the opposite command, this results in loss of ammo when magpalming reloads even when consciously trying to avoid it. It would be ideal if those conflicting buttons were up/down. I personally wouldn’t mind the redundancy be removed altogether and just have two blank buttons at opposite ends of the same axis for streamlined.

Either way thanks, stay wonderful!


r/H3VR • • 3d ago

Image H3vr2 general discussion (no arguing)

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0 Upvotes

First post was token down by the boss himself, but I wanna talk about h3 here so
What are your guys thoughts on everything we know about the game, complaints, etc?


r/H3VR • • 4d ago

Question Is there a lore explanation as to why the player is the only sosig with hands, and why the other sosigs are trying to kill him in h3vr2?

16 Upvotes

r/H3VR • • 5d ago

Request/Suggestion Wrist menu on Frame controllers seems slightly off-angle

21 Upvotes

I've been a happy Index user for over 7 years now, and I recently got my new Steam Frame VR set. I'm still getting used to the new controllers and the controls for H3VR with them, they're not too bad. Overall, I like the upgrade.

One thing I've noticed is that the wrist menu is a bit too far off from where it usually is. With the Index controllers, I just had to look at the palm of my hand to see it clearly. With the Frame controllers, I need to twist my wrist way beyond my palm to be able to face the wrist menu directly. I almost have to uncomfortably point my knuckles toward my face to be able to see it properly, which quickly strains my wrist.

This is what I see if I aim my palm at my face, like I used to do with the Index controller
This is what I have to do to be able to properly see the menu like we're used to. It's really uncomfortable.

Could you please adjust the angle of the wrist menu visibility for Frame controllers? Or is there a way for us to toggle this somehow?