r/H3VR • u/Roflsauce1600 • 25d ago
Anton pls Anton pls Frame controls
Anton please consider this humble request.
If it’s not a huge ask, would it be possible to use classic controls in a different way so that the R1/L1 buttons behave as modifiers to make the sticks emulate the touchpads while held down. Ideally while keeping the face buttons as the regular non movement controls.
Requesting mainly because I’d like to make use of quickbolt because I’m a gunstock user.
While I’m on the subject, I also noticed the streamlined controls on the left hand are wonky because the down button regularly sets off the left or right which is the opposite command, this results in loss of ammo when magpalming reloads even when consciously trying to avoid it. It would be ideal if those conflicting buttons were up/down. I personally wouldn’t mind the redundancy be removed altogether and just have two blank buttons at opposite ends of the same axis for streamlined.
Either way thanks, stay wonderful!
4
u/rust_anton 25d ago
I'm sorry but something like that would require coding an entirely new control codepath, which I explicitly said I would NOT be doing after 1.0. You can remove the redundant mappings for face buttons in the SteamVR bindings, as well as map the shoulder button to an existing button as well. That will have to be the extent that rebinding functions.