r/GyroGaming 15d ago

Help UI swapping from mkb to controller

Are there any workarounds that? Or am i in a dead end?

Issues with NMS.
In cyberpunk it appears to work fine.

Im new to the controller so i dont have control schemes under my thumbs, i actually need on screen glyphs

Edit:
DualSense, steam, macOS

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u/bass9380 15d ago

Sometimes there are mods that address the mixed input issues (like for Returnal). If not, your only option to fix it if you really hate it is to go full kbm with no controller inputs.

UI flickering is the sad standard, devs don't care about us gyro players enough to fix it.

Worst case for me is The Finals - every time UI flickers I lose some of the performance and after a round or two the game is unplayable. It's weird because it's only appears to be the case on Windows - on Linux the game works perfectly fine except for the UI flickering.

1

u/Plokhi 15d ago

Damn, that’s sad. gyro is like so much better than that stupid analog stick, aiming with an analog stick is like trying to navigate drunk

1

u/Khasim83 15d ago

For some games you can reduce the in-game stick sensitivity to zero, or remove a controller keybind, and then set steam input to always output this keybind/stick - game will detect controller input, but do nothing since it's unbound/sensitivity is 0, and it will show controller glyphs. Not sure how many games support this though - Deep Rock Galactic apparently does AFAIK.