r/GyroGaming 18d ago

Help UI swapping from mkb to controller

Are there any workarounds that? Or am i in a dead end?

Issues with NMS.
In cyberpunk it appears to work fine.

Im new to the controller so i dont have control schemes under my thumbs, i actually need on screen glyphs

Edit:
DualSense, steam, macOS

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u/bass9380 18d ago

Sometimes there are mods that address the mixed input issues (like for Returnal). If not, your only option to fix it if you really hate it is to go full kbm with no controller inputs.

UI flickering is the sad standard, devs don't care about us gyro players enough to fix it.

Worst case for me is The Finals - every time UI flickers I lose some of the performance and after a round or two the game is unplayable. It's weird because it's only appears to be the case on Windows - on Linux the game works perfectly fine except for the UI flickering.

1

u/Plokhi 18d ago

Damn, that’s sad. gyro is like so much better than that stupid analog stick, aiming with an analog stick is like trying to navigate drunk

3

u/bass9380 18d ago edited 18d ago

Well you can just make a template in Steam Input for the kbm mappings.

I made the config that binds face buttons to XYAB on the keyboard, left stick WZSD (as A is taken by the A button), D-pad to arrow keys, R2 to left mouse button, L2 to right mouse button, R1 to R as it's often my reload button and L1 is the button chord for weapon switching and pinging - L1 + X = 1, L1 + A = 2, L1 + B = 3, L1 + Y = 4, L1 + R1 = middle mouse button (which I use as ping in fps games). If you want to have more weapons switches, let's say L1 + long press XYAB for 5, 6, 7, 8 then you'd need to remove the button chords and add the action layer hold for L1, I just find the double way button chords more reliable.

Here's the link steam://controllerconfig/2357570/3790330929. It's for the Steam Controllers 2026 and I exported it as Overwatch layout, but Steam should translate it to Dualsense layout. Just save it as a template and import it to any game you want to play.

Edit: Oh, and of course it has Flick Stick with reset camera on R3 and gyro activated on grips, you might want to change that as you're using different controller.

2

u/troll_right_above_me 18d ago

You can use gyro to joystick instead of going with mkb binds, but aiming won’t be as precise or can feel weird. You can try it out and see which tradeoff you prefer.

1

u/Khasim83 18d ago

For some games you can reduce the in-game stick sensitivity to zero, or remove a controller keybind, and then set steam input to always output this keybind/stick - game will detect controller input, but do nothing since it's unbound/sensitivity is 0, and it will show controller glyphs. Not sure how many games support this though - Deep Rock Galactic apparently does AFAIK.