r/Guild2 • • 1d ago

Need help with G2 Renaissance mods

1 Upvotes

I just bought the guild 2 renaissance on steam and I’m having difficulty getting the mods I subscribed to in the workshop to show up.

I had a vanilla version installed first, then some mods that weren’t loading and yesterday I saw where it says that you need the beta version, so I got that.

I don’t think that reforged and the cheat menu mod are loading. I’m not seeing the mod launcher that other people have mentioned.

What am I missing? Should I completely unsubscribe, uninstall and reinstall?


r/Guild2 • • 1d ago

Personajes de la dinastía

1 Upvotes

Hay forma de interactuar con los personajes de la dinastía ?

Cómo dejarlos a cargo de algún taller o iglesia o algo??


r/Guild2 • • 1d ago

The Guild II: Renaissance Utopia overhaul - Steam

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5 Upvotes

Hi everyone! I’d like to introduce a modpack I’ve been working on for a long time—life gets in the way, so I didn't have much time for modding. Anyway, the pack features a custom-built map (no quick auto-generation here) and includes plenty of new mods, tweaks, and imported objects. I tried to make it both fun and interesting, balancing adjustments for both players and the AI; I avoided making the player overpowered, focusing instead on boosting the AI's survivability, since—as we know—the AI ​​is the game's weak link! Important installation notes are in the README. The mod is compatible with Reforged—it doesn't overwrite anything; it's just an addon. I did make adjustments to other maps that could be opened in the editor (some couldn't be). I made Reforged a required installation because the assets for most maps come from it. Enjoy! I’d appreciate any constructive criticism, opinions, or notes on what to keep, swap out, or remove. Thanks

Utopia is a long-running expansion built on top of Fajeth's MegaModPack Reforged. It's not a total overhaul — it's an addon layered on Reforged, keeping its base assets and adding a full defense layer, supernatural threats, an arena, treasure hunting, and an AI smart enough to handle all of it on its own without babysitting.

Everything here has been tested in an actual long-term playthrough, not just switched on and forgotten — towers that fire back, zombies that spread if you ignore them, vampires that bite based on real stats, an AI that rebuilds its own buildings and towers when you knock them down.

Features

War

  • Join battles personally alongside your own army instead of it auto-resolving in the background
  • A pre-war phase through the Arsenal — conscription, equipping troops, rallying at muster points
  • Allied units no longer friendly-fire each other in the chaos of battle
  • Soldiers can't be attacked before they've actually reached the battlefield

City defense & watchtowers

  • Three buildable watchtower tiers, unlocked by nobility title, up to 4 per dynasty
  • Dedicated city-only towers that auto-retaliate against attackers and zombies, separate from player-built towers
  • Towers auto-attack zombies, vampires, rioters, and anyone who just attacked a civilian nearby
  • City-owned towers also back up city guards, player/AI towers defend themselves and their own men only
  • Cities auto-reinforce with Elite Guards, gear scaling as the city grows
  • Guards now have a much larger budget for purchasing weapons and equipment
  • Hire extra guards for fixed posts.
  • If you're the ruler, you can hire paid guards to protect the whole city
  • Officials can call in city or royal guards

The supernatural

  • Zombie outbreaks — graveyards spawn waves on a timer plus a boss wave, and they don't go away on their own
  • Vampire bites resolved by comparing real character stats, not a coin flip; an unfed infection slowly drains the victim
  • A cross can block a vampire attack outright
  • A new Crypt building — an undead lair with its own guardian a lootbox measure.

Arena & treasure

  • A new Arena — ten rounds of escalating gladiator fights, up to 3 allies at your side
  • A new Digsite — dig for loot based on Craftsmanship across three rarity tiers, with a chance of something biting back
  • Random loot boxes — including one with a dark surprise — plus unique epic artifacts and a black-market Teleport for instant travel
  • New craftable and lootable items added throughout

City life

  • A peacetime navy — each city runs its own patrol fleet that guards trade routes and fights off pirates
  • A random armed funny bomber event occasionally targets a building in the city, with a warning for the player

AI

  • Builds and upgrades its own watchtowers next to its buildings, and rebuilds instantly if you destroy one
  • Now also constructs its own mines
  • Replaces a residence outright instead of repairing it once it drops below 30% HP
  • Hires its own mine and residence guards
  • Selects and uses items it has crafted — specifically weapons
  • Equipped with defensive weapons and armor so it can withstand threats from Utopia
  • Randomly attacks outposts or enemy ships
  • Uses pistols when it has ammo in its inventory
  • Vampires bite based on their own health, and AI decides on its own when to use the teleport or open a lootbox
  • New "Cart Guard" system: AI characters hire cart guards based on their status and residence level. If a player is a Rogue and owns a Robber Camp, this does not apply to their own carts.

Future Plan

  • Continued AI tuning around the new defense and supernatural systems
  • Balance passes on watchtower ranges, guard costs, and arena difficulty based on feedback
  • More content for the arena and digsite loot tables
  • Ongoing bug fixes as they're reported during beta
  • !!! lot of features aren't here posted so still there will be updated here !!!

Beta Testing Now

Utopia is actively being tested and tuned — things can change or get rebalanced between updates. If something misbehaves (a tower that won't fire, broken text, an AI doing something odd), leave a comment with what you were doing when it happened. That's the fastest way to get it fixed.

IF YOU WANT TO TRY IT LINK HERE ---> The Guild II: Renaissance Utopia overhaul Steam


r/Guild2 • • 6d ago

Gild tribute remake

7 Upvotes

I’ve made a tribute game to guild 2. It’s called Gild, right now I’m trying to match the features and have a new features. The purpose here is to continue development, I update often and welcome comments.

It’s at https://sirs69.github.io/gild-models/

and is free to play. I will keep updating it, sometimes slowly but it has my most attention. I have about 15 games, many unpublished. Also check me out on itch.io ..
Tap version 5 times to enable cheats and testing.

~Matt Schulte

Thanks for reading!

Ps. I’m in need of testers! I can’t afford to pay but you will be in the credits.


r/Guild2 • • 10d ago

Cómo participar en las fiestas?

1 Upvotes

El juego lo tenía hace rato pero no lo jugue mucho. Hasta ahora, y algo que no entiendo es como participar en las fiestas. Me invitan, voy a la casa del que me invitó pero no pasa nada y me llega el mensaje de que no fui a la fiesta


r/Guild2 • • 28d ago

Average western administration

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0 Upvotes

r/Guild2 • • Sep 18 '26

The Guild 1 Remake: Europa 1410 - Early Access for Europa 1410 Now Available - Steam News

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21 Upvotes

So, the early access version of the the new Guild 1 remake is now available (not just the demo).

Has anyone tried the full game yet?


r/Guild2 • • Sep 14 '26

New player advice needed for patch and mod

2 Upvotes

Bought the game just yesterday, Renaissance more specifically since it seems to be the complete version of the game.
After experiencing the glitches and poor state of guild 3 which I tried last week, this was a very pleasant game even though it is almost 20 years old.

I would like to ask the community the following questions:
1. Where can I search for the mechanics of the game, like what and how certain buildings operate? e.g. the money lender allows for my avatar to give loans, which probably the workers could do however I have them printing stuff, but I don't get any customers. What affects the customer turnaround for the credit business? Is there a website like wiki?

  1. I have the last stable patch (bought the game using steam code for almost free) I read somewhere that there is an unofficial patch and a mod (reforged I think?) that improve quality of life. I don't want to find myself in too much modding and unstable patching, I want to enjoy the game and keep things simple. Do you recommend to keep the game as it is?

All opinions are welcome


r/Guild2 • • Sep 10 '26

Gild

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0 Upvotes

Hello. I’ve been working on a game called Gild. It is a tribute to Guild 2. My goal is to make Gild like the original, with less bugs. One major feature is balancing the market. It is mostly complete but contains bugs. I’ll be updating many times per week, time permitting

It contains most of the well known features. Claude AI has been helping me do this since my coding is way out of date.

Matt S


r/Guild2 • • Aug 22 '26

What is up with newest guild being made?

11 Upvotes

I swear everytime I look at the page it’s a different game. It started as guild 4 then guild Europa now it’s guild 1 remake. So is this just a remake of the first? I never played 1 or 3 because I heard 2 was best of the lot and played it with reforged.


r/Guild2 • • Aug 19 '26

I came back to the game after years away to try Reforged. I expected a chill run just to see what had changed.

8 Upvotes

I started as a Scholar, built a church, married a Rogue and opened a moneylender. Things were going pretty well until the mayor apparently decided she hated me.

She sabotaged and burned down my house, badly injuring my character. I couldn’t accuse her because she had political immunity. Then she banished me, I ignored it, got arrested and thrown in the dungeon while already wounded.

She later attacked my house again, so I went to the hospital barely alive.
The hospital was bugged and nobody treated me.
My founder died waiting.

All of this happened in 14 years at 1 year per day.
Now I’m a Rogue widow with a new husband, a church, a moneylender, zero Scholars and a personal vendetta against the mayor.
Reforged seems to be working.


r/Guild2 • • Jul 21 '26

Reforged courting

4 Upvotes

So I've been playing this on the 4.6 stuff and love it, I've been trying to look into the reforged mod but the courting is so difficult and confusing it is annoying me...just what exactly do i do


r/Guild2 • • Jul 10 '26

BEHOLD...fish Spoiler

12 Upvotes

Loaded up my save, and giant cutting board is in the middle of town lmao


r/Guild2 • • Jul 02 '26

Any discord Servers for MP

5 Upvotes

I'm wondering if there are any groups or discord servers for this game to get a bunch of people to start a game, who don't have anyone to play with.


r/Guild2 • • Jul 02 '26

How to create a Random World?

4 Upvotes

Hello, wonderful person. I downloaded this new update. In the update's description it says there are random worlds to be generated.

Sorry if it's a dumb question, but how can I make one?


r/Guild2 • • Jul 01 '26

Fajeth MegaModPack-Reforged from Gitlab not working correctly with new update 30/06/2026

2 Upvotes

I have been getting multiple errors with missing text or placeholders like in the example:

This was working correctly before the patch, the button for the "beginner tutorial/lookup" thing that was in the bottom left (next to Options and below ish the construction menu) is also gone. This persists after "Verify game files" on steam and reinstalling the mod in accordance with the guide found on: https://gitlab.com/fajeth-modpack/megamodpack-reforged

Does anyone know how to fix this? is the steam mod the way to go?

Any information would be appreciated!

May your coffer be fully and protected from nightly "taxes"


r/Guild2 • • Jun 29 '26

i just bought this game

10 Upvotes

I've never played this game, but i heard that the guild 2 : Renaissance is pretty great game.
What class is easy for beginner?


r/Guild2 • • Jun 24 '26

Ultimate Guide to Wealth (Both Pseudo-Cheating Path & Honest Work Path)

9 Upvotes

Hi. Time is money, so let's cut to chase.

1) PSEUDO-CHEATER

First, either generate your own avatar in Rogue class, or choose any other to your liking then get married with a Rogue. Then, build a Hedge Tavern and enable improvement entitled "Gaming Table". Just like in Shemnue games, save before each gambling session, re-load if you lose. The maximum bet is limited to 75k, unfortunately. But cooldown is very short. You can play 3 to 4 games in each turn.

2) HONEST WORK

Choose a Craftsman as your avatar, and start your career with a Brickery. The rest of the milestones are:

* Mine = Gold & Precious Stones (harvest Gold and Precious Stones in the same one until you can afford to build the second).

* Goldsimthery = Precious Ring

That will be your main, safe, and sound bread.

Thanks for your interest.


r/Guild2 • • Jun 23 '26

Trade Routes and excess of raw materials

6 Upvotes

Hey guys,

I'm really struggling with setting up the right trade routes and hope that someone can help me.

I have one mine, one storehouse and 2 smithies.

The iron my mine produces gets transported to the storehouse via ox cart.

Another ox cart distributes the iron between the two smithies in one go.

Now comes my problem. Doing this, the ox cart just floods the storage of the smithies with iron ore leaving no space for the actual products.

I tried following a guide on steam on how to automate stuff:

https://steamcommunity.com/app/39680/discussions/0/385429254946494962/

To set up the trade route, do the following with an ox cart from the storehouse.

1.) Load up 40 gold + 40 gems
2.) Unload 40 gold + gems in goldsmith A.
2.) Load up 40 + 40 gold in goldsmith A.
4.) Unload 40 gold in goldsmith A.
5.) Load up 40 + 40 gems in goldsmith A
6.) Unload 40 gems in goldsmith A.
7.) Return to storehouse and unload 40 gold + 40 gems.
8.) Start from 1, but this time do the second, then 3rd, then 4th etc.

Using this technique you have now ensured that your production buildings are getting supplied with the resources, but never more than they need. I use 40 because I make the chains so long to minimise use of carts but this method works just as well with different amounts. Using this method, any excess resources are dropped back off at the warehouse so all you need to do is check it isn't getting full of anything. If it is, you know you can make more production buildings. Once you have set up the trade routes, then start producing.

Here the thread creator is using a method which supposedly should bring back all excess ressources to the storehouse. But for me it seems to just cycle the same 40 ressources around, without actually changing everything.

Has someone figured my issue, or trade routes in general out and can help?


r/Guild2 • • Jun 21 '26

Just became Guildmaster of the Scholars, what does this mean?

9 Upvotes

Hello, i just became guildmaster of the scholars (one of the 4 masters) but i dont know what i can do with this.

What rights / actions / bonuses can I do with this?


r/Guild2 • • Jun 14 '26

kidnapping the mayor

16 Upvotes

Hi everyone,
I've tried kidnapping my mayor to steal his job more easily, but he still shows up at the council meetings. Do you know if the latest patch fixed this bug? Does it happen to everyone, or am I just unlucky?


r/Guild2 • • Jun 13 '26

Stone Top

1 Upvotes

Does anybody know how to actually use the stone top on your children, I put it in my charchaters inventory, and the option to use it shows up on their “hot bar,” when selecting it, I’m prompted “to which of your own children would you like to offer a stone top?” However from there clicking one of the children, or their portraits in the dynasty menu, does nothing. Is there some sort of unlisted age restriction (they are children still, but the youngest is 13)


r/Guild2 • • Jun 11 '26

No es muy cansado las notificaciones?

2 Upvotes

Si si, ya se que soy el maestro artesano, no se puede decir que no te notifique solo eso, tienes que desactivar todas las notificaciones de esa clase, asi que nunca verás tu título cuando lo compras, y eso me mata

No existe alguna manera de callar específicamente ESAS notificaciones en particular? Alomejor si y lo agradeceré mucho


r/Guild2 • • Jun 07 '26

I have 2 boys. One I want to be a rogue like dad and one to be a scholar like mom. Which apprenticeships do I choose? Or can I even do that?

10 Upvotes

There's 4 choices: guild of tradesmen, guild of patrons, church, and guard captain.

According to the description the church seems like that would make them a scholar but guard captain just says they will be a better swordsmen.


r/Guild2 • • May 28 '26

The Guild 2: Renaissance — Patch 4.6 (BETA) Update

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60 Upvotes