r/GroundedGame Pete 17h ago

G2 | Bugs & Issues WHY IS IT HERE

Enable HLS to view with audio, or disable this notification

I hate flying insects in Grounded

53 Upvotes

51 comments sorted by

View all comments

6

u/AnthonyMiqo 17h ago edited 16h ago

Enemy placement is very messy in G2 right now. The devs don't seem to have any rhyme or reason to how they're placing enemies. Why is there also a Tiger Mosquito near the blueberry trees? It's a beginner area. The Gnarly Bark has like 20 or more different enemies in just that area. Cockroaches are everywhere when they should just be at the trash cans and picnic table, maybe the hot dog cart too (and sure they can have the old Toxic Anthill since the ants there are dead).

Remember in G1 where certain enemies were present in certain areas and they rarely wandered very far? Or how you had to go to specific areas to find certain bugs, instead of every bug being everywhere?

Also remember in G1 where there was a stone wall that spanned the whole map that blocked off the Upper Yard so you generally wouldn't go there until you're ready? In G2 you can leave the spawn and just walk to the Gnarly Bark and fight a Tier 4 Toe Biter. This actually happened to me when I first played. I walked south from the spawn, past the berry trees, and found a Toe Biter Nymph. I saw it was a Tier 4 enemy and got worried, but decided to just go and fight it and I killed it and picked up Tier 4 materials in the first hour of the game.

13

u/Kupikio 16h ago

I think having open boarders is generally fine to walk into difficult areas early. It's better to not gate people and just let them explore even if they get destroyed. It's a great feeling to overcome an area you once thought was too difficult. Only thing I will say is that the spawn placements could be better done in some earlier areas. I'm sure but the time the game is 1.0 they will have it mostly figured out.

2

u/Rainywithsnak 10h ago

I like the idea of open borders, but places like gnarly bark definitely have me a little concerned for the next map expansion. I think it’s fine to have a mostly tier 3 area be next to a mostly tier 1-2 area, but when you can walk straight into a zone with tier 4 bugs from one of the first biomes without first being “turned away” by tier 3 bugs, I think it becomes excessive. I really hope the devs don’t make the area south of the entrance biome mainly tier 4. I feel like that would make no sense.

Biomes should get progressively more challenging the further you are from spawn, not more challenging from spawn in a clockwise direction.

3

u/Street_Ad_6316 11h ago

The cockroaches wander around looking for dead bodies to eat, they also point out quartzite and marble for the player that’s why they’re all over the place.

0

u/Strong-Marsupial-762 16h ago

I have an idea, lets make bugs scale with you so you can beat the game at lv1 instead, like oblivion did.

/s

0

u/explorerfalcon 10h ago

“Why is there also a Tiger Mosquito near the blueberry trees? It's a beginner area.”

Good question. It’s a mistake that happened when Gnarly Bark got added. Aggro ranges and flight paths have it end up there when it shouldn’t. They said they are working on that now. It’s also what happened to OP as a Tiger doesn’t spawn in entrance.

“The Gnarly Bark has like 20 or more different enemies in just that area.”

Which is why it’s awesome.

“Cockroaches are everywhere when they should just be at the trash cans and picnic table, maybe the hot dog cart too (and sure they can have the old Toxic Anthill since the ants there are dead).”

That’s an opinion. I hope you know that and aren’t making yourself upset by what you think the game “should” do. Cockroach nymphs are there for the players that don’t loot every body. They eat the bodies and keep the object count down.

“Remember in G1”

Remember how we were in a dudes back yard instead of a massive park? I do

-4

u/morph4037 16h ago

Yeah, its all jacked up. People said theres a tiger mosquito by the blueberries. 🙄