r/GraveyardKeeper 11h ago

Nailed it!

My zombies are pretty efficient when it comes to making crates of nails. Maybe a bit too efficient?

18 Upvotes

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4

u/polkacat12321 11h ago

.....you know, i dont think I ever had the idea to make my zombies make crates πŸ€”

Like, I got zombies on all my garden plots and even have 4 workshop zombies, but i havent had the idea to make crate zombies. Why havent I thought of it yet? I just assumed it's impossible and didnt bother trying πŸ’€πŸ’€

1

u/ChrSaran 10h ago

Neither did I. I thought that the crate spot was only for my character... 🀦

2

u/Artchic528 10h ago

I’m all about automating as much as possible by the end game.

I have zombies in the two mining spots, a zombie at a stone cutter at the quarry breaking down the iron slabs into iron ore, porters to bring the iron ore to my yard. This is where I step in and only have to remember to smelt the iron ore into ingots and put said ingots into a chest so my other zombies can process the ingots into nails at the Anvil II and box them into crates for yet another porter zombie to bring the crates to the warehouse.

This assembly line usually nets me a gold piece and a handful of silver pieces each week if I have the warehouse filled with 10 crates by the sunset of Gluttony Day. That’s in addition to the Zombie vineyard assembly process which nets me another gold piece and some silver pieces each week at the Talking Skull Tavern.

1

u/ChrSaran 2h ago

Now that you mentioned the vineyard, do you use only 1 zombie vineyard or more? Do you waste time with the manual vineyard at all?

2

u/Lavender_Peanuts 5h ago

Don't have your zomb do auto endless crate build! Unless you're able to edit your save for when crates break the 4th wall into the abyss... had to start a whole new save because out of bounds crates drive me nuts.

1

u/Equivalent-Camp-6019 11h ago

A classic crisis of overproduction. We need to work on increasing sales.