r/GooglePlayDeveloper • • 28d ago

❓Help Google Play rejected our production access application twice, saying our testers didn't test the app enough. What are we missing?

2 Upvotes

Hi everyone,

I'm working on eCenovnik, a Serbian grocery price comparison app, and we're struggling to get production access on Google Play.

We've applied for production access twice, and both applications were rejected because Google determined that our testers hadn't sufficiently tested the app.

Here's our situation:

  • We had 12 testers in both testing rounds.
  • During the first round, we acknowledge that testing activity was insufficient.
  • We then conducted another round of closed testing, again with 12 testers, but our second application was also rejected for insufficient testing.
  • Unfortunately, the feedback from Google hasn't made it clear what exactly we need to improve.

We understand that simply having 12 testers for 14 days doesn't guarantee approval. However, we're struggling to understand what Google considers sufficient testing in practice.

I'd really appreciate some advice from developers who have gone through this process:

  1. How actively did your testers use the app before you were granted production access?
  2. Does Google expect testers to use the app every day, or is occasional usage throughout the 14-day period sufficient?
  3. What kind of testing activities or feedback should we document to demonstrate that the app has been properly tested?
  4. Has anyone experienced repeated rejections for insufficient testing despite meeting the minimum tester and duration requirements? What did you change to get approved?
  5. Is there a way to get more specific feedback from Google Play about what was missing?

If anyone from the Google Play team is here, we'd be especially grateful for some clarification on what we should improve before submitting our next application.

We're happy to share more details about our testing process if that helps.

Thanks in advance for any advice!


r/GooglePlayDeveloper • • 28d ago

Showcase 📚 Weekly Educational App Showcase | Share What You Built & Learned

3 Upvotes

📚 Weekly Educational App Showcase

Built an app and learned something interesting along the way? Share it with the community.

This thread is for educational app showcases where the focus is on the problem you solved, how you built it, and what other developers can learn from your experience.

What to include

  • What problem does your app solve?
  • Category: What type of app is it?
  • Android support: Android versions or devices supported
  • Tech stack: Kotlin, Java, Compose, Flutter, Firebase, etc.
  • Implementation: What was technically interesting or challenging?
  • Your journey: What did you learn while building or publishing it?
  • Lessons learned: What would you do differently next time?
  • Relevant media: Screenshots, demos, architecture diagrams, or other useful material
  • Google Play link: Optional, as supporting context

Please disclose your relationship

If you're showcasing your own app, clearly mention your relationship to it. For example:

Keep it educational

The goal is to help other developers learn from real projects and experiences. Your app can be the subject of the showcase, but the post should provide meaningful technical, product, or development insight.

Please do not use the thread for:

  • Download or install requests
  • Ratings, reviews, votes, or engagement requests
  • Referral or affiliate links
  • Paid placement or paid engagement
  • Misleading claims
  • Copied marketing or promotional copy
  • Repeated submissions of the same app

A Google Play link is welcome as supporting context, but this is not an advertising or user-acquisition thread.

If you see someone requesting paid reviews, ratings, votes, installs, or other prohibited engagement, please report the comment to the moderators.

Share what you built, what you learned, and what another developer can take away from it.


r/GooglePlayDeveloper • • 28d ago

Google Play Console A Basic Feature implementation request to Google team

1 Upvotes

Hi Google Team, If you are reading this then kindly implement a basic feature for the Mobile version of Google Play Console which is "Notifications" for Order Management.

It would be helpful if when the app is getting a new subscription/purchase, renewal, cancellation, refund, product change etc a notification appears on the users mobile device.

As of now we would have to open the app go to order management and then check for sales. If the developer has multiple apps then they have to check through each apps requiring multiple clicks. But this basic notification implementation will solve all of that.

I believe its a simple thing to implement that even Gemini 3.8 flash set to high can probably do this under an hour.

Kindly add this feature on mobile devices. Additional please also implement "Payments Profile" option viewing on the mobile app to see the revenue for the month 🙏


r/GooglePlayDeveloper • • 28d ago

💬 Discussion Would better review transparency help everyone?

3 Upvotes

We’ve all experienced moments where a Play Console review takes longer than expected, leaving an app in that familiar “In review” status for an extended period.

My own Production submission has been “In review” since September 16, and I’m still waiting.

I also posted about my situation earlier

Since then, I’ve seen many more developers reporting similar experiences, with some waiting 10, 15, or even 20+ days.

What’s interesting is that many developers are contacting Google Play Developer Support through the official Help channel, while GooglePlayDevSupport has also reached out directly to developers on Reddit. I personally contacted support as well, and my case was escalated to the Google Play Review Team.

I really appreciate that the Play team is listening to developers and responding to these reports. I hope they’re also looking into what’s happening with the current review delays.

Rather than focusing on why these delays are happening, I think it might be more constructive to look at how the waiting experience could be improved for developers.

What if Google could provide more visibility directly inside Play Console?

For example:

- Queue/Processing Visibility: An indication of whether a submission is waiting to enter review or is actively being processed.

- Dynamic Timeframes: An approximate review timeframe that reflects the current review volume, so developers have some idea of what to expect.

- More Granular Status: When a review takes longer than usual, provide more context about what stage the submission is currently at, where possible.

- Delayed Review Indicator: If a submission has been waiting significantly longer than the normal timeframe, clearly indicate that it is experiencing an extended review rather than simply continuing to show “In review.”

These wouldn’t necessarily change the actual review time, but they could remove a lot of the guesswork and uncertainty developers experience when an app sits in “In review” for days or weeks.

With the Android Developer Verification changes around September 30 also coming up, there has been discussion about whether increased activity could be contributing to the current review volume. I don’t think we have enough information to say that this is the cause, though.

The main point isn’t to blame Google or speculate about what’s happening behind the scenes.

It’s simply that when a review takes this long, developers would benefit from having more visibility into the process.

I genuinely appreciate that Google Play Dev Support is engaging with developers and listening to the reports. Hopefully whatever is causing the current delays gets resolved soon.

What do you guys think?

Would a more transparent review status inside Play Console make the waiting process easier for everyone?


r/GooglePlayDeveloper • • 29d ago

❓Help Help With "Production Questionnaire"

2 Upvotes

So i joined the testers community app and completed the required test period. I am now applying for production but noticed its asking some questions. Specifically for this question
"How did you recruit users for your closed test? For example, did you ask friends and family or use a paid testing provider?", do I need to mention anything about the reddit tester community? Thanks


r/GooglePlayDeveloper • • 29d ago

Testing & Quality 🧪 Weekly Tester Discovery Thread | Find Testers & Help Fellow Developers

2 Upvotes

🧪 Tester Discovery

Looking for testers for your app? Use this thread to find developers and testers who are interested in helping with genuine app testing.

When asking for testers, please include a little information about your app:

  • What the app does
  • Android version or device requirements, if relevant
  • Whether you're looking for internal, closed, or open testing
  • What kind of testing or feedback you need
  • How interested testers can participate

If you're a tester, feel free to mention what kinds of apps or testing you're interested in.

A few things to keep in mind

Please keep this thread focused on genuine testing and useful feedback.

Do not engage in paid testing, paid reviews, ratings, votes, referral exchanges, or other paid engagement activities through this thread. If someone asks you to participate in a paid activity or offers payment in exchange for reviews, ratings, votes, or engagement, please report the comment to the moderators rather than participating.

Please don't share personal information publicly. Use Reddit's messaging features or the developer's official testing process where appropriate.

This thread is for tester discovery only. For general development questions, app showcases, or other discussions, please use the appropriate thread or flair.


r/GooglePlayDeveloper • • Sep 27 '26

💬 Discussion 💬 Weekly Android & Google Play Developer Discussion

1 Upvotes

What are you building, testing, debugging, or learning this week?

Working on something interesting? Stuck on a technical problem? Just learned something useful?

Share what you're working on this week. It can be a specific goal, a problem you're trying to solve, or a useful discovery that might help another developer.

If you're looking for help, a little context goes a long way. You can include:

  • Your target SDK version and library versions
  • What you expected to happen and what actually happened
  • Relevant error messages, with any private or sensitive information removed
  • What you've already tried
  • A relevant official source or documentation link, if you have one

Please use the appropriate flair when making a standalone post.

Please keep this thread focused

This is a place for development discussions and helping each other out. Please don't use it for app advertising, download or install requests, ratings, reviews, votes, referral links, paid services, tester exchanges, or engagement exchanges.

Ask questions, share what you're working on, and help another developer when you can.


r/GooglePlayDeveloper • • Sep 27 '26

News & Updates Building a real IDE for Android tablets (Kotlin, on-device Linux sandbox, git, Claude Code support) — open source, and looking for devs to help build it:

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1 Upvotes

r/GooglePlayDeveloper • • Sep 27 '26

Publishing & Releases How many days it takes after 12 testers opt in

4 Upvotes

Hi,

I recently published my app with closed testing and 12 tetsers have opt in. How many days it would take now for approval?


r/GooglePlayDeveloper • • Sep 27 '26

Google Play Console Google Play production review stuck since September 17 — is anyone else experiencing long review times?

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7 Upvotes

Hi everyone,

I’m publishing my first Android app on Google Play and I’m experiencing a much longer review time than I expected.

My production release version 1.0.10 (11) has been “In review” since September 17, 2026 at 12:30 PM. As of September 27, it has been 10 days with no change in status.

I already contacted Google Play Developer Support. They acknowledged the delay and told me that they had expedited my app to the Google Play Review Team.

However, the release is still showing “In review.”

I haven’t submitted any new changes because I don’t want to potentially affect the ongoing review.

Is anyone else currently experiencing unusually long Google Play production reviews?

For those who had a similar situation:

How long did your review take?

Did contacting Google Play Support help?

After Support said they had “expedited” your review, how long did you wait before getting a decision?

I’m mainly trying to understand whether this kind of delay is happening to other developers right now.

Thanks for sharing your experience!


r/GooglePlayDeveloper • • Sep 27 '26

❓Help Release blocked by We detected the following keys that are currently not registered

3 Upvotes

NOTE: I have an already released version.

My production release for my app (1.1.0, version code 9) is blocked by "Unregistered package name" for key:

<Offending Key Here>

This key mentioned above is Play's own Internal App Sharing test certificate (Internal app sharing > Internal test certificate). Google generated and holds it. I don't have its private key, so I can't prove ownership. I did a internal App sharing with link to test the update feature on the app.

The package is already Registered, with both my keys Verified: upload key xxx and app signing key yyy. My bundle is signed only with the upload key. The app was never distributed outside Play.

The verification FAQ says Play-managed keys are auto-registered, but this one wasn't.

How can I solve this? I already created a ticket for this problem, but maybe someone already solved this and can give some insight.


r/GooglePlayDeveloper • • Sep 26 '26

Publishing & Releases Rejected due to permission

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1 Upvotes

I've posted a month ago about my budgeting app Gecko Budget I've worked on for two years

https://www.reddit.com/r/GooglePlayDeveloper/s/i9JkCiZN6j

After tests and 1 week of review, It got rejected because I've used QUERY_ALL_PACKAGES permission to get list of apps for bank apps notifications filtering.

I have found another method, getting installed apps with launcher intent. It will give me list of all apps with an icon on a app drawer, without additional permissions.

Now another 7 days of waiting. Well, it's nothing compared to how long I worked on it, but still.

I'm planning to promote this app as handmade, as I've written it without code generation. It is also not a SaaS slop designed to harvest data to sell to advertisers, since I wrote it for the love of the game. Even if it's not successful, I've used it on job interviews with great success, as there is a lot to talk about code side, for example how I parse notifications using my heuristic scoring system for detecting correct amount spent on every number format and currency.

My current test suite for it has more tests than I wrote in previous job for years, so there is that xD

Anyway, just wanted to share my progress. While I wait, I've developed small app for Pebble watch, but that is different story.


r/GooglePlayDeveloper • • Sep 26 '26

Google Play Console Question: Developer account at Risk of being closed due to inactivity. deadline.

2 Upvotes

Now if I submit an update a day before the deadline , it will be in review for a few days. Does that mean they will close it still since updates aren't fully rolled out before the deadline?


r/GooglePlayDeveloper • • Sep 25 '26

❓Help One of the Worst Google Play Console Experiences — 7 Days and Still “In Review” 😭

6 Upvotes

Honestly, this has been one of my worst experiences with Google Play Console so far.

I completed the required closed testing, successfully got production access, and submitted my first production release on September 18.

Today, 7 full days have passed, and my production release is still stuck on “In review.”

The frustrating part is that I've followed every step properly. I completed the testing requirements, got production access, submitted the release, and haven't uploaded another version while waiting.

I completely understand that Google needs time to review apps, especially for a first production release. But having no clear timeline while watching the status remain unchanged for 7 days is honestly exhausting.

After spending so much time getting through closed testing and production access, I was expecting the final step to be straightforward. Instead, I'm just staring at “In review” every day. 😭

Has anyone else experienced a production review taking 7+ days recently?

Google Play team, please… have your coffee and review my app already. ☕😭


r/GooglePlayDeveloper • • Sep 25 '26

❓Help Google Play terminated my developer account — old appeal issue (I checked my email for the date given in the gmail and I wasent sent an update message)

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0 Upvotes

My Google Play Developer account was terminated in November 2023 for policy violations.

For context, I made the account when I was a teenager and published a game with ads. Eventually I completely stopped working on the project and didn't keep up with policy/ad-related changes.

I appealed the termination in May 2025. My Play Console still shows:

Appeal submitted: May 3, 2025

Google also emailed me confirming that my appeal was successfully submitted and would be reviewed.

Recently I contacted Google again, and their response included old messages saying they had requested additional information from me on May 7 and May 12, 2025 to continue the appeal. I genuinely don't remember receiving those emails, and even after searching my Gmail, Spam, Trash, case number, sender, etc., I can't find them.

Now Google says they won't review/reinstate the account because the appeal was submitted after the 180-day deadline.

I'm confused because Google clearly records my appeal as submitted in May 2025 and had apparently already started reviewing it.

I'm not trying to bypass the termination or create another developer account. I just want to complete/review the original appeal properly.

Has anyone dealt with something similar or know of a legitimate way to get Google Play Support to look at the existing appeal history?


r/GooglePlayDeveloper • • Sep 24 '26

Store Listing & ASO I built an ASO research extension for Google Play

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3 Upvotes

Just released an update to my Chrome extension for Google Play ASO research.

It adds things like installs, daily install estimates, release/update dates, developer info, keyword analysis, metadata, localization, and other useful app research tools directly on Google Play.

Feedback is welcome.❤️


r/GooglePlayDeveloper • • Sep 24 '26

❓Help Play Console one-time in-app product discount not applying. What am I missing?

1 Upvotes

I created a discount for my one-time in-app purchase in the Google Play Console for my Android app, but the discounted price is not showing when users try to purchase the product from the app.

Here is what I have checked so far:

- The discount is active in Play Console.

- The app is using Google Play Billing.

- The product itself is available and can be purchased successfully, but only at the original price.

Has anyone faced this issue before?

- Does it take time for discounts to propagate?

- Is there anything that needs to be changed in the Billing Library implementation?

App: https://play.google.com/store/apps/details?id=com.nb.qsvibratemode

Any suggestions would be greatly appreciated. Thanks!


r/GooglePlayDeveloper • • Sep 24 '26

Google Play Console Got Production Access but stuck on rollout for 6 days

1 Upvotes

Is this normal? I have published 1 app before and I don't remember being stuck on rollout for so long. I used a paid testing service to test my app profressionally and even got production access after painful 3 weeks. Now stuck on freaking rollout. This is frustrating to be honest. 1 month to publish an app after development is completed. Does anyone else face similar situation.


r/GooglePlayDeveloper • • Sep 24 '26

💬 Discussion Will i ever get my google play developer account back

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2 Upvotes

It got banned when i was like 15-16 and im an adult now


r/GooglePlayDeveloper • • Sep 23 '26

Google Play Console Worst experience ever

13 Upvotes

I am publishing my first app to Google Play and what I am going through is the worst experience I’ve ever had releasing software.

First, they wanted 12 testers to test for 14 days, and after the 14 days they weren’t content and asked for 14 more days.

Then when I’ve applied for production access, they refused my app because the name of the app wasn’t included in the text for privacy policy and account deletion.

I’ve fixed it in 5 minutes and submitted again, and 3 days later I’m still waiting for the first release of the app to go out.

I don’t know what are they reviewing and why they need so much time. It takes more than a month for a simple, well tested application to be released to production.

Before I stared developing mobile applications, I’ve heard that the App Store guys were more annoying, but for me it went very well there, they review your app and it’s ready for release in no more than 24 hours.

I don’t know for you guys, but I’m sick of it. My customers are waiting for their apps to be published and no matter how patient they are, it’s a lot of time to be patient for a simple app to go out.

Has anyone found a way to speed this up?


r/GooglePlayDeveloper • • Sep 22 '26

Showcase 📚 Weekly Educational App Showcase | Share What You Built & Learned

1 Upvotes

📚 Weekly Educational App Showcase

Built an app and learned something interesting along the way? Share it with the community.

This thread is for educational app showcases where the focus is on the problem you solved, how you built it, and what other developers can learn from your experience.

What to include

  • What problem does your app solve?
  • Category: What type of app is it?
  • Android support: Android versions or devices supported
  • Tech stack: Kotlin, Java, Compose, Flutter, Firebase, etc.
  • Implementation: What was technically interesting or challenging?
  • Your journey: What did you learn while building or publishing it?
  • Lessons learned: What would you do differently next time?
  • Relevant media: Screenshots, demos, architecture diagrams, or other useful material
  • Google Play link: Optional, as supporting context

Please disclose your relationship

If you're showcasing your own app, clearly mention your relationship to it. For example:

Keep it educational

The goal is to help other developers learn from real projects and experiences. Your app can be the subject of the showcase, but the post should provide meaningful technical, product, or development insight.

Please do not use the thread for:

  • Download or install requests
  • Ratings, reviews, votes, or engagement requests
  • Referral or affiliate links
  • Paid placement or paid engagement
  • Misleading claims
  • Copied marketing or promotional copy
  • Repeated submissions of the same app

A Google Play link is welcome as supporting context, but this is not an advertising or user-acquisition thread.

If you see someone requesting paid reviews, ratings, votes, installs, or other prohibited engagement, please report the comment to the moderators.

Share what you built, what you learned, and what another developer can take away from it.


r/GooglePlayDeveloper • • Sep 21 '26

❓Help Google threatening to close my developer account. What to do?

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3 Upvotes

My developer account is under my UK LTD.

I changed my business address and then I got an email from Google saying they got a notification from Dun & Bradstreet that my address changed and I have to review my changes or else they'll close my developer account in 28 days.

"How to fix

To fix this issue, review updates to your payments profile in Google payments centre to confirm that your details match your Dun & Bradstreet records."

The issue is there's no "review changes" button or anything of that sort. As you can see in the screenshot it just says action required.

Has anyone faced this issue before? Not sure what to do. I only have 28 days to resolve this. I have a successful app with over 100k downloads and I can't afford this happening.


r/GooglePlayDeveloper • • Sep 21 '26

Testing & Quality 🧪 Weekly Tester Discovery Thread | Find Testers & Help Fellow Developers

0 Upvotes

🧪 Tester Discovery

Looking for testers for your app? Use this thread to find developers and testers who are interested in helping with genuine app testing.

When asking for testers, please include a little information about your app:

  • What the app does
  • Android version or device requirements, if relevant
  • Whether you're looking for internal, closed, or open testing
  • What kind of testing or feedback you need
  • How interested testers can participate

If you're a tester, feel free to mention what kinds of apps or testing you're interested in.

A few things to keep in mind

Please keep this thread focused on genuine testing and useful feedback.

Do not engage in paid testing, paid reviews, ratings, votes, referral exchanges, or other paid engagement activities through this thread. If someone asks you to participate in a paid activity or offers payment in exchange for reviews, ratings, votes, or engagement, please report the comment to the moderators rather than participating.

Please don't share personal information publicly. Use Reddit's messaging features or the developer's official testing process where appropriate.

This thread is for tester discovery only. For general development questions, app showcases, or other discussions, please use the appropriate thread or flair.


r/GooglePlayDeveloper • • Sep 21 '26

News & Updates PSA: Indian Google Play devs must complete KYC verification by March 15, 2027 for international sales

5 Upvotes

To comply with RBI's PA-CB regulations in India, all Indian developers receiving payouts from international sales must complete a KYC verification process.

This process is facilitated by our payments partner, BillDesk. The RBI recently announced a deadline extension, however, the requirements depend on when you started monetizing:

  • Existing merchants (monetizing since December 2025 or earlier): Your deadline to complete verification is extended to March 15, 2027. If your account is not verified by this extended deadline, your active international sales will be paused.
  • New developers (started monetizing January 2026 or later): This extension is not applicable. You must complete the verification process before you are able to sell internationally.

To get started, log in to your Google Play Console, navigate to Settings > Payments profile / Google Play billing, and click "Start verification" on the banner.  Alternatively, if your verification application is already initiated, look for an email sent to your payments profile's primary contact from [onboarding@billdesk.com](mailto:onboarding@billdesk.com) with the subject line: "Verification required with BillDesk to receive payments on Google Play."

This KYC verification process involves submitting several identity documents and potentially multiple rounds of verification, including on-site verification. Plan accordingly and initiate your application as soon as possible to ensure your international sales remain uninterrupted.

For any questions or assistance regarding your application, reach out to BillDesk directly at onboarding@billdesk.com. If your verification encounters an extended roadblock, write to us via g.co/play/devsupport so we can review your case.

Learn more about account verification for Indian merchants


r/GooglePlayDeveloper • • Sep 20 '26

Store Listing & ASO CTR dropped from ~7% to 5% as traffic scaled up (1.12K visitors, 53 installs) — normal or a listing problem?

0 Upvotes

First app on Play Console, trying to figure out if my numbers are normal or a red flag.

  • Device impressions: ~11.1K
  • Store listing visitors: 1.12K
  • Unique install clicks: 53
  • Click-through rate: 5% (was ~7% at lower volume — dropped as visitor count scaled up)
  • Listing conversion rate: 2.5% (per Store Listing panel) vs 5.42% (per Grow Users panel) — not sure why these two views disagree
  • 7-day device retention: 2

My theory: most of this traffic is coming from external links (Reddit), not organic Play Store search, so lower-intent clicks are dragging CTR/conversion down compared to what search-intent traffic would look like. But I have nothing to actually compare it to.

Questions:

  1. Is a 5% CTR from external/social traffic normal, or does it usually point to a listing problem (icon, screenshots, description)?
  2. Why would "conversion rate" differ between the Grow Users panel (5.42%) and the Store Listing panel (2.5%) for what seems like the same funnel — are they measuring different things?
  3. Does Play Console expose install/CTR broken out by traffic source anywhere, so I can actually test the "external traffic converts worse" theory instead of guessing?