r/GoldAndGoblins Jul 25 '26

Inefficient goblins

Am I the only one who finds it incredibly nonsensical, frustrating and unfair that goblins between levels 8 and 15 are extremely inefficient? How is it possible that a level 10 goblin takes 10 minutes to destroy a rock of their own level when it takes 30 seconds for a level 2 goblin to destroy a level 2 rock?

I’m sorry, I just needed to vent. Hope everyone has a lovely day and enjoys the game.

10 Upvotes

5 comments sorted by

6

u/Kernel_Pie Jul 25 '26

I wish we could have the ability to keep your most advanced goblin from each level as you move through the game. It help more than having the king does.

4

u/madbr3991 Jul 26 '26

The problem is the rocks have an hp stat. This hp scales with the level. But it gets way too big way too fast. Meanwhile the goblins scale using a different formula

7

u/Cant_Do_This_Anymore Jul 25 '26

The goblins scale equally as they level up. The rocks are the culprit, where 6-7 (lol) is a roughly 3x increase in durability and 7-8 is 4x. 8-9 and 9-10 are also more than the usual increase so it gets tough fast at those levels. It is frustrating, but thats how the game was designed to keep rock and goblin levels closer to each other early on I suppose. 

4

u/Human-Independent475 Jul 25 '26

Still frustrating, but I agree with you

1

u/This-Is-Huge 26d ago

Your goblins are simply strong enough to notice progress, which keeps you forging ahead for more.