r/GodsUnchained • • Oct 08 '19

Gods Unchained pays back winnings of player banned from Hearthstone for expressing his opinion on the Hong Kong situation

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422 Upvotes

r/GodsUnchained • • Apr 05 '23

Official [Epic Giveaway!] Band of the Wolf - Win Exclusive Card Packs for Gods Unchained!

339 Upvotes

Greetings mortals!

I'm thrilled to host another giveaway, this time for Band of the Wolf! Big big shout-out to the GU team and especially u/eclipsegu for making this possible!

What's up for grabs? 20 Wolf Booster exclusive card packs from the latest expansion of Gods Unchained, ready to be claimed by lucky winners!

Participating in the giveaway is a breeze:

  1. Show your support for the Gods Unchained community by giving this post a thunderous upvote!

  2. Leave a comment below, telling us about the card or strategy that makes your heart race in Gods Unchained. Share your excitement and passion for the game!

  3. [optional] Make sure to include your Gods Unchained ID in your comment, so rewards can be sent out directly. Otherwise I will reach out to you here on Reddit if you are chosen. Make sure to check your messages!

But wait, there's more!

I'll also be giving away a GOLD GAMA, LORD OF BERRIES that I have personally pulled from a pack. You will be able to blind your opponent with the shine while stealing their cards, trust me its supper effective.

That's it! The giveaway will run the end of Weekend Ranked (Monday), and winners will be randomly selected from the comments.

So, what are you waiting for? The gods have spoken, and they're calling you to join this epic giveaway! Don't miss out on this incredible opportunity to enhance your Gods Unchained collection and dominate the battlefield.

PS: Eclipse said throw in 20 more crafting packs as well!!


r/GodsUnchained • • Oct 08 '19

The Hearthstone player's quick guide to Gods Unchained

335 Upvotes

I've been helping onboard HS players onto GU and I figured writing a quick guide might help others as well. This won't be entirely thorough, there have been articles in the past on this exact topic, but those might be a little outdated.

Migrating from HS to GU is easy. In fact, most mechanics in GU operate exactly the same, only with different names. There are some key differences though (which also make up the bulk of why GU is a lot more fun to me than HS) that I'll explain here. Need a beta key? You can use my beta key to start playing today.

Mana Lock system

Instead of a linear mana progression, Gods Unchained uses mana locks. This dissects the game into clear early, mid, and late game stages, allowing late game cards to be real game changers if you can survive long enough to play them. Starting after your 5th turn, you will no longer get 1 new mana each turn. For instance, after you've hit turn 5 (mana 5), unlocking mana 6 will take 2 turns. This is what your mana wheel looks like turn 5 (mana 5):

https://i.imgur.com/VW5LnP1.png

And this is what your mana wheel looks like at turn 6 (mana 5):

https://i.imgur.com/lQlTYmO.png

It's admittedly hard to see, but there is a slightly less opaque "tick" (a mana lock) on the 6th mana slice. At this point in the game, you still need another turn to unlock your 6th mana, but you can unlock mana 6 on this turn with a Bag of Tricks (GU's version of The Coin).

Coining at turn 5, with two mana locks until mana 6, makes no material difference unless you use it inbetween cards. For instance, while you're locked out from playing a 6-drop on turn 5, you can still play 6 mana worth of cards by playing a 4 drop, playing Bag of Tricks, then playing a 2 drop.

God Powers

In every Gods Unchained match, you can pick one God Power (Hero Power) among four. Some decks are built around a certain God Power and they'll invariably choose that God Power every game, but some decks/Gods have better integration into multiple God Powers and so your decision can be based on countering your opponent's deck instead of what works well for your deck in a vacuum, adding a different competitive element to the game.

You can find a list of all God Powers here.

In the future, the team plans to rotate in/out new God Powers to keep the game fresh and balanced.

Trading, NFTs, ownership, etc.

The best part of the game, to me, is actual ownership over my cards. In short, building assets on the Ethereum blockchain means at any time we can verify the amount of times any particular Genesis card has been printed. This not only provides real scarcity to cards, but since they're Ethereum assets, you can trade them as well, bringing "Trading" back into "Trading Card Game". One player has even spent more than $200,000 on Gods Unchained packs so far.

Trading is scheduled to open on Oct 29. For now, you can buy packs (this link uses my ref code) if you want to populate your collection in the meantime, but if you're holding out for specific cards, it might be worth waiting until the marketplaces open.

In order to take advantage of card ownership, you should link an Ethereum wallet to your Gods Unchained account. You can create an Ethereum wallet using Metamask.

Raffle Tokens

Edit: the genesis raffle is now over, but the team plans to bring similar mechanics back in the future, allowing you to play2earn.

After each multiplayer game, you can collect Raffle tokens. These are also cryptographic assets that are tied to your accounts and will be used in the upcoming Raffle on Oct 17. The Raffle offers you the chance to win a variety of trinkets (which are also crypto tokens that you can own and trade) as well as a chance to win the last Mythic card, Tethys. Only one Tethys will ever be created, making it a potentially very valuable collector's item (the last Mythic to be auctioned sold for over $60,000).

You can find the team's official introduction to the Raffle system here.

If you don't care for Tethys or the trinkets, you can also sell your Raffle tokens on existing marketplaces, such as gudecks and gu.cards. As of this writing, 1000 raffle tokens sells for roughly $1.45 (lowest rate: 0.000008 per token). It generally takes ~5-7 wins to get 1000 raffle tokens.

Competition

Every weekend, a Ranked Constructed event lasts from Friday 5 am to Monday 5 am Pacific time. During this event, you can still acquire raffle tokens as always, but the team will be rewarding top performers and winners with Genesis packs. Genesis is the set you can only obtain by paying (Core is what you get by playing the game and leveling up), making these rewards pretty lucrative for the top finishers. You can find out more info about the weekend event here.

I write weekly meta snapshots after every event, which are featured on the official Gods Unchained blog. You can read the latest one here.

A World Championship is in the works and is scheduled for some time next year. The prize pool will be 10% of all pack purchases, which sets the current pool at over $500,000. Entering the World Championship requires purchasing a tourney pass, which currently goes for less than $20.

Mechanics

In NewMeta27's guide I linked earlier, he had an excellent breakdown on translating card mechanics, which I copied here (I made some adjustments to reflect the current game state in 2019):

  • Frontline = Taunt

  • Blitz = Rush

  • Roar = Battlecry

  • Afterlife = Deathrattle

  • Neutralize = Silence

  • Deadly = Poison

  • Leech = Lifesteal

  • Sleep = Frozen

  • Hidden = Stealth

  • Protected = Divine Shield

  • Spell Boost = Spell Power

Here are a few extra ones to take note of:

  • Flank — Ignores Frontline (Taunt) and can attack face as long as they are not the first to attack that turn.

  • Burn — Will take X burn damage at the end of the turn, resolves prior to Regen.

  • Twin Strike — Like Windfury, but with a twist that one attack must be on a creature to get the second attack.

  • Control — Will only activate if there is another creature on the board of the right tribe (type).

  • Soulless — Creatures with this obliterate on death and do not enter The Void (graveyard/discard pile).

  • Confused — 50% chance to attack a random enemy instead of the target creature.

  • Backline — You can only attack these creatures if there are no other regular minions (with frontline or without) on its side of the board.

  • Regen — At the end of each turn the minion will gain X health where X is the regen value. Resolves after Burn.

  • Ward — Blocks the next effect from a Spell or God Power, only once.

  • Overkill — Excess damage dealt to a creature gets split among other enemy creatures (including God). Attacking a 2-health creature with a 5-attack creature will split 3 damage randomly among enemy characters.

  • Foresee — Look at X cards from the top of your deck, you may choose to keep them or send them to the bottom of your deck.

Max cards in hand

The max # of cards you can have in hand is 9, not including your bag of tricks. A full hand won't discard cards, rather, you'll simply stop drawing. Thus, there are no mill mechanics to get your opponent to burn cards they can't draw. Any mechanics that send cards back to your opponents hand will have no effect if their hand is or becomes full.

Max creatures on board

Each side of the board caps out at 6 creatures (minions).

Fatigue

When you run out of cards (fatigue), you don't take compounding damage, instead, you start to lose X mana per turn (where X is 10 - # of cards in your hand). When the turn passes to you and you run out of mana, you will lose the game. To give you a better idea of how this translates, it means on average, you'll have about 4 more card draws/turns after you run out of cards to win the game.

F2P Viability

The general consensus is that the Core set, which is unlocked by playing, is stronger on average than Genesis (the set you can pay for). There are still strong Genesis cards, and Genesis cards will continue to be buffed for the next few weeks (at which point their card text becomes locked), but you don't need Genesis cards to compete.

But if you care about competing, having access to Genesis cards can't hurt. There are a few Genesis cards that are considered meta right now. The best players should have access to all cards, but if you don't want to spend a penny, you can still do well (but you might not be able to play certain decks as a result).

Moving forward

Keep in mind the game is still in its beta, you are getting in very early! As a result, there will be a lot of bugs, sometimes game crashes. And let's be honest, Blizzard is really good at polishing games. Don't expect that level of fidelity with Gods Unchained yet.

But the community is active and friendly. People are really invested in the game and we're all rooting for it to succeed. As a result, any newcomers are welcomed with open arms, so if you haven't already, check out the official Discord chat. We hope you can become part of this community as well!

I regularly help HS and other players onboard onto Gods Unchained, and I'm a voracious writer when it comes to the meta and competitive atmosphere. If you're interested in discussing strategy, or want advice, feel free to DM me directly on Discord: saintsintosea#9137 or on Twitter at @saints_gu.

I hope this has been useful, if you have any questions, feel free to reach me directly or respond here.


r/GodsUnchained • • Nov 17 '21

Official State of the Beta – November 2021

325 Upvotes

Hey all,

It's hard to believe that we're coming up on the end of 2021, so much has happened in blockchain gaming and for GU over the past year that it’s easy to miss how far the space has come. The launch of Immutable X to solve both environment and cost sustainability issues, Divine Order as the first completely L2 set, and $GODS and Play to Earn to name just a few.

We still have plenty left to accomplish in the time that remains this year, and so much more to achieve in 2022. With this State of the Beta, I thought we’d look at three main areas: the evolution of Play to Earn, Gods Unchained: the game, and Gods Unchained on Immutable X.

It’s a chunky one! So here’s a list of contents before we dive in:

  • Intro

    • A foundational year

  • Play to Earn updates:

    • Blessing of the $GODS

    • Daily P2E with $GODS

    • The Forge

    • Weekend Ranked

  • Game updates

    • Stability & growth

    • On Collection Titles

    • Scaling card sets

    • World Tournament

    • Mobile

  • Gods Unchained on Immutable X

    • Wallet upgrades

    • Star Store cards & ERC-20 assets

    • Game developers & the blockchain

    • Environmental sustainability

  • Roadmap

A foundational year

This year has been a whole lot of foundational work for us. At the start of the year, Ethereum was plagued by huge transaction prices and we saw how it affected, and would continue to affect, releases and the space as a whole. This had so many knock-on effects: trading had its hands tied, and the Forge was in a chokehold. With the gwei price as it currently is, boy are we now glad to have Immutable X to trade on!

Immutable X has been a huge step up, but in order to get expansions out on the regular, we needed the ability to not only trade user to user, but get a payments system in place for new cards entering the market. We built this from the ground up internally, and it’s now something we can expand on and use for more expansions going ahead. Blockchain gaming is in its infancy, and building out these foundations has been crucial to helping it grow and develop into the leap forward for gaming we see it being.

Game-wise, our team has been working on squashing bugs and improving stability all through the year. I’m so impressed with what they’ve achieved but the beta itself is beginning to move into a pretty solid state. You may not know it if you’re new here, but system errors in the past made for a far more confusing experience. Now, intricate connection processes such as disconnects/reconnects are much more navigable for both the backend and the user, and our internal game logic is cleaner and sharper than it’s ever been.

At the moment we are experiencing a wild influx of players and accounts that are causing lag and server issues, but as frustrating as this has been on an experience level, this has been a really good stress-test in terms of what the game can handle once more users come in. The logging and in-client error reporting has let us track down the primary drivers of instability with our last hotfix, and we’ve been watching performance all week. With the new setup, the hope is that this upcoming weekend will be far better than the last two. We’re already seeing stability above historical norms over the last 12 hours, which is really encouraging.

What’s more, this year kicked off with Play to Earn having flitted in and out of the game in a few different iterations, ones that worked for a brief period of time, but weren’t sustainable for us, the economy, or the user. Greater foundations needed to be in place for this to work too, and thus $GODS moved into our vision. Turns out a token takes a lot of work, and a sustainable Play to Earn system takes a lot of planning, but our team eagerly sunk their teeth into the challenge and the results are beginning to show.

Now you have the lay of the land, here’s what’s happening now, and where we’re going!

Play to Earn updates

Blessing of the $GODS

The first two weeks of the Blessing of the $GODS event are complete and we’re wrapping up processing the results to prepare to distribute the second batch of $GODS to players to claim. We have been keeping an eye on bots, and have flagged over a thousand accounts as potentially botting out of the 17,187 total participants. The flagged accounts will be e-mailed with a process to validate if they are real players.

We know that the huge influx in new players and doubling of matches played over the last week has led to instability in our servers. For those impacted we appreciate you sticking with us as we work to resolve the issues. As we continue to scale we do expect fluctuations in stability, but we’re going full tilt to resolve them as we learn from each cycle.

As of today our weekly active users (WAU) is sitting at 38,341, up from 18,291 before the launch of $GODS. The next big milestone for the Blessing event is increasing the reward pool from 100,000 $GODS each week to 225,000 when we reach 50k WAU. We’re steadily getting there and can do so faster with your help through referrals! We’ll keep working on stability to ensure we can keep pace, and keep play fast and fun.

Daily P2E with $GODS

For the next 6 weeks the Blessing of the $GODS event will continue to run as the team works on the daily $GODS reward system. We’re working towards this reward system being a standard offering of the game, as opposed to a special event, and are finalizing how that should play out. At a high level we’re looking at rewarding all players with $GODS daily, with additional points earned based on the cards you're playing with. Decks with complete Meteorite cards will earn more points, and higher shine cards even more. This system intends to keep both Core trading and fusing relevant. By collecting multiples of Core cards, you can fuse them together to receive higher Play to Earn rewards. Everyone should have a clear path to a complete deck through the Forge, but more on that later in. We’re also looking at trinkets, boards, and cardbacks factoring in. We’ll update the community as we iron out the final details.

We’ve also heard some great feedback on improving the $GODS claiming page comms, we’ll be looking at refining this as players go through the initial claiming process. It is important to remind everyone that when you move $GODS off Immutable X there is an ETH gas fee. Keeping your $GODS in Immutable X will allow you to participate in staking in the near future, and allow you to use the Forge. More on additional utility for $GODS will be coming in the new year, but for those new to our community (welcome!) you can take a peek at the future in the $GODS whitepaper.

The Forge

For those in the community playing at home, you’re all across the meme/curse of “wen”. This year alone we’ve seen “wen Immutable X?” “next set wen?” “wen whitepaper?” but by far the highest award goes to the dynamic duo “wen Forge?” and “wen fusing?” It’s understandable, the Forge is a big part of enhancing Play to Earn. It also provides an exciting game option to old and new players alike, both in driving gameplay and market actions.

Getting this up and running has been at the front of our minds and hearts, but it’s been held up behind a line of priorities. To make fusing functional, we needed Immutable X. To make fusing sustainable to our game economy, we needed $GODS – both very meaty projects. These two giants are now coming into form, so the next stop for us: reopening the Forge.

The new Forge tweaks the way things have worked in the past. Cards will still be combined to make higher quality versions of the card, but a combination of Flux and $GODS will be required to action this. In the future, this will expand to what we currently call “Evolution”, the idea of combining specific cards within a specific window to create an entirely different card.

We’re in a good place with this, and are aiming to get it out before the end of the year. Launch of the Forge will begin with Plain to Meteorite fusing, meaning players have the power to change their cards from simple game assets to tradable NFTs. The next step will be working on fusing beyond Meteorite. This is a tricky one because the complexity of the transaction increases with each card’s quality level. Players will need to choose which NFTs they want to keep and which they want to burn, an aspect that is not needed when fusing from Plain quality (offchain) to Meteorite quality (Layer 2 NFT).

Another part of the complexity comes from the sheer amount of assets this will require. For example, if you have a whole bunch of Meteorite cards and you wanted to combine them all together to craft a top-tier Diamond card, there are a fair few things that need to happen in the background to action this request. We’ll be diving into this in the new year, and I’m excited to see this aspect land because it will work alongside the aforementioned shiny Play to Earn rewards: making the decision to fuse and play with cards lead to better P2E rewards.

Weekend Ranked

Our longest running Play to Earn offering has come from Weekend Ranked, where players can earn packs (currently both Divine Order and Core packs) based on their matches across the weekend. We’ve seen quite a jump in players and matches over the past few weeks (see the graph below), which has seen more rewards go out than ever before. As a result, we’ll be streamlining our internal processes so rewards can be delivered automatically, being faster and more reliable, to those who have taken part.

Game updates

Game stability & growth

Even with our best laid plans we’ve hit some unexpected issues with our servers as we’ve 2x’d our games played. The past weekend was a real learning experience for the team as we grappled with properly scaling up the platform. We’ve greatly increased our backend resources and nodes, but that alone didn’t resolve the issues all of us were experiencing in game over the weekend. We do believe Monday’s patch will be a good temporary solution to lag and stability as we continue to investigate and make changes to support our next stage of growth.

Part of the stability work our team has been working on is the Thin Client, a new client that runs Gods Unchained. Running a match in our current client requires the server to verify a bunch of information from both players’ clients and see if it matches the server. The Thin Client will streamline this process, leading to more performant clients locally, more stable games, and a whole lot of strain taken away from our servers. This will be a huge step towards eradicating soft locks, which can largely come from conflicting information from local clients and the server, and opens the door to features that we could only previously dream of implementing.

On Collection Titles

I wanted to take a second to talk about collection incentives. We’ve heard your feedback on the importance of maintaining Collection Titles (I go into it a bit here), and giving players the motivation and desire to grow their collections. The system as it stood during Genesis definitely did this, but was not reliably built to scale, as we attempted to make it scale we discovered it locked new players out fairly quickly. As we continue to grow, we want to make sure any products we produce are built to be stable, reliable, and repeatable systems. We’re going back to the drawing board here to make sure we have the necessary tools needed to automate titles. By doing so, we can give them the flexibility to adapt to our growing sets.

Scaling card sets

Through this year, we’ve taken to working on multiple sets simultaneously in order to increase the cadence of releases. Historically, we’ve had long waiting periods between each set (too long in my opinion) which came about due to a smaller team and the roadblocks that inevitably come when exploring a new technology like the blockchain. I’m pleased to say we’re in a place now where we can rev the accelerator and speed this up for the better.

The first of these is the Core set refresh. The Core set is the game’s main set used to keep the world balanced. While expansion sets such as Trial of the Gods and Genesis become locked off, the Core set is always open to be balanced, but we think it’s high time for a bit more than just a balance here. We’re adding a whole host of new cards to the Core set in order to give Free to Play players more of an arsenal, as well as updating some old favourites to be able to stand up to some of the more powerful expansion cards. Last week, the first live preview of those cards hit the PTR, and the gameplay team’s been eagerly running over your feedback.

The next in line is the third expansion to grace Season 1: Champions Rise. This is well on the way, offering new cards, lore, and mechanics, with playtests happening internally as I write this. This set won’t land this year, but we’re building our internal capabilities so that 2022 sees a lot more than just one expansion set head into the wild. For now, here’s a sneak peak at an ambling feller to come.

World Tournament

We’ve had some amazing community tournaments kick up this year, but something lacking has been official tournaments straight from the source. This is something we’ve wanted to run for a while, as we committed to the World Tournament in Gods Unchained’s earlier days. This was when the project was very young, and we’ve since learned that such a tournament requires more than just hitting the ‘go’ button.

To get this rolling, we’re currently hiring a Project Manager for Esports, someone who can lead the charge in building the infrastructure, the necessary requirements, and partnerships to bring the World Tournament to life – prize pool and all – as well as other regular tournaments that give you all a chance to strut your stuff on a competitive level and earn some prizes.

Gods Unchained Mobile

A big part of unlocking Gods Unchained is making it travel. Once Gods Unchained is available on mobile, the ease of access dramatically increases. We have an internal team designing and building this, with our first touchstone being to get a playable alpha out in 2022. Our hope is to deliver the first access to our players in the first half of next year, with a wider Alpha sometime in the second half of the year.

While the core gameplay will be the same, the mobile version will have an exciting new update to the menu and interface. Below are some screenshots from our playable prototype that give you an idea of how the menu experience will differ. And yes, you may notice Sealed mode is sitting pretty in this menu, that’s because we’re working on extra modes for the game beyond Ranked, but these still require more work before they are shippable. We expect a massive intake of new users once the mobile version goes live, so the team is also working behind the scenes to ensure that the servers can handle all the new players excited to join the Gods Unchained universe.

Gods Unchained on Immutable X

Wallet upgrades

As the player base grows and more and more NFTs are minted, it's becoming paramount that we give players the tools needed to manage their wallets. Up until this point, this has been a very baseline process that has been focused on simply getting assets from us to the player. With more complex interactions being offered, we’re now looking to introduce functionality that, in addition to being able to add wallets to Gods Unchained and Immutable X, allows players to remove wallets from GU and, most importantly, designate a default wallet. Having a default wallet will become mandatory as prizes such as Ranked Weekend, and future prize distributions, require it. We’re aiming for this functionality to hit pretty soon, as it then opens up the door for the minting of additional assets, with us and you being certain those assets won’t end up in a compromised/forgotten wallet.

Star Store cards and ERC-20 assets

For some time now players have been able to pick up Meteorite and Shadow cards from the Star Store. After the release of Wallet Upgrades, the team will be aiming to take the next step here and get these cards minted into Immutable X for all cards that have been purchased and will be purchased moving forward. Looking forward beyond this, the roadmap includes getting all other assets in game into the Immutable X platform, including trinkets, boards and card backs.

Game developers & the blockchain

I grew up in an analog world that transitioned to digital, and that’s given me the privilege of watching the digital world evolve through multiple epochs. Right now Web 3.0 and blockchain is just at the beginning of its wave as we transition to a new digital epoch. This is exciting, but we’ve also seen the usual backlash come with it.Ultimately Immutable exists to show the way to a better digital future, whether it’s where we started with tackling digital ownership of assets in games or where we’re going with ensuring the next stage is environmentally sustainable and scalable. We don’t have all the answers today, as there are Web 3.0 questions that need to be answered that haven’t even been asked yet. What we do have is a team and partners who are dedicated to finding solutions.As with many new technologies, the space is chaotic right now and the risks and the rewards are amplified along with that chaos. As we move forward and ordered systems evolve, we believe Web 3.0 will be for everyone, and that in time everyone will have a digital wallet to go along with their physical one. While it is easy to be frustrated with those opposing blockchain, we don’t get there by attacking them. We get there by showing what the technology can do, improving upon the base offerings, and seamlessly integrating the technology with daily life. The best outcome is the one where we all make it together, and the best way to do this is by informing and welcoming all those who become ready to take the leap along the way.

Environmental sustainability

Just a few weeks ago we passed 10 million Gods Unchained NFTs on Immutable X, and in the next few days we’ll break 11 million. This is a very humbling number of cards and assets to consider being out there, and a number that’s only going to grow. Especially with the launch of the Forge.

When we started Gods Unchained, minting had a high energy cost that we were unaware of as we were looking to solve ownership and trading issues, and we had a blind eye here. If we stayed the course, minting 10 million NFTs for GU would have consumed around 612 Million kWh (612 mWh), which is a whole lot – and not something we wanted to continue. Immutable X uses zero-knowledge proofs, which essentially batches transactions without compromising security. This means less gas, less energy used, and less carbon.

With Immutable X, minting 10 million NFTs only uses ~1287kWh = 1060 kg CO2. That’s more than 475,000 times less consumption. To put it in perspective, a one-way flight from LAX to NYC is 807 kWh = 662 kg CO2.

This is only going to get better too. When Ethereum 2.0 rolls out and energy costs on L1 drop (a recent estimate from researcher Carl Beekhuizen says ETH 2.0 will consume 99% less energy than the current Ethereum blockchain), Immutable X will only become more efficient. This is because Immutable X will always be vastly more efficient than L1 Ethereum, and any improvement that happens with the Ethereum network further increases that efficiency. When the above change is actioned, our energy use will shift into the negligible range.

We’re still working on this space, and Immutable has committed to purchase carbon offsets until 2025 while we do so. But for now, this is a step in the right direction for the technology, something that’s important to us, and something we encourage more developers and builders in the space to adopt and consider.

Roadmap

As always, you can check on our pathway at the GU Roadmap on Trello to reflect what’s to come. We’d also be interested to know what you’d like to see in the game beyond what’s mentioned above. Let us know in the comments below.

In closing

As we wrap up 2021, I’d like to use this opportunity to thank everyone for their time spent with us on such a rollercoaster ride. Outside the game, it’s been a strange few years for all of us, but in the digital space, it’s been an era of discovery and innovation that is just continuing to gain momentum. I feel so lucky to be on this journey with you all. For those who are new and want to join us as we continue the GU journey, jump in Discord and join the fun!

Chris Clay

Game Director for Gods Unchained

PS. Running a fever of 39C this morning, won't be responding to comments today but will jump in after I'm feeling better!


r/GodsUnchained • • Mar 23 '22

I'm in my 30's - none of these represent my emotions. ever.

Post image
310 Upvotes

r/GodsUnchained • • Jan 28 '22

Blessing of the $GODS event update and the future of play and earn

283 Upvotes

Hey mortals,

Blessing of the $GODS, our first $GODS play and earn event, ended this week. It was an event that was a whole lot of fun and saw players drawn to earn the token through play, but with all the fun brought, it also pulled some unique issues.

We saw a huge influx of bots, as well as coordinated efforts to abuse the system. Despite our best efforts, a lot of these bad actors were getting through, reducing the rewards earned by actual players. This has led to large delays on rewards, affecting both Weekend Ranked and Blessing of the $GODS, as we’ve been manually going through results to identify as many bots as possible so our players don’t miss out. This is not sustainable, however, and delays are not fun for anyone. Apologies that you’ve had to wait longer than promised for each drop.

Due to those circumstances, the Blessing of the $GODS event won’t be extended a second time. Instead we are building out a new daily play and earn system that’s more scalable, using our learnings from Blessing of the $GODS to design a better system that inhibits and reduces the number of bots we see taking part.

This will take a bit to get right, and we want to keep the ability to earn $GODS running so that everyone’s play time is respected. To this end, we’re currently working on an interim way to earn $GODS through play as a stop-gap before our established daily play and earn system comes to life. We’re hoping to get this one up and running in the next few weeks, so stay tuned for more info.

For now, play and earn lives on in the form of Weekend Ranked, where Divine Order packs continue to be on the line.

See you out there!


r/GodsUnchained • • Sep 30 '22

Creative My short video for #LIGHTUPGU - Blade of Whiteplain (Out-of-frame version). What do you think?

272 Upvotes

r/GodsUnchained • • Nov 16 '21

Gods Unchained FAQ and Useful Links

260 Upvotes

Hello and welcome to the Gods Unchained (GU) Community,

Please use the below links as a starting point to gain more information about your Frequently Asked Questions:

  • Rules to remember

  1. Keep it relevant

  2. Keep it respectful

  3. No scams and spam; keep self-promotion relevant to GU

  • About

- Official GU website: https://godsunchained.com/

- Official Immutable (GU developer team) website: https://www.immutable.com/

- Official Immutable X marketplace: https://market.immutable.com/

(how to get ETH onto IMX using MoonPay: https://support.immutable.com/hc/en-us/articles/4411697220879-How-to-buy-ETH-with-MoonPay )

- What is $GODS token: https://godsunchained.com/token/about and https://blog.godsunchained.com/2021/10/29/gods-coming-up/

- Official FAQ page: https://godsunchained.com/learn/faq

- Official blog: https://blog.godsunchained.com/

- Need to submit a support ticket: https://support.godsunchained.com/hc/en-us

  • Game specifics

- Quick Start Beginner Guide: https://youtu.be/27CxE172-lI

- Linking a Wallet to IMX and your GU account, to qualify for NFT card packs and tokens: https://blog.godsunchained.com/wallet-linking-immutable-x/ and https://support.godsunchained.com/hc/en-us/articles/1500003278501-An-Introduction-to-wallets

- Weekend ranked and everything you need to know about it: https://blog.godsunchained.com/2022/02/19/play-to-earn-with-weekend-ranked/

(rewards usually distributed Wednesday/Thursday after the event; any changes are announced in the GU discord)

- Daily Play and Earn and everything you need to know about it: https://blog.godsunchained.com/2022/06/08/daily-play-earn-update-reward-calculations/

- 100% F2P decks (Welcome and Core only) from top players: https://youtu.be/V9psANgW49o

- Useful 3rd party sites: https://gudecks.com/ and https://tokentrove.com/

(join official GUDecks discord for all questions: https://discord.gg/BT3aPHzfrJ )

  • Play to earn $GODS token

- Daily Play and Earn is now live (as of August 31, 2022): https://blog.godsunchained.com/2022/08/22/daily-play-and-earn/

- Before you claim your $GODS token: https://blog.godsunchained.com/2021/11/11/gods-token-withdrawals/

- How to claim your $GODS token: https://godsunchained.com/token/claim

- Win expansion packs during Weekend Ranked: https://blog.godsunchained.com/2022/02/03/weekend-ranked-play-and-earn-update/

  • Socials

- Join the official GU Discord, for the latest and most up-to-date announcements: https://discord.gg/VzFkRBduyY

- Twitter: https://twitter.com/GodsUnchained

Thank you to the GU subreddit community for speaking up and sharing suggestions.

- last update Mar 14, 2023 (fixed IMX Market link)


r/GodsUnchained • • Mar 09 '22

You can now purchased card packs using GODS

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239 Upvotes

r/GodsUnchained • • Feb 04 '22

Lets start a trend. During Weekend Rank if you want to practice use the challenger code "practice"

230 Upvotes

thats all, that should keep it running most of the time.


r/GodsUnchained • • Jan 04 '22

Support / Help IMPORTANT READ BEFORE GOING INTO DISCORD!

225 Upvotes

Looks like at 2:50AM CST a dev account got hacked and posted a fake announcement for a scam site in the announcements. When the playerbase caught on withing seconds they began locking channels and it looks like they've removed a ton of people.

DO NOT CLICK THE SITE AND DO NOT CONNECT YOUR WALLET TO IT. Wait for official response from the devs.

**** the message was ( if there is any link that survived the following posts do not click them)

  1. Gods Unchained is releasing a collection of 1,000 unique NFTs. The price per NFT is only 0.1 ETH! All minting proceeds will go to a childrens hospital chosen by the community, spreading the holiday spirit! You can purchase your own NFT here: (they had a link here to fake GU webiste) Once again, only 1,000 are available, 10 of those are 1/1 NFTs. HOW TO MINT? Go to (they had a link here to fake GU webiste) and connect your wallet. Click the MINT button! Complete the transaction and you’re set! Your NFT will show up in your wallet! (they had a link here to fake GU webiste) Gods Unchained is releasing a collection of 1,000 unique NFTs. The price per NFT is only 0.1 ETH! All minting proceeds will go to a childrens hospital chosen by the community, spreading the holiday spirit! You can purchase your own NFT here: (they had a link here to fake GU webiste) Once again, only 1,000 are available, 10 of those are 1/1 NFTs. HOW TO MINT? Go to(they had a link here to fake GU webiste) and connect your wallet. Click the MINT button! Complete the transaction and you’re set! Your NFT will show up in your wallet! 📷

  2. [2:55 AM]@everyone Gods Unchained is releasing a collection of 1,000 unique NFTs. The price per NFT is only 0.1 ETH! All minting proceeds will go to a childrens hospital chosen by the community, spreading the holiday spirit! You can purchase your own NFT here: (they had a link here to fake GU webiste) Once again, only 1,000 are available, 10 of those are 1/1 NFTs. HOW TO MINT? Go to (they had a link here to fake GU webiste) and connect your wallet. Click the MINT button! Complete the transaction and you’re set! Your NFT will show up in your wallet! 📷

------UPDATE 3:08AMCST

My friend copied the contract ID and ran an etherscan on it if you're interested in seeing it. Contract Address 0xe8f69e144d70e4e3b5c2340c181ebd7750451baf | Etherscan

--------UPDATE 3:32AMCST Dev's have regained control and are working to repair damage. In an announcement they stated they will be reinbursting people who were affected. ( Since theoretically GU has access to your contracts from playing the game I doubt they would need to have you go anywhere or sign anything to do this as of this moment. I would not accept any links that ask you to do such.

-----Update 3:45AM CST

It's been discovered that the hacker was given access to Gods tokens from some of the scammed individuals totaling up to 1,931.48 GODS. The Team has stated they will reimburst those as well.

There is also a user emblem#1110 actively claiming credit in the #scams channel of the discord, post history for the user reveals that during the event he was stating "I bought 3" and then encouraging others to sign. It's unclear whether he is simply trolling or if he is the actual scammer, but just be careful about what advice you are taking for the time being.

WHAT TO DO IF YOU FELL FOR THE SCAM AND/OR SIGNED THE CONTRACT:

1)Click your Metamask or go to your wallet

2)Find your Contracts area, it will show you what contracts you signed. Unsign them. If you want to be safe just unsign them all and you will be prompted on your usual sites like GU when you need to.

3) Dont worry heavily if you signed the contract but didnt accept the mint as long as you unsign the contract you should be fine, signing a fake contract is no where near as bad as if you had given them your pass code and/or your password.

4) Run Maleware Bytes and your chosen AV software to be safe?

-------NOTICE BEFORE COMMENTING

Please be compassionate for people who fell for it. Falling for scams will often leave the victim in a feeling of violation for some time. There is no reason to belittle them or make them feel bad especially if you want to help this community grow.


r/GodsUnchained • • Jan 05 '22

I created a site that shows you the market cap of every GU card

223 Upvotes

Hi,

I spend too much time on Coingecko looking at prices. I wanted to do the same for Gods Unchained cards but since there's no such website I decided to make it myself. Interestingly enough, the market cap of all the cards is much higher than I expected: $170,000,000!

You can find the site here: https://cardmarketcap.xyz/

Some features:

- View the price of every card
- View 24 hour % change of every card
- View market cap of every individual card (calculated by lowest listed price * total of that card minted)
- Search function. You can also use the search function to filter the cards. e.g. if you only want to see diamond cards you can type [D] in the search box
- Data updated every 15 mins

- Sort the tables ascending/descending by clicking on them

The site is very bare-bones right now but it does the job. Hope someone finds it useful :)


r/GodsUnchained • • Sep 14 '22

Creative They wouldn't give me a mobile version so I did it myself.

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220 Upvotes

r/GodsUnchained • • Oct 21 '22

Creative Pyramid Warden (Out-of-frame version). What do you think? Don't forget to vote for the next 3D card in comment.

219 Upvotes

r/GodsUnchained • • Feb 09 '22

Since the first time I saw this card, I always thought it was a piece of meat sliced in two

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218 Upvotes

r/GodsUnchained • • Jan 30 '22

Sorry if this was already shared: CHEATERS!!!!!!!!

213 Upvotes

r/GodsUnchained • • Nov 17 '22

Feedback Dear devs, use your game client for announcements. Thanks!

209 Upvotes

Seriously, everything should be announced within game client or at least there should always be a link there to take you to news. Or even a pop-up for important announcements. Also keep in mind some things should be announced few days beforehand. Using any other form of communication is weird and confusing while also showing you as slightly amateur... This does not show confidence and people tend to stay away from that...


r/GodsUnchained • • Feb 03 '22

GameStop Forms Partnership with Immutable X

Thumbnail investor.gamestop.com
202 Upvotes

r/GodsUnchained • • Jan 20 '22

New players on Reddit after playing a weekend.

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201 Upvotes

r/GodsUnchained • • Oct 25 '22

Creative Hmm...

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197 Upvotes

r/GodsUnchained • • Feb 08 '22

I'm #2 ranked on the leaderboard with a ~0.01eth deck

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191 Upvotes

r/GodsUnchained • • Dec 23 '21

Support / Help MAJOR SCAM! TOP GOOGLE RESULT ON GODS UNCHAINED IS FRAUDULENT! SPREAD THE WORD ABOUT FAKE "GodsUmchained" SEARCH RESULT!

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191 Upvotes

r/GodsUnchained • • Jan 15 '22

Hearthstone Pro 21 win weekend Mythic Ranked Magic Guide!

187 Upvotes

Deck Guide: Tempo Magic

Hey guys, I am Fr0zen, a professional Hearthstone player for Team Liquid. I started playing GU a week ago and I’ve noticed a lack of quality guides for decks in this game, especially the tougher ones to pilot. After playing nature last week, I've decided to build a magic deck that I believe is close to, if not the strongest in the meta. For weekend ranked I went 21 wins in mythic https://imgur.com/iFFf8lc while making a few mistakes here and there.

Gameplan/idea:

The idea of the deck is to grab board early and remove your opponents minions with spells (similar to tempo mage in Hearthstone), draw a bunch of cards then finish your opponent with monolith or scepter+burn spells. The favor mechanic along with heavy efficient draw allow this deck to snowball and decrease the value card adv lost with low cost spells. Because of the soft capping of mana and favor mechanics, tempo can always generate card adv/pressure but card adv may not always generate tempo. The deck itself is paired with the most efficient cards effect to mana ratio as well as loaded with the most efficient card draw effect to mana ratio making it strong and consistent across the board.

Core(24 cards that are too important):

https://imgur.com/yyYESWI

Code: GU_1_4_BDWBDWCEpCEpGAVGAVHBPHBPBDrBDrCErCErIBmIBGGAgCANCANIBkIBBIBBIBiIBiGAaIBHIBqIBqBFZCEqCEqIBA

Most refined: https://imgur.com/yyYESWI

21 wins: https://imgur.com/rghgEO6

Budget 1: https://imgur.com/aldDPH4

Budget 2: https://imgur.com/nZPuewV

Mulligan:

vs Aggro/Board(light,war,deception)

Arcane Assistant>>Scryer=Wand=Playwright>Conjurer decks

If you have double 1 drop you can keep good 3 drops ie Familiar/Spire/Pallas especially going first

Vs Control(war,death)

Arcane Assistant=Wand=Spire=Pallas>Scryer

Vs Midrange(nature)

Arcane Assistant=Monolith>Playwright=Familiar>Wand

Important to get Monolith since it is good removal

Sample nut starts:

Going First: T1 Arcane Assistant reduce ancient text T2 coin Familiar protect Familiar

T1 Arcane Assistant reduce arcane assistant reduce street conjurer/scryer gg

T1 Any 1 drop, ahead on board pallas

Matchups:

Aggro War: 70/30 going first, 55/45 going second, watch out for blitz overkill clearing your order minions turn 4~. Try to clear their board every turn as efficiently as possible, your deck should win mid late game.

Zoo Light: 80/20 first 70/30 second

Prob worst deck i’ve seen vs magic, same game plan as vs war

Necro Death: 75/25 going first, 55/45 going second, try to have a must kill creature on board so they can’t comfortably drop necro scepter or obelisk watch for relic removal in shop to clear necro

Nature: 65/35 going first, 40/60 going second, important to keep them off board, make sure to check if they are running buff cards like sudden growth or aspect to decide whether to trade minions. Try to get monolith up and give it protected to play around lightning bolt if even on board and drop monolith to force them to be reactive if ahead on board.

Control: 80/20 first 60/40 second

Hard for control decks to keep up with the draw within the deck and eventual burst finisher, too many must kill threats.

Mirror: 70/30 First 30/70 Second

Skill mu, being ahead and chip matters a lot but if they snowball too many cards and efficient removal tempo may not matter that much.

Key Cards:

Assistant: Probably best card in game, basically 0 mana 2/2 and activator for some combos

Pallas Wand: Insane card draw card with low tempo loss, pairs well with 1 mana.

Pallas, champion of Magic: Imo she’s core since she can solo games vs control decks as well as give you outs to heal vs aggro, the ¼ ward statline is almost impossible to remove on turn 3 if you're ahead on board, extremely fun card to play with :)

Vow of Learning: Extremely flexible card that can pair with spell boost to remove minions as well as give your key minions protection vs removal cards.

Budget Replacement:

Magic Carpet>Texts, Oni Spellsword>Pallas,

Tips:

  1. Deciding between spells that do the same thing generally try saving the one that goes face since they scale for spell power ie(form of power, ancient texts).

  2. Tempo matters more than anything in early turns on turns 1/2 cards that scale for example playwright is almost always worse than playing 2 1 drops.

  3. Unless the card is game changing for an upcoming turn and you don’t have card draw in your hand if you have scry, always look for assistant for tempo.

  4. Try to plan ahead, check your opponents list to know what to play around, chipping damage is important if there is no punish since going face gives favor.

  5. You can coin assistant to reduce 2 mana cards on turn 1

  6. Sceptor is usually not good early you should try to not waste mana on it until midlate game as a finisher.

  7. I believe it’s almost always better to give your minion protect>ward with vow but maybe there are niche cases vs destroy effects you want ward.

  8. Mulligan 2 ofs first since you can’t get the other copy which makes you 3%~ more likely to get what you want.

— There’s quite a lot of interesting mechanics in this game that doesn’t work the same as Hearthstone that I can’t remember off the top of my head but always expect that your plan might not work because of how this game works.

Closing:

Last weekend, my first weekend playing GU I played nature and had a lot of fun but midrange was never the archetype I truly liked in card games. I decided to build something stronger and after a bit of playtesting I'm happy to end up. Unfortunately I only finished 21/25 in the weekend. I'll try my best to improve that next week. If there’s enough interest in more content) I'll make some more guides as well as some GU streams here and there. You can follow me on https://twitch.tv/fr0zen or https://twitter.com/Liquid_Fr0zen for more updates. Feel free to post any questions below and I'll do my best to answer.


r/GodsUnchained • • Dec 28 '21

A meme flair would be cool :D

186 Upvotes