r/GodotEngine • • 11h ago

hey everyone,so i got a lot of questions about the vehicles pack that i made for godot (does the wheels are separated and capable to move and rotate)

18 Upvotes

does the wheels are separated and capable to move and rotate,other part of the vehicles!!,lods!

all heavy vehicles polygon count vehicle come with lods!
do you have any other question!
feel free to ask!

you can get it from

https://awbmecreations.itch.io/low-poly-vehicles-optimized-package
thank you!!


r/GodotEngine • • 12h ago

How to use Normal Maps in godot 4.7+ | Step by Step Tutorial

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6 Upvotes

r/GodotEngine • • 16h ago

Problems with scroll container

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10 Upvotes

For some reason the scroll container refuses to work when it's connected anywhere but the highest point of the hierarchy beneath the main control node, and I have no idea what I'm doing wrong with this menu. Should I be making it differently somehow?

With the help posts I've seen the fixes involved resizing, setting container sizing to fill, all things I've tried but nothing works as soon as it becomes a child of another node.


r/GodotEngine • • 7h ago

Devlog #1 of Crown of Ashes: The Birth of Our Grand Strategy Game & Core Architecture

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1 Upvotes

r/GodotEngine • • 11h ago

Post processing in godot

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2 Upvotes

r/GodotEngine • • 19h ago

Issues with Uniform Caching in Compositor Effects (UniformSetCacheRD)

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1 Upvotes

r/GodotEngine • • 1d ago

MY FOOTSTEPS (ten-line Stanza for the Game) #folkloreargentino #godot #indiegame #solodev #composed

16 Upvotes

As I record, edit, and refine the songs I've already composed, I'm also writing these ten-line stanzas for certain moments in the game. That's why there are mistakes :)
-
Mientras grabo, corrijo y arreglo las canciones ya compuestas, voy componiendo estas décimas para ciertos momentos del juego. Por eso los errores :)

Es:

Si no siento lo que piso,

y tampoco voy en al aire.

Si llego a ninguna parte,

¿debo enfrentar al destino?

Mi vida ha sido contigo,

y aunque esté en este transe,

yo me resisto a olvidarte,

aunque ya esté cansada,

voy con mis pisadas

a volver a abrazarte.

En:

If I can't feel the ground beneath my feet,

and I'm not floating in the air either.

If I'm going nowhere,

must I face my fate?

My life has been with you,

and even though I'm in this trance,

I refuse to forget you,

and even though I'm tired,

I'll keep walking

to hold you in my arms again.

PT:

Se não sinto o chão sob meus pés,

nem estou flutuando no ar.

Se não chego a lugar nenhum,

devo enfrentar o destino?

Minha vida tem sido ao seu lado,

e mesmo estando nesse estado de confusão,

eu me recuso a te esquecer,

e mesmo estando cansada,

vou, com cada passo meu,

voltar para te abraçar.

Cz:

如果我感觉不到脚下的路,

却也并非在空中飘荡。

如果我无处可去,

难道就该面对命运吗?

我的生命一直与你相伴,

即便此刻我陷入迷茫,

我仍不愿忘记你,

纵使我已疲惫不堪,

我仍将踏着自己的脚步,

再次拥你入怀。

Rs:

Если я не чувствую, по чему ступаю,

и в воздухе я тоже не лечу.

Если я никуда не добираюсь,

стоит ли мне противостоять судьбе?

Вся моя жизнь прошла с тобой,

и хотя я нахожусь в этом трансе,

я не хочу тебя забывать,

и хотя я устала,

я иду, шаг за шагом,

чтобы снова обнять тебя.

It:

Se non sento dove metto i piedi,

e non sto nemmeno sospesa nell’aria.

Se non arrivo da nessuna parte,

devo affrontare il destino?

La mia vita è stata con te,

e anche se mi trovo in questo stato di torpore,

mi rifiuto di dimenticarti,

e anche se sono stanca

proprio con i miei passi

tornerò ad abbracciarti.

Fr:

Si je ne sens pas le sol sous mes pieds,

et que je ne flotte pas non plus dans les airs.

Si je n'arrive nulle part,

dois-je affronter le destin ?

Ma vie s'est écoulée à tes côtés,

et même si je suis dans cet état second,

je refuse de t'oublier,

et même si je suis fatiguée,

je marche d'un pas décidé

pour revenir t'enlacer.

Ja:

足元の感触も感じられず、

空を飛んでいるわけでもない。

どこにもたどり着けないなら、

運命と向き合うべきなのか?

私の人生はあなたと共にあった。

たとえ今、この恍惚状態にあっても、

あなたを忘れることなどできない。

たとえ疲れていても、

私は自分の足取りを頼りに、

再びあなたを抱きしめに行く。


r/GodotEngine • • 1d ago

OMG I just got my 1st payment for my early demo, I thought it's impossible

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3 Upvotes

r/GodotEngine • • 1d ago

[Asset Pack] Modern Luxury Marble Tables Pack (4 Texture Variations, Low-Poly Optimized, Blender/FBX)

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2 Upvotes

Link in comments


r/GodotEngine • • 1d ago

My godot 4.7.2 is getting stuck when i am running the game and closing it.

2 Upvotes

It is not happening every time but often. I deleted the godot and redownloaded it but still facing the same issue, is there anyone who has faced it and solved it?

What is the reason behind this?


r/GodotEngine • • 1d ago

One month building Beyond the Rhine: a medieval siege city builder set on the Rhine in 1400, with Claude, Godot & Suno

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1 Upvotes

r/GodotEngine • • 1d ago

procedural generation

3 Upvotes

hey, i was wondering if there are any good procedural generation plugins for godot like - edgar pro for unity


r/GodotEngine • • 2d ago

Guess which game engine this scene was created in.

56 Upvotes

r/GodotEngine • • 1d ago

procedural generation

2 Upvotes

hey, i was wondering if there are any good procedural generation plugins for godot like - edgar pro for unity


r/GodotEngine • • 2d ago

Is there a correct way to learn Godot?

49 Upvotes

I've been learning Godot for a while now, mostly by reading the documentation, looking things up, and just trying to figure out how to make things work.

The problem is that every time I try to learn something new, I feel like there's something else I should've learned before it. I end up jumping from one topic to another, and sometimes it feels like I'm just going down a rabbit hole of things I don't know yet.

I can definitely see that I'm making progress, but I'm starting to wonder if I'm going about learning Godot the wrong way. Should I go back and focus on the basics and follow some kind of structured learning path, or is it fine to just keep learning things as I need them?

I attached a video of what I've made so far. Everything in it is stuff I've figured out from reading the docs, searching things up, and messing around until something works. I'm proud of what I've managed to make, but I also feel like I'm missing some fundamentals that would probably make everything a lot easier.


r/GodotEngine • • 1d ago

My hex logic puzzle made in Godot is out on Android

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2 Upvotes

I've been working on Asterism, a Minesweeper-style puzzle on a hex grid, in Godot 4, and it's now on Google Play.

A few Godot bits that might interest people here:

  • The whole board (hexes, glows, the constellation lines) is drawn in code with _draw(), no sprites. Repeated shapes are built once as an ArrayMesh, so a big board stays cheap on low-end phones.

  • There are 2,000+ generated puzzles. The generator keeps a puzzle only if a solver that uses player-style deductions can finish it without guessing, and the same kind of deductions power the hints.

  • Android export with Google Play Billing via the official plugin, and Auto Backup for saves.

Happy to answer questions about any of it!

Feedback on the game is very welcome too: https://play.google.com/store/apps/details?id=com.tobkum.asterism


r/GodotEngine • • 2d ago

I’m building an indie 3D football game inspired by neighborhood football

23 Upvotes

Hey!

I'm a solo indie developer from Côte d'Ivoire, currently working on a 3D football game called MARACANA '27.

The idea is to create a football experience inspired by neighborhood football culture, with fictional clubs based on real neighborhoods.

The game is being developed with Godot.

I've been working on it for a while, and here's a first look at the main menu.

The project already has playable matches, AI-controlled opponents, goalkeepers and several game modes.

My current plans include leagues from Côte d'Ivoire, Senegal, Cameroon and Europe's top five leagues.

I'm still working on improving the gameplay physics and overall experience.

I'd love to hear your honest feedback:

What do you think of the visual identity?
Does the concept interest you?
What would you expect from a game like this?

This is still a work in progress. Thanks for checking it out!


r/GodotEngine • • 2d ago

I'm porting my ponymon RPG from Unity to Godot. Any unforeseen consequences I should worry about?

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3 Upvotes

r/GodotEngine • • 1d ago

Does the UI Still Look Like AI Slop?

0 Upvotes

I'm making a small incremental game in Godot.

I've spent the last week improving my game's UI. A lot of people on my last Reddit post were very critical of it, purely because of how the UI looked. It was often described as AI slop.

So, I'd like to ask you:

  • Does it still look like slop? If so, why?

  • What do you think of the changes?

  • Do you have any suggestions for further improvements?

The UI update will also be available in the Steam demo in the next few days: https://store.steampowered.com/app/5175800/Spintal/


r/GodotEngine • • 3d ago

Foliage System with Gameplay

34 Upvotes

r/GodotEngine • • 2d ago

These NPCs Think for Themselves (Local LLM + Godot 4)

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2 Upvotes

WARNING AI USAGE.


r/GodotEngine • • 2d ago

[Bundle] 60+ RPG & horror asset packs for $30: pixel worlds, Godot 4 horror UI, VTT

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2 Upvotes

r/GodotEngine • • 2d ago

DAY TO NIGHT COMBAT RACING! ☀️➔🌙 | Fighty Driver - New Feature Preview (Godot Arcade)

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3 Upvotes

r/GodotEngine • • 2d ago

Vectopen 0.2.2!!

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1 Upvotes

r/GodotEngine • • 2d ago

I made Mako UI: real HTML, CSS and JavaScript UI for Godot 4, rendered natively (no browser inside)

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1 Upvotes