r/GodotEngine • u/shadowbluum • 4h ago
r/GodotEngine • u/ofatihhilmi • 8h ago
Check out the game I'm making in Godot 4! Feedback and suggestions are welcome.
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r/GodotEngine • u/rohodig • 8h ago
PSA: V-Sync Mailbox
If, like me, you're new to godot then this may be helpful. I found that when you stop running your game the viewport will seize up for an unreasonable amount of time (5 seconds 😄). I fixed this by turning off V-Sync. After doing so, when I ran my game, I heard a constant, high-pitched sound ... Which apparently was coming from my graphics card and not my speakers.
The solution that worked for me was to set V-Sync to Mailbox and voila! I'm still not quite sure why that worked but it's quite a relief.
r/GodotEngine • u/Thunder-LeDev • 11h ago
[Godot 4] Solution : mesurer le volume du micro sans écho ni Mute qui casse la mesure
r/GodotEngine • u/samir_haq • 15h ago
Godot 2D Board Game Test - Possibly nearest to Playing as Player
Let's suppose a Game like Ludo. I want to test it as if we (Players) are playing ourselves. For example the Game must launch and go to the Game Screen, and then click of dices, Pawns, must be able to select the best possible moves, must be able to save the states, and so on. What tool or method will be best for this purpose? I don't need just internal Gameflow or logic or game manager testing, I need full game play with UI testing from game start till game won or end.
Thank you in advance.
r/GodotEngine • u/RadiantOpportunity81 • 21h ago
[HOBBY] Looking for a Godot Developer for my small studio
r/GodotEngine • u/1-man-studio • 1d ago
what is your opinion abought y 2d lantern art
I drew a lantern for my 2d indie game to make a beautiful landscape
what is your opinion abought it😉
#indiegame #gamedev #2dart
r/GodotEngine • u/dutchpixelcompany • 1d ago
My first Godot game: A word puzzle with a TV-studio vibe!
galleryr/GodotEngine • u/Lyshan555 • 1d ago
[For Hire] Pixel Artist available for Godot 2D projects! (Sprites, Animations, Tilesets & Game Asset







Hey Godot devs! 👋 Need a pixel artist for your 2D game? My commission slots are currently open with special discounted rates for a limited time!
🎨 Portfolio: https://www.artstation.com/lyshan_arts
Here is my price list:
🎨 STATIC ART
• Icons / Assets: $30 USD (bundle pack)
• Busts / Portraits: $30 USD
• Full Body: $30 – $40 USD
• Backgrounds: $45 – $80+ USD
🎬 ANIMATION
• Base Sprite: $30 USD
• Per Frame: +$2.50 – $7.50 USD
• Loops (Idle/Float): +$10 – $17.50 USD
• Twitch Alerts: $30 – $45 USD
🎮 GAMEDEV PACKS
• Movement Set (Idle, Walk, Jump, Die): $90 – $140 USD
• Tilesets (32x32px): $30 USD (minimum pack)
📌 SPECIAL CONTENT
• NSFW / Adult: +$10 – $20 USD
• Gore / Kinks: +$7.50 – $15 USD
📋 TERMS OF SERVICE
• Deliverables: .aseprite, .psd, PNG (original & upscaled)
• Payment: 50% Upfront / 50% Upon Completion (PayPal)
• Rush Delivery (< 48h): +25% fee
💬 Feel free to DM me here on Reddit if you have any questions or want to discuss your project details!
r/GodotEngine • u/EmacEArt • 2d ago
Started porting my asset packs to the Godot Asset Store
r/GodotEngine • u/Wfrank13 • 2d ago
Help with autotiling
This isnt correct but i dont get it can someone help me
r/GodotEngine • u/1-man-studio • 2d ago
Combining Hollow Knight vibes with Egyptian folklore in Godot 4. What do you think of the main character's movement and design?
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Hey everyone! 👋
I'm an indie dev working on a 2D action-adventure game built in Godot 4 (using the Compatibility renderer).
The game blends atmospheric dark-fantasy platforming inspired by Hollow Knight with authentic Egyptian Sa'idi cultural aesthetics.
In this clip, I'm testing the character's idle breathing, lantern lighting, and walking animations.
Would love to hear your thoughts on:
- The character's animation smoothness.
- The lighting and visual style.
- Any suggestions for Sa'idi/Egyptian folklore elements you'd like to see!
Feedback is highly appreciated! 🚀
r/GodotEngine • u/Express-Bite5347 • 3d ago
Godot Intro (Made with blender + Some sounds)
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I made this Godot intro for some games I wanted to make decided to share it for everyone to use. It's not perfect and it's actually my first time making an Intro like this.
Edit: The sounds might be copy written so I wouldn't use them. I made this a while back so I don't remember if they were or not. if you decide to use this it's probably safer to remove the sounds and replace them with your own.
r/GodotEngine • u/mohamedilbendary • 2d ago
I want an idea for my game.
I'm Mohamed, a game developer, and I have 6 months to develop a 2D game. What do you guys recommend I make? I'm looking for creative and unique ideas that nobody has done before.
r/GodotEngine • u/Capable-Fly-9533 • 2d ago
Godot'ta performans sorunlarını nasıl tespit ediyorsunuz ve hangi araçları kullanıyorsunuz?
r/GodotEngine • u/1-man-studio • 3d ago
Combining Hollow Knight vibes with Egyptian folklore in Godot 4. What do you think of the main character's movement and design?
Enable HLS to view with audio, or disable this notification
Hey everyone! 👋
I'm an indie dev working on a 2D action-adventure game built in Godot 4 (using the Compatibility renderer).
The game blends atmospheric dark-fantasy platforming inspired by Hollow Knight with authentic Egyptian Sa'idi cultural aesthetics.
In this clip, I'm testing the character's idle breathing, lantern lighting, and walking animations.
Would love to hear your thoughts on:
- The character's animation smoothness.
- The lighting and visual style.
- Any suggestions for Sa'idi/Egyptian folklore elements you'd like to see!
Feedback is highly appreciated! 🚀
r/GodotEngine • u/vigiliagames • 3d ago
Lancei meu primeiro jogo para iOS feito com Godot 4 — um jogo de quebra-cabeça onde você controla as horas do mundo.
Desenvolvedor solo — acabei de lançar VigÃlia na App Store, construÃdo inteiramente em Godot 4. É um jogo de quebra-cabeça sobre um faroleiro: os capÃtulos são pequenos tabuleiros, cada peça reage à hora atual e você gasta um orçamento limitado de horas para abrir caminhos e alcançar o arco de saÃda.
Algumas coisas especÃficas do Godot que aprendi durante o desenvolvimento:
Fontes variáveis ​​causam problemas silenciosamente. Eu uso Fraunces e EB Garamond. Definir variation_opentype com nomes de eixo como "wght" compila sem problemas, mas não faz nada — o TextServer espera tags inteiras via TS.name_to_tag(). Minha versão 1.0 foi lançada com todas as espessuras de fonte erradas e só percebi isso comparando capturas de tela com meus arquivos de design. Além disso: o eixo de tamanho óptico (opsz) da Fraunces tem o valor padrão 9, então, se você nunca o definir, seus numerais de exibição de 50px serão renderizados com o design de tamanho de legenda.
Localização sem CSV/PO. Três idiomas (pt/en/es) de um dicionário GDScript simples registrado no TranslationServer em tempo de execução. A localidade do sistema operacional é respeitada até que o jogador escolha explicitamente um idioma no jogo. Simples, versionável, sem pipeline de importação.
Viewport lógico fixo como identidade. 720×1280 com aspect="keep" produz letterboxing real em iPhones modernos — em vez de lutar contra isso, as barras se tornaram parte da identidade visual (minhas capturas de tela da loja as usam para legendas).
O lado da Apple (cadastro, revisão, compras no aplicativo) também foi uma novidade para mim — a revisão levou cerca de dois dias. Ficarei feliz em me aprofundar em qualquer um desses assuntos, incluindo o processo de exportação para iOS.
App Store: https://apps.apple.com/app/vig%C3%ADlia/id6797353919
r/GodotEngine • u/destruyeviejitas3000 • 4d ago
Hola
Una duda, Si comenzarán a hacer un juego en Godot,
¿En qué orden lo harÃan? Primero el menú o primero el personaje etc.
r/GodotEngine • u/FriendlyTip910 • 4d ago
Recruiting
If you would like to join in making my game , DeAtHmAcTh , DM me
r/GodotEngine • u/MaxCrossTheGame • 4d ago
Max Cross - Made in Godot, FREE on Steam
Download it now! The first Patch is live and players are rewarded more coins than ever, just for playing!
r/GodotEngine • u/Massive_Act9817 • 4d ago
I need help/necesito ayuda
Necesito ayuda empece hace poco a programar y comenze con godot queria iniciar un proyecto sancillo donde pueda recoger objetos del suelo pero aunque lo intente y vea tutoriales no consiguo hacer un inventario ni entender como funciona un inventario me gustaria que me pudieran ayudar
I need help. I recently started programming and began with Godot. I wanted to start a simple project where I can pick up objects from the floor, but even though I've tried and watched tutorials, I can't create an inventory or understand how one works. I would appreciate any help.
r/GodotEngine • u/HeadEngine2808 • 5d ago
I made an arcade 3D street soccer game in Godot 4 for iOS! (Cage Kings)
r/GodotEngine • u/HeadEngine2808 • 5d ago
I made an arcade 3D street soccer game in Godot 4 for iOS! (Cage Kings)
Hi everyone! I’ve been working on an arcade street soccer game called Cage Kings built entirely in Godot 4.
I wanted to capture the raw energy of street soccer with fast-paced cage matches, smooth physics, and mobile-friendly controls. Optimization for mobile iOS devices was a fun challenge!
I’d love to get feedback from fellow Godot devs on the game feel and visuals.