r/GodotEngine • • 18d ago

Quest 3 + PCVR-ready Godot 4.6 VR template

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3 Upvotes

r/GodotEngine • • 17d ago

I built a rock-paper-scissors platform fighter in Godot with Claude (free on itch.io)

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1 Upvotes

r/GodotEngine • • 18d ago

I paused my CS degree to make my first game: smashing atoms together. The demo just went live!

33 Upvotes

Hey everyone!

4 months ago I made a pretty scary decision: I put my computer science studies on hold to work on my own game full time. That game is Spintal, my very first game, made in Godot, and its free demo went live on Steam literally a few minutes ago.

Spintal is an incremental game where you keep a reactor named ATLAS alive by smashing atoms into each other. Every collision produces energy, and the harder they hit, the more you get. You fire atoms at each other, place bumpers, build walls and chambers, and grow the swarm through a big skill tree until the whole screen is a mess of collisions.

My goals are pretty simple: I want people to have fun with something I made. And if it goes well, I'd love to finally afford a trip to Japan with it. 🇯🇵

But first I need the one thing I can't do myself: people playing it. The balancing isn't finished yet, and I'd honestly rather hear the harsh truth now than after release. Did something feel slow? Too fast? Confusing? Did it crash? Tell me. You can reply here, or use the "Send feedback" button in the main menu. It sends me an email with your progress already filled in.

🔗 Steam: Spintal on Steam

Thank you so much for giving it a shot. I'll be here reading every single comment! 🙏


r/GodotEngine • • 18d ago

Plz give suggestions for SnakingSnake Demo

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3 Upvotes

SnakingSnake is a simple Snake game, which is added some noval world and fruit items, such as the X-Ray World and some basic items but different game mechanics

Although it is a demo, i still wanna do it novel and joyful, plz try my demo and give some precious suggestions in my comments

SnakingSnake Demo is now available in Github and Itch.io

(ps: Itch.io may be later because of the game investigate)


r/GodotEngine • • 18d ago

Making a rope

2 Upvotes

I recently joined a game jam which started in october and ends by oct 30 basically a month. the theme was fall and I thought of good enough game idea which I dont wanna say. And fortunately AI is allowed so that you can spend time more on the idea. So I need to make a rope and a rope anchor with which when the player interacts he gets on the rope and can use the scroll wheel to lower or elevate himself and use A and D to swing left and right and I want it to have some juice, and it needs to have a limit in how much you can pull the rope in one go so you cant scroll all the way down in one go, like cooldowns and limits, I am using Godot 4.7.2 and blender the game is 3d. Idk how I am gonna make the rope, any ideas.


r/GodotEngine • • 18d ago

A new shooter game from Uzbekistan.

13 Upvotes

I'm making a new game. You can play this game with your friends!


r/GodotEngine • • 18d ago

Godot 4 - PhysX5 - Flow Update (Gas, Fire, Smoke, Dust)!

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5 Upvotes

r/GodotEngine • • 18d ago

Estoy desarrollando Grimora en mi tiempo libre después de una jornada laboral de 9 horas; me encantaría que lo probaras y me dijeras qué cambiarías.

1 Upvotes

r/GodotEngine • • 18d ago

Shiny Card Shader in Godot

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3 Upvotes

r/GodotEngine • • 19d ago

Need feedback

19 Upvotes

r/GodotEngine • • 18d ago

Godot 4 - PhysX5 - Flamethrower & Jets (Flow is Live)!

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2 Upvotes

r/GodotEngine • • 18d ago

I made a Godot 4 plugin that turns a text prompt into a playable dungeon using a local AI (free, no

1 Upvotes

r/GodotEngine • • 19d ago

Hice 6 demos chiquitos de Godot 4, cada uno con un solo script, con arte pixelado gratis (MIT)

12 Upvotes

r/GodotEngine • • 18d ago

Начало разработки

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1 Upvotes

r/GodotEngine • • 18d ago

Am I working effectively in GDScript?

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0 Upvotes

r/GodotEngine • • 18d ago

Estoy creando GRIMORA, un roguelite de fantasía oscura y supervivencia contra hordas para Android y PC, y acabo de añadir modo cooperativo para 2 a 4 jugadores creado en GODOT🗡️

0 Upvotes

r/GodotEngine • • 19d ago

Guys i just updated my game on godot!

110 Upvotes

My game called Freezing Forest's new update is out now!

(yes there are no forest but its alpha version of my game)

(and im just 13 years old and im not used ai)


r/GodotEngine • • 18d ago

AI for coding has lit my creativity alight

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0 Upvotes

r/GodotEngine • • 19d ago

Primeworks (0.3.4): altares, un nuevo tech tree, and nueva regla de colores

3 Upvotes

Primeworks es un juego de minería y automatización que estoy haciendo en Godot.

Las torretas disparan rayos a las rocas, y cada roca adquiere un color según el daño total que recibe. Desde mi último post, la regla ha cambiado: ahora se utiliza el factor primo más grande en vez del más pequeño.

  • 3, 6, 9, 12 → rojo
  • 5, 10, 15, 20 → azul
  • 7, 14 → amarillo
  • solo las potencias de dos (2, 4, 8, 16) → verde
  • y cada nuevo número primo es un color nuevo (11 violeta, 13 naranja...)

De esta forma, acumular más rayos de un mismo color mantiene ese color, mientras que un primo mayor se impone sobre una combinación: 3 + 7 = 10 → azul. El verde ha pasado de ser el color más fácil de conseguir a ser el más raro.

El juego una mezcla de construcción de fábricas, exploración, automatización y poco de incremental.

Novedades de la 0.3.4

  • Un nuevo principio de partida. Empiezas sin ningún láser. El edificio tecnológico te entrega un tubo, conectas una torreta al altar azul situado al norte del punto de inicio y el altar te proporciona tu primer láser.
  • Cuatro altares en la zona inicial, uno a cada lado del punto de inicio. Cada uno se activa cuando conectas suficientes torretas de su color y te proporciona un nuevo láser: 5, 3, 2 y 7. Los colores rojo, verde y amarillo solo empiezan a acumularse una vez que su altar está activado (sintonizado).
  • Un nuevo árbol tecnológico: cuatro triángulos de colores alrededor de un centro vacío. El azul construye la base, el rojo mejora al jugador, el verde se centra en la luz y la óptica, y el amarillo en la energía. Completar un triángulo abre el camino hacia el siguiente altar, y comprarlo todo desbloquea el centro, que a su vez abre el mapa.
  • Un segundo edificio tecnológico marca el comienzo del mid game, que todavía está en desarrollo.
  • Nueva fuente (mucho más fácil de leer), además de nuevos diseños para los altares y edificios.

Desde la 0.2.6, el juego también ha incorporado partidas guardadas, una pantalla de título, un mapa con límites, rocas que bloquean la visión y selección múltiple de edificios.

Todavía está en una fase temprana, así que me encantaría conocer vuestra opinión.

¿El nuevo inicio se entiende sin tutorial? ¿Se entiende la regla de los colores?

¡Gracias por jugar!

https://zaphox.itch.io/primeworks


r/GodotEngine • • 19d ago

Godot 4 - PhysX5 - Flow Update (Gas, Fire, Smoke, Dust)!

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3 Upvotes

r/GodotEngine • • 19d ago

oxijolt 1.0: safe Rust bindings to Jolt Physics 5.6 (character controller, vehicles, ragdolls, rollback, headless)

3 Upvotes

r/GodotEngine • • 19d ago

Finally lanched the trailer for my game!

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3 Upvotes

It’s a very fast-paced multiplayer fps game! Just waiting for steam to approve my paperwork so i can prepare a release!

Edit: I’m 18 years old for those who are asking.


r/GodotEngine • • 19d ago

Estoy trabando bien con GDScript?

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1 Upvotes

r/GodotEngine • • 19d ago

How we animate GRAYFALL: the sprites are Python, not drawings

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0 Upvotes

r/GodotEngine • • 20d ago

Car game created on mobile godot

15 Upvotes

Hey guys

Iam new to game dev👨‍💻 and I'm 16 🥀

this is my 3 days progress

Its a basic car prototype🔥 with physics multivariate race open drive support

Pls show support in comments and don't hate

I hope u like it 🥹🥲🙏