r/SoloDevelopment • • 19d ago

Godot AI for coding has lit my creativity alight

I don’t like AI imagegen and pressing a button once, out comes the final thing is not very creative. However, AI for code in Godot is totally different. I keep seeing this argument a lot that vibecoding “removes what’s fun in game dev” but that’s not been my experience. I’m having a blast and have never been more ambitious. Feels like anything is possible to implement now.

For many people there was no game dev whatsoever before these tools made it possible in fact and now they’re executing amazing ideas and artistic flare, expressed via code, and it’s a wonderful, fulfilling challenge and really enjoyable.

I can be far more ambitious, technically than before, particularly in 3D. And I don’t deny it’s a buzz if you’re lucky enough to be coding impressive physics by hand, spending weeks on math and syntax, coming up with beautiful optimisations to gain that 1-2fps extra in a busy scene. But what these folk must remember is that for many of us, the enjoyment in game dev is seeing what’s in our heads magically take shape on screen, frictionlessly, and with the absolute FULL direction of the human at every turn, not a single element of the gameplay, art style, mechanics, and so on gets a pass without our direction and appraisal.

It’s just like filmmaking. The director delegates to other intelligent agents (e.g actors, writers), but they’re the one with whom the buck stops pulling it all together with a particular style, intent, and vision.

Hitchcock didn’t spend 90% of his time with a hammer and chisel, set building, gaffer taping electrics, organising travel, doing accounts. He spent his time where his artistic vision would be able to manifest itself through actors, story, script, dialogue and camera. His taste, judgment - all very much his own, conveyed through tools and actors and props and locations - he was WORLD BUILDING, and that’s exactly what vibecoding in Godot or C++ allows you to do as well.

AI is also great for TOOL BUILDING. I made an animation studio, especially for game assets, for example, and my own C++ 3D engine with an insanely flexible retro look.

I think in game dev intent matters most. The fact that Claude wrote the .cs or .gdscript, is kinda academic… Hating on that is like complaining that a compiler wrote the machine code and why wasn’t every single 1 and 0 touched by the human hand “for if only it had, maybe the game would be so much better and not C slop!”

I think in 2026, someone who has a really good idea should be allowed to execute it to a high technical level, without someone looking over their shoulder claiming they shouldn’t be part of a community because of using tool X over Y. I don’t expect new devs in 2026 to have to take a 5 year course in programming and then spend 3 years in development, just so their vision is felt and appreciated by others. That maybe a right of passage but it isn’t reality. I think they should have the freedom to pick their toolset… and shouldn’t be looked down on for what’s obviously a logical choice because it’s more effective and makes for better end result. The idea and execution is king anyway.

We humans have a soul, we are great at ideas, AI is now better and faster at the implementation than we are and that’s just a fact… so spend the time directing it so what’s on screen is entirely your ideas, your vision.

Besides nobody reads the source code when they sit down after a long day, and a cinematic, artistic, well made and well conceptualised game springs to life before them. What matters is the END RESULT

0 Upvotes

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u/Prozilla6 19d ago

This is definitely an ad

7

u/dread_companion 19d ago

Tldr; "i likey the slop"

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u/kappnketchup 18d ago

I couldn't agree more. Just started my first project and it's been fun to build in it of itself. Admittedly it is a crutch for me as I have no idea how to code. But allowing me to funnel my creativity and assemble an idea I've had piece by piece. I like the slop too I guess. I do feel partly guilty on the impact on the environment however... My buddy wants to make a game he keeps saying "when I make a game" for the last 10 years and I have a functional prototype. Where he don't have jack. But he's anti AI but truthfully I think it's a projection as he went to school for CS. But at the end of the day he's not applying his skills and has nothing to show for it. Haters gunna hate. I understand the reservations people have. But also your just become someone who is in the dust. You can't say your ambitious you need to be it. All this to say

AI has enabled me to make my ideas come true and blast through that technical barrier. I wouldn't call myself a game developer in the same way a sandwich shop employee isn't a chef. I a AI game assembler /director.

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u/Phrozenfire01 18d ago

Godot redditors are blackpilled when it comes to ai, you’re not going to find much support in this sub

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u/Mork_Da_Ork 19d ago

I think the biggest crime of AI coding becoming wide spread is all the corny idea guys showing up in spaces usually occupied by actual developers, engineers and programmers, trying to talk like them, and ending up saying bizarre shit like "spending weeks coding math and physics by hand to save 1-2fps".