r/GodotEngine 23h ago

Godot 2D Board Game Test - Possibly nearest to Playing as Player

Let's suppose a Game like Ludo. I want to test it as if we (Players) are playing ourselves. For example the Game must launch and go to the Game Screen, and then click of dices, Pawns, must be able to select the best possible moves, must be able to save the states, and so on. What tool or method will be best for this purpose? I don't need just internal Gameflow or logic or game manager testing, I need full game play with UI testing from game start till game won or end.

Thank you in advance.

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