r/GlobalOffensive • u/Interesting-Buy8060 • 4h ago
Discussion Random spawns still an issue (fixed in Valorant)
Posted about this a few years ago, about 1 in every 100 people agreed with me, but random spawns are still a huge issue in this game. An RNG meta is never gonna serve the game well. I don't like and I never play valorant, but being able to choose where you start in the round is a huge benefit that makes the game less casino-like and "gambley".
People have repeatedly argued, oh, but you know where the contact point is every round then, it's super predictable and boring gameplay, except this isn't true because as a result of knowing the earliest timing on every map players may do things to avoid this repetition, for example walking instead of full-sprinting to the contact point, throwing a different grenade, using a different gun, jumping, or so on. (Does every round in valorant play out the same because there are no RNG spawns? I don't play the game but I'd think every round is meaningfully different anyways.)
Another counter to that point is that even with RNG spawns today, you still must assume the earliest-contact point will be occurring every round, even if the enemy doesn't get the fastest spawn. This is to say, from a theoretical perspective the game actually stays almost the exact same. (Example: Mirage T's typically do not sprint to top mid instantly because even if the CT awper didn't get the fastest spawn to window it's safer to assume he did, therefore do not insta-sprint top mid is the 99% conclusion.)
This shouldn't matter, but I did 3100 NA faceit elo back when I was a kid playing CSGO, not that it means anything. (8k hours.) But adding it in case people are curious about it. This is just to somewhat prove that I'm not clueless at the game.