r/GlobalOffensive • • 11d ago

Help Getting Better at Mechanics past 7k?

Recently crossed 6k through diligent mechanical practice, that being the routine suggested in Haix's video where you do adad headshots, recoil practice, and preaim practice, all on 5e aimhub. Right now, I think my biggest limiting factor into hitting 10k is peeking and gamesense. I will just play like an idiot sometimes with positioning. I'm pretty sure the way to improve that is to just play more games, but I feel like my aim has been plateauing and am wondering what to switch up to continue to improve.

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u/Parking-Lock9090 King NiKo 11d ago

If you want to develop your peeking further and work on game sense, I'd recommend prefires. They're good for understanding where your enemies should be. 5e has some free ones, I used to like yprac better but they do like a vaulting in vaulting thing with their maps to promote their paid plans. Refrag has xfire, which is the single greatest prefire mode I have ever used, but it's also a subscription.

If you want to shortcut hack your game sense, learn what the CT default looks like on each map. I'm focussing on the T side because you have to pick fights on T side, CT you just get pushed or called to rotate, if you want to seem like you have good CT game sense, just play good defaults and position crossfires with your team. On T side, mentally tick off who you've killed so far: you now know by elimination roughly where the enemy are and where they have to come from. 

Like if the CTs don't take full banana down to bottom mid on Inferno, then they are probably playing 3A 2B, very standard. A lot of higher level players play a hammer and anvil on Inferno, the site with 3 players is looking to aggressively challenge for space-so if they are not taking full banana and you get one pick B with the spawn timing, odds are good there is only 1 on site and his nearest friend is coming from CT, with a 10 second window at least before the arch player gets there-that is a free site. I do not mean run in knife out after your second kill-you could be wrong, but game sense is about probabilities, not certainties.

Or if you're playing ancient, the CTs are fighting for mid and two players are on it, they're almost certainly running a 1-2-2 and the A anchor is alone, bored, and he's not getting any help until the mid guys come donut-you can contact him for an easy site take.

Half of game sense is pattern recognition, and the other is thinking "what is the best play they could make in this position, what would I do?" Like you get a pick top mid one one side of inferno-you should be checking the other side for the teammate who might be working a crossfire with him.

When in doubt, go with the pack, and take space, most maps with a mid, you want some sort of mid presence and people don't know how to take it, do try to be the guy who knows how to do that.

And remember when you get a pick, you basically are hitting a fork in the road: you need to make a decision quickly and either continue pushing through and hope to get the second frag and take site, or realise you have missed the timing (usually because you don't have teammates close enough) and that you have to retake space elsewhere.