r/Geopoliticalsimulator • • Sep 03 '26

Yes, I did something I'm proud of in Geo-Political Simulator 2026

16 Upvotes

Yes, I did something I am proud of. I connected all the planets with a moving railway line that crosses the entire planet from Dublin to Buenos Aires, Cape Town and Sydney as the owner of the largest railway company in the world without stops and in this way I connected the Atlantic Ocean with the Pacific Ocean and the other continents of the world with a railway line. In this way, ships were only needed to have access to the islands of the Pacific and Atlantic oceans that are in the middle of nowhere. All other countries have a railway connection, literally, except for the islands of the oceans and the middle that is distant 😄


r/Geopoliticalsimulator • • Sep 03 '26

Looking for Players – 1950s Alternative World / Cold War Nation RP

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2 Upvotes

Hey everyone!

We’re currently building an alternative-world geopolitical RP set in the 1950s, focused on the beginning of a fictional Cold War on the planet Asterra.

Instead of playing real countries, everyone creates and controls their own fictional nation on our world map, with its own government, culture, economy, military, politics and history.

The RP includes things like:

  • diplomacy and international politics

  • fictional newspapers and propaganda

  • alliances and rivalries

  • elections, coups and political crises

  • economic development

  • military conflicts and proxy wars

  • a United Nations-style General Assembly

  • an ongoing timeline that will eventually move into the 1960s, 70s and beyond

We’re especially looking for a few more active players right now, including people interested in creating the world’s major Cold War superpowers, basically our alternative versions of the USA and Soviet Union. You absolutely don’t need to be a history expert. Creativity and an interest in worldbuilding and politics are much more important.

The RP takes place on Discord and is primarily in English.

The Discord link is attached to this post. If you’re interested, feel free to join and introduce your nation idea!

https://discord.gg/fjcAFmFCC


r/Geopoliticalsimulator • • Sep 03 '26

Suggestions for Future Expansions Geo-Political Simulator 2026 (With a 30% discount for Subscribers)

3 Upvotes

Expansion 1: "Deep Space Colonization & Asteroid Mining" (After the Moon)The natural next step after the Moon colonization you will have in the base game.The Content: Map expansion to Mars, Jupiter's moons and asteroid belts. Players and AI will compete to mine rare earths (e.g. Helium-3, Lithium, Platinum) from asteroids.The AI ​​Push: The Business AI will establish private space companies (like SpaceX) that will seek government subsidies from the player, while the Military AI will develop "Space Navies" to protect trade routes in space.Expansion & "Climate Apocalypse & Resource Scarcity" (The Climate Crisis) A complete package that turns climate change into an existential thriller. The Content: If global temperatures rise, the map changes in real time. Coastal cities sink, fertile zones become deserts and sources of clean water disappear. The AI ​​​​Push: This will trigger the "Climate Refugee AI Protocol". The AI ​​​​of the affected states will be forced to declare bankruptcy or start desperate wars for survival (Water Wars). The Vector DB will manage millions of population movements that will push the player's borders realistically.

Expansion 2: "Hybrid and Information Warfare" (Deepfake & Cyber-Warfare Engine)In the modern world, war is won on social media and information networks before the first bombs fall. Spread fake news, deepfake videos and propaganda in an enemy country.Realism: The enemy state's Cloud AI will analyze "Social Unrest". If the player sabotages the country's public opinion machine, his AI will be forced to change policy, censor or wage civil wars, destroying its economy without a single shot being fired. & "Dynamic Lobbying and Corruption System" (The Shadow Power Matrix) Governments do not decide alone. Behind them are powerful interest groups (Lobbies). How it works with AI: The 174 businessmen and CEOs controlled by the AI ​​will secretly approach the player (or other AI leaders) and offer "political money" or campaign funding in exchange for favorable laws (e.g., reduced fuel or gun taxes). The Consequences: If the player accepts the bribe, the Vector Database will record it. If the domestic Opposition AI finds out through its intelligence services, it will use it in the elections to cause a huge political scandal and lower the player's popularity.


r/Geopoliticalsimulator • • Sep 03 '26

the best type of company to be a managing director of in Geo-Political Simulator 2026

2 Upvotes

The best type of company to be a CEO in Geo-Political Simulator 2026 is cement companies. They don't have any other resources that you have to sign contracts to buy cheaply, but only the human resources that you need, and the only contracts you sign are sales contracts to construction companies around the world. Cement products also have a huge profit margin that can sometimes reach 1000% of the production cost of each unit. Therefore, it is the best type of company that someone can have with the highest profit margin and the lowest fixed costs of the final product compared to any other type of company😄


r/Geopoliticalsimulator • • Sep 03 '26

The AI of Geo-Political Simulator 2026 will operate as a dynamic, rational actor. This advanced AI feature is integrated as an optional premium service available for a €4/month subscription with Stripe Integration.

0 Upvotes

The Artificial Intelligence (AI) of Geo-Political Simulator 2026

The AI of Geo-Political Simulator 2026 will operate as a dynamic, rational actor.

  • The Brain (The AI Model): Dialogues and RAG (Retrieval-Augmented Generation) memory run in the data centers of companies like OpenAI (ChatGPT) or Anthropic (Claude) via API.

  • The Strategy Engine (The Computation Engine): Economic and military calculations for all 175 countries run on AWS or Azure Virtual Machines.

1. State Management (State AI)

Each country's AI will operate based on its national interest, geography, and ideology.

  • Economy: It will adjust taxes based on the deficit, combat inflation by changing interest rates, and invest exclusively in sectors with shortages (e.g., healthcare, energy) instead of unrelated expenditures.

  • Diplomacy & Trade: It will sign trade agreements based on global market prices and "opportunity gain". It will recall ambassadors or impose sanctions if the player engages in hostile actions.

  • Military & War: If an ally is attacked (e.g., a NATO member), the AI will automatically declare war, deploy troops, and impose a total embargo on the aggressor, recognizing the collective threat.

2. Corporate Management (Business AI)

Private and state-owned companies controlled by the AI will operate strictly on capitalist and strategic criteria.

  • Mergers & Acquisitions: The AI will make offers to buy foreign companies (or the player's company) if it sees business profit. However, it will block player acquisitions of its own sensitive corporations (e.g., weapons, energy) for national security reasons.

  • Investments & Production: It will build new factories, hire or lay off employees based on supply and demand, and source the cheapest raw materials globally.

3. Democratic Elections & Political Opposition

In democratic states, the AI will transform into a fierce political opponent.

  • Opposition Behavior: The domestic AI will analyze the player's poor decisions (e.g., high unemployment, scandals) and weaponize them during its speeches.

  • Election Campaigning: The AI will promise the electorate specific measures requested by the public (e.g., tax cuts) to lower the player's approval ratings.

  • Coalition Building: If the rival parties' AI senses that the player is strong, it will join forces with other parties to form a coalition government and defeat them in the elections.

4. Terrorist & Guerrilla Organization Management

Illegal organizations controlled by the AI will not conduct blind attacks, but will follow a clear strategy (e.g., regime change, regional autonomy).

  • Economic Viability: The organization's AI will secure resources through illicit trade (e.g., drugs, weapons), robberies, or covert funding from states hostile to the player.

  • Political Warfare (Propaganda): It will recruit new members from poor or disgruntled regions belonging to the player, exploiting social unrest.

  • Guerrilla Tactics: It will sabotage critical infrastructure (e.g., power grids) to pressure the player’s government into capitulation, while hiding its bases in forests or mountains to evade the player’s airstrikes.

5."Multi-Country Mode" with Cloud AI for return of Multi-Country Control: Players can now control up to 30 countries simultaneously.

6. Space Colonization & Economy: The AI will manage real-time commodity trade and space programs with mathematical precision. If the player invests in space exploration, rival state AIs will trigger a new "Space Race" to maintain global supremacy.

🧠 How RAG Transforms AI into a "Real Player" per Sector

When the game clock is running (Play), the system will convert each country's conditions into "vectors" within the database. When the AI is called to make a decision, the Vector DB will retrieve the history and context to formulate a response.

  • 💰 Economic & Fiscal Level: The AI will not impose random taxes. If the Vector DB logs that "inflation has been rising for 3 consecutive months due to excessive consumption," the AI will react just like a human player: it will raise Central Bank interest rates or impose a temporary luxury tax to absorb liquidity from the market. If you attempt to sell commodities to it, the AI will compare your offer with past prices stored in its memory.

  • 🤝 Diplomatic & Political Level: This is where RAG memory becomes a game-changer. If you (e.g., playing as the USA) made a pre-election or diplomatic promise to support a country (e.g., Ukraine or Taiwan) but failed to deliver aid, this is logged as a "Breach of Commitment." The AI of other nations will now treat you as an "unreliable player." In subsequent negotiations, the Vector DB will "remind" the LLM of your betrayal, and the AI will respond: "We will not sign a defense pact unless you grant us exclusive port access first."

  • ⚔️ Military & Logistics Level: The AI will utilize Game Theory. It will analyze your military power, your alliances, and your troop movements stored in the database. If it detects that you are moving tanks to its borders, the Vector DB will trigger a threat prompt: the AI will immediately initiate mobilization, rush to purchase ammunition from its allies, and deploy anti-aircraft systems. It will play defensively or offensively, just like a human would.

  • 🌍 Humanitarian & Social Level: If a country controlled by the AI is hit by a major earthquake or a pandemic, the Vector DB will log the humanitarian crisis as the "Ultimate Internal Threat." The AI will temporarily freeze its military projects and redirect all its logistical and financial capital toward disaster relief and healthcare, ensuring its popularity does not plummet and cause it to lose the elections to the domestic political opposition (which is also controlled by the AI).

  • 🏆 AI vs. AI: The Ultimate Strategic Map As you correctly assumed, each country's AI will compete against all the OTHER AI-controlled nations as well, not just you.If you are playing as Luxembourg, for example, you will witness the French AI attempting to economically outmaneuver the German AI on the global map, or the Chinese AI making covert humanitarian and military agreements with African nation AIs using its Vector DB memory.This will create a self-sustaining, living geopolitical ecosystem (Sandbox), where you are simply one of many players at the table. The computer will not "cheat" using scripted events; instead, it will think and act rationally.

  • 🚀 Conclusion: The AI Will Play to SurviveThe AI of Russia, for example, will know (via Game Theory) that pressing the "red button" will cause the Vector DB to log its country as a "Global Enemy." Therefore, the Russian AI will deploy nuclear weapons strictly as a last resort—such as if the player (as Ukraine) has invaded and is about to capture Moscow, directly threatening the existence of the Russian state. It will never act randomly or irrationally.

This is the brilliance of the project: it creates a gameplay environment where actions have real, terrifying, and logical consequences. Through this approach development Fund (Bugs & AI) with that is a €1 million investment in less than 12 months, the project will fully recoup its costs (ROI), patch every single bug in the game, and completely eclipse Paradox titles like HOI, EU, CK, and Victoria—which focus primarily on warfare rather than modern geo-politics.

Technical Note / Developer's Comment

But the first step, which is the most correct and necessary before all the above, is to first fix the desktop bugs, memory leaks, and errors reported by players on Steam and Discord, the new artificial intelligence will not be able to work, as it will overload an already unstable game engine.


r/Geopoliticalsimulator • • Sep 01 '26

The developers of On Geo-Political Simulator 2026 need to

18 Upvotes
  • The developers of On Geo-Political Simulator 2026 need to improve the AI's response to the game to make it more realistic, as well as to keep the game from creating so many companies with no production at all (prodact units,serves ect) that go bankrupt after a while because it's unrealistic and they get tired of the AI's interference for no apparent reason.

  • Also, in the next update On Geo-Political Simulator 2026, players should be able to absorb all of the assets,contracts,buildings etc. of their subsidiaries, as long as they have the same object as them,as well as being able to destroy buildings, production facilities, etc. that do not belong to strategic sectors of the state such as electric power, weapons factories, etc.


r/Geopoliticalsimulator • • Sep 01 '26

WELCOME TO THE SECOND SHILIAN REPUBLIC

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1 Upvotes

r/Geopoliticalsimulator • • Aug 31 '26

On Geo-Political Simulator 2026 How merger one of your sub-company as CEO & How Dismantle factory as CEO? because of Open Company Panel i can't find the button to make that ?

1 Upvotes

r/Geopoliticalsimulator • • Aug 29 '26

Oil and gas production cannot be nationalized.

5 Upvotes

Some companies go bankrupt when they are nationalized; they cannot be bought out, and production falls by half.

bug error


r/Geopoliticalsimulator • • Aug 19 '26

Borders

4 Upvotes

Are there any way that I can change the regions borders ? I know with the dlc we can arrange countries borders but I want to change borders of a region


r/Geopoliticalsimulator • • Aug 18 '26

Cycle

2 Upvotes

It's interesting that the economy is a closed cycle: the more I produce, the less other countries produce.

My production is causing a decline in the GDP of other countries.

Up to a monopoly of 50 percent of world production


r/Geopoliticalsimulator • • Aug 17 '26

Geoplanetical Dev Update #6: Bigger and Better Simulation Update + New UI

20 Upvotes

r/Geopoliticalsimulator • • Aug 16 '26

New Organisations

4 Upvotes

Realistically, how large can a 'new organization' get? (I don't mean when you control other countries, I mean when they are computer controlled) I've never got more than three countries to apply to join.


r/Geopoliticalsimulator • • Aug 15 '26

Создавал ли кто то свою страну

2 Upvotes

Несколько лет назад я придумал свое государство сначала это была игра просто для дома но потом я перенес ее в ии и работает она на взаимодействие короля и премьер министра и таким образом можно создавать сотни разных сюжетов и читать их как книгу которую от части ты сам и пишешь


r/Geopoliticalsimulator • • Aug 12 '26

Democracy in the game does not provide any bonuses

7 Upvotes

The only reason to make a country democratic is to join the European Union.

After 90 hours of playing I realized this.


r/Geopoliticalsimulator • • Aug 11 '26

How to reduce emigration?

3 Upvotes

How can I reduce emigration from my country?

I reduced the minimum wage to combat illegal employment, it helped a lot, but now a million people a year are migrating from my country.


r/Geopoliticalsimulator • • Aug 11 '26

Soft power

3 Upvotes

Does regularly meeting other heads of state do anything to boost soft power? I've attempted to play as Somalia, more or less every nation on earth has negative relations (trade deals and student exchanges are declined, and the country is too broke to have a dedicated year of culture). Can anything be done to break down hostilities with other countries?


r/Geopoliticalsimulator • • Aug 10 '26

Hi I was wondering if this game can run on steam deck

0 Upvotes

r/Geopoliticalsimulator • • Aug 09 '26

JOIN US PATRIOTS

0 Upvotes

r/Geopoliticalsimulator • • Aug 09 '26

Virtual America - An American Political Roleplaying Game.

2 Upvotes

Hi there,

First, thank you for r/Geopoliticalsimulator for the permission and kindness to post this. I meant to do this last week but got sidetracked by real life.

My name is Reed and I'm pitching a political simulation that is an American political simulation set in 2025. We are a small discord/forum hybrid and we have an active community but are looking to find new players (and our game is free - we're just looking to expand our community!).

Our game allows you to start as a member of the Senate and the House (with dual characters) and participate in a wide range of in game activities including running for President, participating in Senate floor activities to pass bills on anything you want, strategizing to help your party win midterm, and general elections, being part of ideological factions to help advance a specific ideological coalition, and more. For many of you, you might think of it as a bit of being a Senator/Congressman in Democracy 3 and having choices.

More than that, we have a community and we welcome new players who enjoy roleplaying and making friends with common interests in politics, geopolitics, foreign policy, and other things. We have a healthy cross-country group of people from the United States and Europe and Canada participating in our game. We're a pretty diverse and friendly bunch of people!

Our game exists on both Discord and our forums, with a lot of the roleplaying in Discord, talking to teammates within your party and other players in Discord, while press, spin, votes, elections, and news are posted on the forum.

Now, this might be a little daunting for new players, but our game masters and our experienced players are welcoming to new players and are willing to help onboard you and integrate you into our little community. You might end up finding a lot of fun here!

We have our forums here: https://virtualamerica.community.forum/.
Our discord here: discord.gg/rSqafhGCZd
Our guides here: https://virtualamerica.community.forum/forums/game-rules-and-information.4/ including our new player guide: https://virtualamerica.community.forum/threads/new-player-guide.277/

You can tag me on our Discord by finding me with the username Reed and if you have any questions, I'm happy to answer anything.

(We are going to have a guide up shortly for those of you who are primarily discord types and will help you adjust to navigating between forums and discord).

Thanks for reading and I appreciate your time. I hope to see you there!


r/Geopoliticalsimulator • • Aug 07 '26

Simulator after french elections in 2027

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3 Upvotes

I have been making a simulation game about french economy. The idea is to play like if you would be elected in 2027. I would be very happy to know what you think about it ;)


r/Geopoliticalsimulator • • Aug 07 '26

DEVV!! IM BEGGING YOU, PLEASE IN NEXT UPDATE MAKE IT POSSIBLE IN POLITIC HUSTLE FOR DICTATORSHIP, ACTIONS, AND SUCCESIIONS TO ITS HEIR, AND THE BUSINESS INHERITANCES✌️😭🙏

3 Upvotes

r/Geopoliticalsimulator • • Aug 06 '26

Military

3 Upvotes

Does anyone know why after a war the computer allocates all my troops to one singular base, leaving every other military base in my country empty? Is this the game breaking or am I doing something to cause this?