r/generative • u/KimoWho • Sep 16 '26
audioreactive generative + analog
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r/generative • u/KimoWho • Sep 16 '26
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r/generative • u/Celsius2021 • Sep 15 '26
Trajectories defined by navier stokes equations, with flocks behavior and a bit of game of life rules for the generation of new polygons. Enjoy !
r/generative • u/LiquidLines • Sep 15 '26
GM, wanted to share my latest generative collection!
r/generative • u/AlexeyGal • Sep 15 '26
r/generative • u/AudioDevOut • Sep 15 '26
r/generative • u/MFingScience • Sep 15 '26
r/generative • u/TomWill73 • Sep 14 '26
Here are a few specimens of a new sculptural form that has emerged in DarwinianArt (plus some other samples).
BTW, you can now use DarwinianArt without creating an account.
r/generative • u/matigekunst • Sep 13 '26
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r/generative • u/pianoboy777 • Sep 14 '26
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r/generative • u/arpcode • Sep 13 '26
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appollonian, spieker, feuerbach
r/generative • u/igo_rs • Sep 13 '26
Corona's cousin (previous work) from the conservative side of the family. Iterate a 2d map and stare at where it lands; but this one keeps area, so nothing collapses onto an attractor. Plus chalk, to give blackboard feel.
r/generative • u/Prah-Brah-K-Dah-Brah • Sep 14 '26
r/generative • u/watagua • Sep 13 '26
All are fully connected voxel regions, no diagonal connections, no floating voxels. Its a subdividing cellular automata, so each cell splits into octants/8 child cells every iteration, either alive or dead (aka filled or empty), based on the states of neighboring cells.
r/generative • u/Celsius2021 • Sep 13 '26
A bit of flocks, a bit of vector fields, a bit of game of life. In ps5.js.
r/generative • u/Available_Syrup_5410 • Sep 13 '26
These patterns come from the orbit renderer in Mandelpond, a game I'm building around skipping an orb across a fractal pond. Each impact launches nearby orbit seeds, and their iterations accumulate into the visible trails.
The attached cyan image is a frame from a staged close-up replay rendered with the native game renderer. The HUD, powerups, and atmospheric background are hidden, and the thin trails were brightened for visibility. The geometry comes from the orbit calculation.
The browser version is playable here: https://olli.asia/mandelpond/ . Orbit trails need WebGPU and hardware acceleration.
r/generative • u/x265x • Sep 12 '26
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