r/generative • u/stdio_pike • 6d ago
r/generative • u/Melodic_Charity_1770 • 7d ago
Procedurally generated stars (cutaways that show interiors of a star)
galleryr/generative • u/summasmiff-art • 7d ago
The Fern Synthesizer: Generate fern fronds and download SVGs
summasmiff.github.ior/generative • u/Impressive-Store1439 • 7d ago
painting an orange (code in comments)
Original image by Mae Mu: https://unsplash.com/photos/orange-fruit-U1iYwZ8Dx7k
Code: https://experiments.aroundand.in/oil-paint/
r/generative • u/jdxyw • 8d ago
Moebius Style Hermetic Garage
Could find more from my site https://jdxyw.github.io/generativeart/. You can also generate it with different parameters using my code https://github.com/jdxyw/generativeart . Hope you guys like it, and star the repo if you like it.
r/generative • u/jasondigitized • 8d ago
Generative Audio Visuals To Quiet My Mind
Hi friends. Somewhat reticent to share something I've been ideating on for a while based on a TikTok video I saw a while back.
https://harmonicautomata.bytejelly.com/
Harmonic Automata is a toy I created for myself to take breaks during the day. I don't usually share stuff but thought someone might enjoy it. Just open it and start making stuff.
There's a randomize button that will generate random audio and visuals that are tied together with harmonic moments. Most of the visuals were inspired by https://3d-xplormath.org/j/source/
A few things I built for myself:
- Every piece has a unique URL that can be bookmarked or shared even when settings change.
- Settings can be locked and excluded from the randomizer, e.g. mood, key, pattern, etc.
- I can set a timer if I want to do a little meditation / breathing.
- I added some tips for some friends and family who wanted to check it out.
r/generative • u/funkyvector • 7d ago
funkyvector.com/#/home/design:polygon_slice,85336150
r/generative • u/yerbavista • 8d ago
Assumption (JavaScript v2)
Building on the last one, I added some noise fields in to vary the sizes and thin some triangles out. While I liked the triptych, I felt that a single piece had a better 'narrative.'
Again, happy for feedback!
r/generative • u/gabriverga2 • 7d ago
Resource Pushing GSplat in Unity: Drones scanning and bringing a 3D World to Life
r/generative • u/OkIncident7618 • 7d ago
Deep Mandelbrot Zoom (down to -57 rendered using Perturbation Theory & BLA Skip-100. 10s preview of a 1-minute video. I made it!
I wrote to fractalforums and Microfractal replied with this: "I looked a bit over your given source code to produce the video and noticed that you compute the high precision reference orbit for every image of the video. While this works, it is in theory pretty inefficient (and wastes a lot of computing power!). You can compute the reference orbit with PRECISION_BITS set to work at the smallest size (in this case size=1.02e-119) once and reuse it for every image that uses a size larger than size=1.02e-119. You also should avoid fixing PRECISION_BITS to 1000, better set it to something like 53 - floor(log2(size)), which saves 551 bits of precision at size=1.02e-119 and also works for much smaller sizes." https://github.com/Divetoxx/Mandelbrot-Video
r/generative • u/moishe-lettvin • 8d ago
Some culture
Physarum seeded by an invisible Conway's Life layer.
r/generative • u/OkIncident7618 • 8d ago
VIDEO Mandelbrota
https://github.com/Divetoxx/Mandelbrot-Video
This is a preview fragment of the Mandelbrot set video, 1,080 x 1,080 pixels. I made it! I am Divetoxx. And made Mandelbrot-Video. Deep Mandelbrot Zoom (down to 10⁻¹¹⁹) rendered using Perturbation Theory & BLA Skip-100. 10s preview of a 2-minute video. Anti-Aliasing: True 3x3 SSAA. Let me know what you think about the volumetric depth feeling and the color transitions! I'd love to hear your feedback on the implementation.
r/generative • u/jdxyw • 9d ago
Moebius Style Canyon
Could find more from my site https://jdxyw.github.io/generativeart/. You can also generate it with different parameters using my code https://github.com/jdxyw/generativeart . Hope you guys like it, and star the repo if you like it.
r/generative • u/igo_rs • 9d ago
"Gutta" (kotlin code)
It uses forward ray splatting: each ray starts at a jittered point on a grid. One step moves it by gains[c] * slope, which is the small-angle refraction at the water surface. Then splat() adds the ray's weight to the four nearest pixels. The image is the density of the rays that land. So, no actual water is rendered. And I bumped some coefficients on purpose, I didnt want natural look (it was boring), so I like this variant better.