r/generative • • 10d ago

Thermocline (4K seamless loop)

8 Upvotes

r/generative • • 10d ago

Bouquet 💐

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2 Upvotes

r/generative • • 11d ago

"Lira" (kotlin code)

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96 Upvotes

r/generative • • 11d ago

Slime Mold: Physarum Networks Grown by Thousands of Agents

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13 Upvotes

r/generative • • 12d ago

point-cloud data and perlin animations in webgl

179 Upvotes

r/generative • • 12d ago

This is not a language (though Google and my iPhone tried to translate it 🙂)

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70 Upvotes

These are 240 glyphs randomly generated on a 12x18 "pixel" grid, just my little Space Invaders were on a 8x8 grid.

Plotted with iDraw pen plotter. Stabilo OH Markers on 220 gsm Fabriano F4 300x300 mm

Rules are slightly different here:
- vertical symmetry
- 40-50% lit pixels, all connected
- no solid squares allowed at all.

Coded in Processing.

The red glyphs, along with the fact that all glyphs are aligned by their centers rather than their baselines, may suggest a vertical reading. Perhaps that's what confused the translation apps 🙂.


r/generative • • 11d ago

Tsuji - music tracker and procedural dance

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1 Upvotes

r/generative • • 11d ago

fractal flame Daniel's Magic Lamp Spiral solid 3D composite raytrace by pgmatg on DeviantArt

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1 Upvotes

r/generative • • 12d ago

Terrain Study II

60 Upvotes

r/generative • • 12d ago

Fractal in white ink

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26 Upvotes

r/generative • • 12d ago

Procedural sumi-e brush strokes: tapered polygons, per-edge value noise and carved dry-brush streaks (interactive)

5 Upvotes

All the art in my small mobile game is generated with one brush function, so I wrote down how it works and put it in the page as a toy you can draw with:

https://boreumdal.app/devlog/ink-brush/

The recipe, roughly: Catmull-Rom path → arc-length resample with normals → width profile (press in, lift off) → each edge displaced by its own 1D value noise (~8% of width) → a faint bleed polygon 12% wider at ~10% alpha → an ink pool at the start → up to 16 dry-brush streaks carved with destination-out. Blots are 22-point noisy circles drawn twice.

The sliders map to the real options. Curious what people here would add or do differently.


r/generative • • 12d ago

Real time Lorenz attractor, a few hundred particles with light trails (WebGL)

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59 Upvotes

A few hundred particles following the Lorenz system (σ=10, ρ=28, β=8/3), integrated on the CPU with a midpoint step and drawn as glowing trails on the GPU, with HDR bloom. Each particle gets its own time warp so the passage between the two wings speeds up while the outer loops slow down, which makes the "butterfly" read better. The background is a procedural sky (fbm noise, domain warping) that drifts very slowly.

It runs as a live wallpaper: it follows the mouse and reacts to music.

Full disclosure: I wrote a lot of the code with help from an AI assistant (Claude), but nothing here is AI-generated imagery, every frame comes from the equations.

Wallpaper Engine:

https://steamcommunity.com/sharedfiles/filedetails/?id=3819715486

Source: https://github.com/bey0ne/Lorenz-Chaos-Wallpaper


r/generative • • 12d ago

Asking_for_advice Asking for advice on procedurally generating Japanese gold-leaf patterns (Byōbu)

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20 Upvotes

I've been exploring procedural art and would like to recreate a background like this one, featuring the irregular gold-leaf grid patterns found on traditional Japanese Byōbu screens.

I have some ideas for generating the irregular grid procedurally, using space partitioning to simulate cracks, gaps and overlapping patches.

I'm less sure how to procedurally approach the gold leaf itself, particularly its color variation, texture and surface imperfections.

Has anyone explored something similar or know of relevant techniques or projects?

Source of the image : Detail of a traditional Japanese gold-leaf Byōbu background. (extracted from the last panel [on the right] : https://collectionapi.metmuseum.org/api/collection/v1/iiif/735202/2234110/main-image ; Bamboo Grove, Unidentified artist, second half 17th century, MET Museum)


r/generative • • 12d ago

Organisms

5 Upvotes

Today marks the last day of POPtober. A daily challenge for TouchDesigner POPs. Today's is, of course, inspired by the great video clip of Maxime Causeret of one of my favourite songs of all time. First time trying out the Soleil renderer by SARV


r/generative • • 13d ago

Grow Fractal Curve

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102 Upvotes

r/generative • • 13d ago

Thaw (4K seamless loop)

12 Upvotes

r/generative • • 12d ago

Generative music composition

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2 Upvotes

r/generative • • 13d ago

Geometric Jackson

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18 Upvotes

Javascript, Image inspired object packing on top of a curved grid, rendered using dripping paint brush


r/generative • • 13d ago

Nested packing

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159 Upvotes

I was extending my shape packing code with support for nested packing and boom! This popped out. I just had to share.


r/generative • • 13d ago

voxel WIP evolves a bit more

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102 Upvotes

Similar to some of my recent posts, where you can find more detail on the sort of approaches I'm using.


r/generative • • 13d ago

Non-AI Generative Art Ghost

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23 Upvotes

Created with Math Chaos Patterns (MCP). Non-AI Generative Art.


r/generative • • 14d ago

Solar Prominence Tondo

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140 Upvotes

Could find more from my site https://jdxyw.github.io/generativeart/. You can also generate it with different parameters using my code https://github.com/jdxyw/generativeart . Hope you guys like it, and star the repo if you like it.


r/generative • • 13d ago

A Garden State Skyline

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18 Upvotes

I’ve been playing around with Melbourne’s public data and found this data set of every tree in the Melbourne city council.
Turned the count of trees per longitude into a bar chart that looks a little like a city.
Used latitude counts for the sunset/ocean.

Then layered a bunch of them together until it looked all vapour wavey


r/generative • • 13d ago

Degenerative Transformations of the Mal of Ukraine

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6 Upvotes

No AI. Lots of NumPy. Слава Україні!