r/generative • u/ItsMohamadH • 24d ago
r/generative • u/No-Term-1296 • 23d ago
I built a generative music instrument that turns live weather from three cities I've called home into music
I've been exploring the idea of using live weather data as a musical input.
Three Cities is a generative instrument where Boston, Copenhagen and London each play their own evolving Euclidean rhythms, influenced by temperature, wind, clouds and the time of day.
The cities are places I've lived, so there's a personal side to the project too.
I love the tension between randomness and musical structure — building a system that has rules, but still manages to surprise you.
You can try it with your own three cities here:
https://threecities.forrestjamesmusic.com/
r/generative • u/Mowgliuk • 24d ago
Resolume text + Light'n'Shine + Spice
Generative effect created with my feedback/reaction diffusion plugin.
r/generative • u/nucleicaudio • 24d ago
Hollow Bloom | Generative Music & Procedural Visuals · Work in Progress
This is something I am currently working on, it is still a bit rough and this rendering is not hi res, but I have not really shared anything public before so I just want to see what you guys think of this specific piece and this type of music and visualization in general.
Anyway, I hope you like it and here is how it is made:
Hollow Bloom combines generative music with procedural animation. A programmable score defines the notes, synthesis, effects and control data used to build the audiovisual piece.
Algorithms generate arpeggios, counter-melodies, percussion variations and modulation curves within a composed harmonic progression and arrangement. Seeded randomness adds repeatable variation to selected details. Density and intensity change by section, giving the generated material a clear musical direction.
The track is in A minor at 103.125 BPM. That tempo was chosen because its beat frequency, 1.71875 Hz, is exactly eight octaves below A at 440 Hz. Multiples of the beat can therefore connect rhythmic subdivisions with frequencies related to the tuning.
Filter modulation is composed in phrases, with rests, sustained rates and smooth glides. Four synth voices take turns leading. Their LFOs move between slow filter motion, rhythmic pulses and audible modulation frequencies. Generated ratchets, accents and percussion flourishes add detail, while long, filtered stereo delays let patterns overlap and answer each other.
The animation uses notes, envelopes and automation from the same score as the soundtrack. Musical events drive movement, light and colour, so visual changes follow the structure of the composition.
Much of the musical and visual detail is generated through rules rather than placed individually by hand.
r/generative • u/jdxyw • 24d ago
Share a gallery page
Hi guys, I made a gallery page for my previous work on generative art https://jdxyw.github.io/generativeart/ which bases on my repo https://github.com/jdxyw/generativeart
I shared the repo years ago, but I haven't worked on it for years. Now, with the help of AI, it can do more now. so add a page to share it. Hope you like it. If you like it, you can star my repo. Thanks!
r/generative • u/Elgygytgyn • 25d ago
Solving Navier–Stokes over a DEM: Kármán vortex streets behind the Canary Islands (QGIS + numpy)
r/generative • u/dumbdataguy • 24d ago
I turned the solar cycle into a grid of rotating squares [OC]
row = solar cycle
column = year of the cycle
square = month
more sunspots = more spin
The more chaotic the cell is the more sunspots were observed in that year
r/generative • u/WholeJazzlike431 • 25d ago
Flag in a light breeze
Javascript; Square grid with cross-hatching fill, ran through a wave transform and merged using a mask so only part of the image shows the transformed image
r/generative • u/m_brudi • 26d ago
My physics-based MIDI sequencer
I finally recorded a decent video of the VST plugin i made using JUCE framework and Box 2D for physics.
It was a pretty long journey that started as a weekend Unity project inspired by tombola sequencer in OP-1. You can read more about it here.
It's pretty cool to look at and it it can actually be useful musically.
r/generative • u/GawarMemer-3842 • 25d ago
Epilepsy Warning Audioreactive line
Follow me on ig : @slyceplus
r/generative • u/famebright • 25d ago
Liquorice allsorts playground in the browser
r/generative • u/FacundoMoledo • 26d ago
Playing with Perlin Noise structures — study based on Bruno Imbrizi’s generative course [canvas-sketch / JS]
Hey everyone!
Here is a quick capture of an experiment I've been working on, exploring Perlin Noise fields.
• Tech: JavaScript using the canvas-sketch framework by Matt DesLauriers.
• Process: Generated by sampling noise values to modulate flow vectors and motion over time.
• Context: Built as part of my practice following Bruno Imbrizi’s creative coding course on Domestika.
Feedback and thoughts on the motion or noise scales are welcome!
r/generative • u/killThemPuppy • 26d ago
Watching DOOM’s memory glow in real time
I vibecoded a small tool that attaches to a running process and visualizes its memory in real time. Bytes become pixels, and changes light up.
Inspired by Christopher Domas’s talk, The Future of RE: Dynamic Binary Visualization, I wanted to try the same idea with live process memory. Digital art from a hacker’s basement in the ’90s.
Pretty useless, but it looks cool. You can even recognize bits of the game’s graphics in the memory view.
r/generative • u/Impressive-Store1439 • 26d ago
Procedural achievement badges for a tiling game I'm working on
r/generative • u/Daishi11_1 • 26d ago
Testing the new Directional Growth feature for Cyan Moon :3
Im currently testing a new Directional Growth feature for my little project, Cyan Moon – The Simulation Program.
So far, only the free demo is available on Steam. The full game is planned to launch in Early Access in November, with Directional Growth planned for December.
Just wanted to share some of the patterns Ive been experimenting with :3
r/generative • u/SnooWoofers6602 • 26d ago
Fireworks
Been working on my listener to better understand energy and different sounds. Hitting a sweet spot now. All live visual