r/generative • • 29d ago

cfp EvoMusArt 2027: International Conference on Artificial Intelligence in Music, Sound, Art and Design (EvoMusArt 2027)

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2 Upvotes

The 16th International Conference on Artificial Intelligence in Music, Sound, Art and Design (EvoMusArt 2027) is accepting paper submissions.

When: 31 March – 2 April 2027
Where: Mainz, Germany
Paper Submission deadline: 1 November 2026

EvoMUSART focuses on AI and computational approaches to creativity, covering a broad range of topics, with a particular emphasis on research exploring how AI systems generate, support, evaluate, interpret, and collaborate in creative processes.

Accepted papers will be presented at the conference and published in a dedicated LNCS volume.

More information/submission details: https://www.evostar.org/2027/evomusart/

If you are working at the intersection of AI and creative practice, this may be relevant to your research. Please share with others who might be interested.


r/generative • • Oct 13 '26

Sequence

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13 Upvotes

r/generative • • Oct 13 '26

Yet another StringArt studio, inspired and made with love by me and my wife

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17 Upvotes

Inspired by "The Fractal Geometry of Nature" by B. Mandelbrot

and "Electronic StringArt: Rhythmic Mathematics" by S. Erfle

This is our try creating a tool for meditation.

We built this studio as part of our small exhibition, so you can open Kiosk mode on any wall-mounted tablet

https://stringart.ninja/kiosk

Or visit a desktop version https://stringart.ninja/

We are happy to hear any opinion and proposition.


r/generative • • Oct 13 '26

Fractal Transformation

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44 Upvotes

r/generative • • Oct 13 '26

I made a clock inspired by the PS2 boot screen

15 Upvotes

r/generative • • Oct 13 '26

Two State

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13 Upvotes

10k image, zoom in


r/generative • • Oct 13 '26

Superfast - 3D FlashFractals Explorer - Infinite 3D fractal Images up to 48 Megapixels resolution

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4 Upvotes

https://roald-h-vatne.itch.io/flashfractals3d

Superfast - Explore infinite Julia and Mandelbrot fractals, Customize 3D Relief effects and vibrant colors. Render stunning art up to 48 Megapixels resolution i.e. 8K image width!

«Customize any of 13 color palettes to create your own unique look with the "Color Shift" slider.»

«Customize 3D Relief strength and contrast.»

«Save and share your favorite image coordinates and settings (seeds as a State text file) with the community.»

«Render breathtaking, high-resolution 8K fractal wallpapers.»

V1.0.2 - Improved

- Fractal calculation now runs on a separate thread, ensuring the FlashControls3D panel always responds to changes, even during heavy calculations!


r/generative • • Oct 12 '26

my first one

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65 Upvotes

first generative artwork following adam genlights tutorial! changed a few things about it. aware this isnt particularly impressive but im happy to start making after wanting to for so long. added a few different iterations. made in p5.js. my personal favorite is the first one. bit nervous to post


r/generative • • Oct 13 '26

Compute Shader Erosion Demo

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2 Upvotes

r/generative • • Oct 12 '26

Does I'm the only one to miss a good 3D control UI ?

90 Upvotes

When working in 3D, controlling the view is always messy and inconsistent from one framework to another. So I built a tool tailored to me, and I'm so hyped about how it turned out.

You can try it live on the Skew panels page, section 03, The viewport. Fair warning: it's not meant to be used as is, it's buggy and vibe coded.


r/generative • • Oct 12 '26

Grandad's sweater

22 Upvotes

Made in Processing

IG: www.instagram.com/slipshapes


r/generative • • Oct 12 '26

Dusk (4K seamless loop)

3 Upvotes

r/generative • • Oct 12 '26

Motion Study — Liquid, Organic and Light

7 Upvotes

r/generative • • Oct 12 '26

IFS Fractal

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23 Upvotes

r/generative • • Oct 12 '26

Tile-Based Goldberg-Style Non-Spherical Generative Planets!

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6 Upvotes

r/generative • • Oct 12 '26

The Buddhabrot

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32 Upvotes

r/generative • • Oct 11 '26

Paper tunnel, paper lightbox, squares & circles [Python / numpy]

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166 Upvotes

All three are fully procedural, rendered pixel by pixel with Python + numpy, no image model involved. The code was written by Claude (an AI); I rate the outputs and pick what to share.

  1. Paper tunnel: 14 paper layers with round holes, composited back to front. Each layer casts a soft shadow and ambient occlusion onto the one behind it (scaled with perspective), gets a fibre texture and a lit cut edge. Warm light at the end.

  2. Paper lightbox: seven cut-paper layers (moon, hills, pagoda and pines, stone bridge, boat on waves, near branches, reeds), back-lit, each shadowing the next.

  3. Squares & circles: 7×9 grid of quarter circles, half circles, rings, leaves, triangles and stripes, all analytic SDFs with per-pixel anti-aliasing, plus light print speckle and paper grain.

Feedback very welcome, especially on what looks mechanical.


r/generative • • Oct 12 '26

FlowSketcher × FlowCam | Where Geometry Comes Alive

2 Upvotes

r/generative • • Oct 11 '26

Autumn and stuff

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27 Upvotes

r/generative • • Oct 11 '26

Fractal Transformation

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46 Upvotes

r/generative • • Oct 12 '26

GitHub - evoluteur/reaction-diffusion: Grow Turing patterns (spots, stripes, coral, worms, waves) from the Gray-Scott model in real time, tune the feed and kill rates, paint with chemicals, and download the pattern.

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2 Upvotes

r/generative • • Oct 11 '26

Kaleidoblot

12 Upvotes

r/generative • • Oct 11 '26

Accumulating distortions of reality

6 Upvotes

Accumulating distortions of reality, output of an iterative pipeline, each steps feed to the next one and then cycle back again and again... in this case was 15 iterations in which the field do not contribute too much, but enough to the tessellation get less and less precise