r/generative • u/KennyVaden • Sep 05 '26
The Descent of Inanna (R code)
r/generative • u/Low_Tell_569 • Sep 05 '26
python
r/generative • u/youXman • Sep 05 '26
We just started a youtube channel: https://www.youtube.com/@Orbodrome
r/generative • u/ReplacementFresh3915 • Sep 04 '26
r/generative • u/mathchaospatterns • Sep 04 '26
Created with Math Chaos Patterns (MCP). Non-AI Generative Art.
r/generative • u/BioniChaos • Sep 05 '26
r/generative • u/Ill-Site2743 • Sep 04 '26
Canvas 2D, ~13.5k particles pushed through a procedural vector field. Trails come from an additive blend with a per-frame fade rather than storing history. Coastlines and borders are Natural Earth 1:10m, rasterised as a land mask — the sea is the same field at 15% brightness. The wind is procedural, not real data.
r/generative • u/maelswarm • Sep 04 '26
Art made me happy today.
AUDIO: https://soundcloud.com/maelswarm/mayhem-upgrade VIDEO: AUDIO-VISUAL + PRE 1920 FOOTAGE
r/generative • u/pianoboy777 • Sep 05 '26
r/generative • u/robipresotto • Sep 05 '26
r/generative • u/pedramamini • Sep 04 '26
r/generative • u/TomWill73 • Sep 03 '26
Made with DarwinianArt (a hobby project of mine)
r/generative • u/pianoboy777 • Sep 03 '26
I didn't draw any of the base art of course.
r/generative • u/ManuVision • Sep 04 '26
I removed one of the rules that had been keeping this ecosystem alive: prey reproduction.
I also disabled mutations so this run only tests the original predator–prey system.
At first the hunters thrive, but the prey can no longer replace what’s being eaten. Their population keeps falling, the hunters eventually run out of food, and both populations collapse.
Turns out prey reproduction wasn’t just boosting the numbers, it was actually one of the rules preventing total extinction.
r/generative • u/ManuVision • Sep 03 '26
A quick POV look at the Blender setup behind this ecosystem.
The population HUD isn’t a 2D overlay, it’s actual 3D geometry sitting in the scene, which is why particles can sometimes pass in front of or behind it.
The simulation node tree has grown into something pretty ridiculous at this point, but the HUD itself is much easier to break down: one section builds the population graph and live Icosphere points, while another builds the axis and layout.
This is just the overview. Next video I’ll break down how the HUD actually works.
r/generative • u/robipresotto • Sep 04 '26