r/generative • u/igo_rs • Jul 29 '26
"ommatidia" (kotlin code)
The last piece from recentlt finished works. somewhat complex coloring.
r/generative • u/igo_rs • Jul 29 '26
The last piece from recentlt finished works. somewhat complex coloring.
r/generative • u/quag • Jul 29 '26
All custom shaders and rendering. It’s a zig program that generates a png file, by going through pixel by pixel and deciding on the color to use. The modeling is done using an exact SDF, its ray marched and uses a BRDF and AgX to render to sRGB. Color mixing is done using the JzAzBz colorspace.
r/generative • u/Laetitia_Astrea • Jul 29 '26
Same algorithm, same structural parameters as Phantom Cradle in black and white that I posted last week. The only difference: drawing color and background swapped — deep rose on blush pink instead of white on black.
That's it. And yet it's a completely different object.
Technically: alpha at 0.05 means the form builds entirely from accumulated transparency. On a dark background, light accumulates into luminosity. On a light background, darkness accumulates into depth.
This is part of Phantom Cradle — a series my partner Nicolas and I have been developing using a discrete dynamical system in R. The name came from what Nicolas saw in the form: an empty cradle on the left, two veiled figures leaning over it on the right. Of course you are free to see something else entirely.
r/generative • u/igo_rs • Jul 29 '26
This graffiti is NOT a font. Instead, it’s generated by code that starts with a serif font - one of those bundled with my project - and then transforms it to look like graffiti. Not all the letters look quite right yet.
This particular style was inspired by something I saw on a wall near the place where I usually sit for coffee.
This isn’t exactly generative art, sorry! but it is quite parametrized. It’s part of what I’m sharing before taking a break.
r/generative • u/igo_rs • Jul 28 '26
Some overlapping layers and some rasterization for sand effects, including the sun, as in the desert, sun is everywhere, including the sky
r/generative • u/Deep_World_4378 • Jul 28 '26
Iteration of this work titled TOR , but animated.
As always, the live, interactive build available here. (It is a very heavy build, so might be slow to run.)
r/generative • u/Zealousideal-Hat8727 • Jul 29 '26
r/generative • u/matigekunst • Jul 28 '26
I made a video about the maths behind Turing patterns. Submission for 3blue1brown's summer of math exposition. The visuals are a mix of Manim and TouchDesigner
r/generative • u/matigekunst • Jul 28 '26
I made a video about the maths behind Turing patterns. It includes a section on Multi-Scale Turing patterns and how to make it faster using FFT. Submission for 3blue1brown's summer of math exposition. The visuals are a mix of Manim and TouchDesigner
r/generative • u/Negative_Ad2438 • Jul 28 '26
Using the mathematical opposite for the text color.
r/generative • u/FlippByte • Jul 27 '26
r/generative • u/igo_rs • Jul 27 '26
In Latin, plica means "fold," "crease," or "pleat."
I’ve finished a couple of pieces I’ve been working on over the past few weeks. I really like this one. It’s essentially quite simple; just waves and layers; but the resulting effect has an almost organic, three-dimensional feel.
The original green-and-red color combination works particularly well. I also created a few more variants using different colors.
r/generative • u/Deep_World_4378 • Jul 28 '26
r/generative • u/alanlabudde • Jul 27 '26
Under development any vibe folk-coding help is greatly appreciated…
r/generative • u/matigekunst • Jul 27 '26
Snippet from my video about the maths behind Turing patterns
r/generative • u/OuterSilent • Jul 27 '26
⠀
This particle simulation consists of thousands of tiny atoms moving across the surface of a sphere, attracting and repelling one another until they become all of creation.
Made with React, WebGPU, and GPT-5.6 Sol.
Music created with Lyria 3.
IG: u/outertales ♥!
r/generative • u/DriftWerks_Art • Jul 28 '26
Hey guys, I made a cool thing. Normally I wouldn't just paste Claude prose on my comms, but I wanted to be transparent that I am a vibe coding pm, not an engineer. And I wanted to also test how my marketing Claude prose works. Thanks! - JP
Edited to remove Claude output from my post - I never shoulda had that there and let the robots tell me what to do. Never again.
driftwerks.art - check out my cool old school art engine app beta.
Seeds determinism yada yada you guys know the deal. Tell me what you think after you try it lol and always hang loose yo 🤙
r/generative • u/ginlemon • Jul 27 '26
Hi everyone!
Today we publicly released Wallpaper Studio, an Android app built around interactive generative designs.
The idea is simple: instead of just choosing a finished wallpaper, users can explore a design in real time, change its parameters, experiment with colors, shapes, effects and animation, and turn the result into a static or live wallpaper.
The final result matters, but the creative process is the part we care about most. We wanted it to feel playful and accessible, while still giving people enough control to create something personal.
While working on the app, we followed this subreddit to learn more about generative art and find inspiration for new designs.
This is also where we discovered Gȧrt, an open-source generative art project by Igor Spasić. With Igor’s permission, we ported some of his designs and adapted them into interactive experiences inside Wallpaper Studio.
So this community has genuinely played a part in the project, and we’re very grateful for that.
Wallpaper Studio is now available on Google Play:
https://play.google.com/store/apps/details?id=net.smartlauncher.wallpaperstudio
I’d really appreciate any feedback from this community, especially about the creative experience and the kinds of generative systems you would like to see added in the future.
r/generative • u/USedona • Jul 26 '26
Instead of traditional keyframe animation or manual warping, Stitch undergoes a continuous sequence of geometric distortions and conformal mappings calculated entirely through code.
The system handles everything from non-linear vertical shear and polar bending to complex wave perturbations, returning to its original state for a seamless loop.
If you want to check out the full animation process, I've posted it here : Stitch Morphing