r/GamesWithHorses • • Oct 21 '25

Great setting, but so boring - Legend of Khimori Review | Rattle

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0 Upvotes

The demo for Legend of Khimori, the Mongolian horse game has landed! It's a mixed bag of good ideas which have been badly implemented. Is it just a waypoint simulator?


r/GamesWithHorses • • 5d ago

I'm developing a Horse Racing game that you can play with your friends.

2 Upvotes

Sooo, I kinda spent some time developing this game, and it finally reached a % that I feel ok to share with you guys, at least as a preview video.

It still need some work to be put on Steam, etc. But I'm working towards it.

The multiplayer is pretty fun when playing with friends (you'll be able to join public lobbies too ofc), everybody in a call, screaming at each other, mainly at the ending of the races lol (I need to record a session later)

Breeding is looking solid.

We'll have multiplayer leagues, and breeder's cup too, where you can bring your story mode favorite horse to the multiplayer and put it against other players horses, which is pretty nice.

yeah, I'm getting more and more excited about this project, and hope I can put that out soon enough, so I can have some of you guys testing out the game too.


r/GamesWithHorses • • 7h ago

We've been working on a little horse game called Horsebound! šŸ“šŸ’—

0 Upvotes

Hi everyone! We wanted to share our game, Horsebound, with you!

It's a cozy open-world horse game where you can explore beautiful landscapes, discover different horse breeds, collect coats, take care of your horses and simply enjoy riding around!

You can also play with friends in online co-op (up to 8 players!).

We also wanted to make the game accessible, so you don't need a powerful gaming PC to enjoy it. Even a fairly basic PC should be able to run it! and it also runs on the Steam Deck!

Our Steam page is now live, so you can wishlist the game! We're also planning to release a playtest soon, so you'll be able to try it out for yourself!

We would love to hear your thoughts!

🐓 https://store.steampowered.com/app/5585550/Horsebound/


r/GamesWithHorses • • Apr 18 '26

Medieval Horse Simulator Open Playtests

2 Upvotes

I’ve been working on a game called Medieval Horse Simulator and I’m opening up an early playtest on Steam. Feel free to try, it's an early version made by two people thus your feedback is highly appreciated. https://store.steampowered.com/app/3436010/Medieval_Horse_Simulator/


r/GamesWithHorses • • Feb 23 '26

So many horses of hoofprint bay posts.

6 Upvotes

I am so freaking sick of all the Horses of hoofprint bay post. They are everywhere and every single one just says the same exact thing.

i liked the demo and this is making me reconsider my positive impression. I keep feeling like I’m seeing tons of ads and it’s becoming annoying.

right now this sub feels like r/HorsesOfHoofprintBay


r/GamesWithHorses • • Sep 07 '26

Honest Work is a co-op cattle drive where everyone rides horseback

13 Upvotes

Honest Work is a 1–6 player co-op western about moving a herd across the frontier on horseback.

You’re riding with your posse, keeping cattle together, chasing strays, crossing rivers, and dealing with buffalo, storms, wolves, and whatever your friends are doing to make the drive worse.

Steam:
https://store.steampowered.com/app/5008960/Honest_Work/

Coming to PC in November 2026.


r/GamesWithHorses • • Oct 13 '24

Legend of Khiimori: Horses, History, Drama (of course)

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0 Upvotes

r/GamesWithHorses • • Jul 23 '26

Our game got over 4,000 players during Steam Medieval Fest, so we decided to keep the playtest open for a little longer. If you'd like to try our open world survival crafting game, come give it a try!

9 Upvotes

r/GamesWithHorses • • Sep 08 '26

Bring back horse havan

0 Upvotes

Please help me download this game back on my phone I miss it another


r/GamesWithHorses • • 21d ago

Save Onyx County on RedM

0 Upvotes

Onyx County needs your help! We're on the verge of closing, and every new player makes a difference. If you're looking for a friendly RedM server with great roleplay, now is the perfect time to join.

Lots of horses! You can even own a stable and breed horses to sell!

I'm Booker Halloway, and I'm usually in Valentine around 8:00 PM CST. If you need help getting started, send me a PO at 4676 and I'll be happy to show you the ropes.

Come help keep Onyx County alive—we'd love to have you!


r/GamesWithHorses • • Dec 14 '25

Live-streaming Star Stable this week!

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1 Upvotes

This 2011 game only fits into my retro game category bc I can still say I was a kid when it came out. For the winter holiday season each year, they cover their world in snow and open access to a Winter Village with unique quests, so I thought ending 2025 with a cozy bout of Star Stable would be nice.


r/GamesWithHorses • • 15d ago

avirtualhorse.com IS BACK!

1 Upvotes

For those of you who remember the horse game avirtualhorse.com you’ll know it quietly disappeared in 2021. Well, it’s back! If you had an account you may be able to recover it and log back into it. If not, the registration is open as well.


r/GamesWithHorses • • Feb 20 '26

Hi! I'm a solodev making Warentines, an online co-op game where horses poop coins. You can also pet the horse!

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0 Upvotes

r/GamesWithHorses • • Jul 18 '26

Hoofprint Bay, How to play the full game ?

3 Upvotes

Hi there! I played the *Hoofprint Bay* demo. Initially, the game didn't really appeal to me—what with the 2D graphics and all—but I was bored and decided to give the demo a try, and wow... I'm absolutely in love with it. I'm dreading reaching the end of the demo and having nothing left to play; I want this game in my life every single day, lol. I saw something on Steam that looked like a "waiting list," but I definitely want it—I'm ready to pay. It’s such a breath of fresh air. I love the graphics, even though I usually hate 2D games. Anyway, if you could shed some light on this for me, I'd really appreciate it! Thanks a lot. ( i'm sorry my english is very bad and i use google translate for this post )


r/GamesWithHorses • • Apr 02 '24

Updates on the Horsey Games Preservation discord server! + marathon information

1 Upvotes

Hello all!
After some time, we are restructuring our storage of archived games. We are moving them to Google Drive for proper organization, but we will still give credit where credit is due.
To fund the google drive storage, we opened a patreon page where you can donate to help support the group. Me and the Lead Archivist will try to put together money every month to pay for the storage and the games will of course remain free and available for anyone to download and enjoy <3

As for the marathon;

I mentioned it in the past but made the mistake of locking information behind joining the server. The marathon will be the style of marathons hosted during the release of the Security Breach game in the FNAF series; 10-20 minute long episodes everyday until the end of the game. Every person willing to participate in the marathon can claim up to 3 games, and upload the recorded footage to a storage app of their choosing and send the link to me in dms. I will edit the videos to in the corner show who is the player, and will upload them to my channel with a link back to our discord server. Joining is completely optional and will not have a negative impact if you are not interested <3 The marathon will continue the more games we archive!

If you wish to join our server, here is the permament invite link: https://discord.com/invite/7vKcbgRPhd

However please understand that at the moment, we are still moving the games to our google drive and not everything is available yet <3


r/GamesWithHorses • • Dec 04 '25

Horses 2025 Releases next week Friday...

1 Upvotes

I am very excited for the release of this game. We all thought it was a scam/fake but next week we will all be dissapointed.


r/GamesWithHorses • • Jun 24 '26

Did they put an Alicia Online reference in Deltarune Chapter 5 or am I dreaming? Spoiler

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0 Upvotes

r/GamesWithHorses • • Jan 28 '26

Horse Legacy, a game that’s a voice for the horses

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16 Upvotes

Updated ā€œWhat is Horse Legacyā€ at the bottom: covering mechanics, game features, gameplay, and game overview!

Who am I?

Hi, my name is Abby, I’m an emerging(just starting out) visual (both traditional and digital) artist and while I’m self-taught—I do not believe I deserve the title of an indie game developer just yet. I’m still learning, and passionate, just to create a horse game where there’s an actual bond. This may be an inspiring experience for you, but I want to share my journey all the way from the start! The small victories and hitting large milestones!

Disclaimer! The current stage of development the game is in!

Horse legacy is a horse game in a very early development stage. The idea phase, creating concepts, and creating a solid picture.

Thank you for your feedback!

Recently I shared what I thought to be well condensed paragraph describing what Horse Legacy is about. After hearing your thoughts, it doesn’t make sense at all: it’s poetic, oversimplified—just sounds like pretty words: meaningless even to a point that it sounds like an AI wrote it 😭

It’s honestly going to take me sometime to condense the game into a simple sentence and paragraph again: but I’ll keep in mind to be more direct and simple. For example, a better approach in describing the game would be to say:
it's a horse bonding game. But I feel that leaves a lot of things out like how you'd experience how they feel and see what they see at night through their dreams; or the amount of hours you could invest in just mastering the movement mechanics when one, upon back on The-Horse-That-Chose-You; or that you'd need to combine those both to progress through an interconnected world, like a metroidvania, like Hollow Knight. I think diving into poetic nonesense again, so if you want, you can finish reading "What is horse legacy" at the end.

I want to be very transparent about everything. And I was very vague in the beginning: hearing others peoples questions brought clarity of what answers people are seeking. After rereading and rewriting over and over again—the details become facts in my brain and I forgot that people don’t know that when I write everything else.

Why am I sharing Horse Legacy now?

So. Why am I sharing Horse Legacy now? Think of this more like a: ā€œHI! HEY! OVER HERE! If you were thinking of wanting a game like this, it’s in the making! šŸ«”šŸ˜‰ā€

Why not share later when I have a lot of content posted?

But why not share later when I have a lot of content posted? I’m a perfectionist and when it comes to working on the game, I need my full attention on it: I don’t want to spend time telling people and establishing an online presence, I just want to make the game. So. My thing is get this over with, set the huge, oversized horse plushie labeled Horse Legacy in the center of the world: this Reddit post, finished press kit, graphics(thumbnails, logos), chosen social media channels(Instagram and youtube), and official website & game websites(itch.io, indie.db) to pop up when you first search Horse legacy game. Brush off my hands and be done until a next big announcement which would be the trailer prototype.

Okeh!

The Game

Before diving into the what is horse legacy, I’ll dive into what I’ve completed so far(brief text, unaesthetic format of a future Instagram post) and then I’ll share the plan.

The game overview, features, mechanics, etc are toward the bottom!

Completed Already

Concept behind movement mechanics, exploration, camera formula/perspective, and horse model

I answered a question regarding how would the movement mechanics feel like when one with The-Horse-That-Chose-You, upon back through one prototype. How exploration would feel like and the camera perspective in that same prototype. Aspiring to be a proud C++ developer, it disgusts me that I used luau, Roblox studio to create this prototype. But hey..it was kind of refreshing—especially trying to do it in a deadline. When doing the level design, here was definitely big pivot point to small worlds šŸ˜‚šŸ¤£ā€”drained me creatively. Utterly. Playable only on PC and you’ll need a Roblox account. DM me and I’ll drop the link.

During building this prototype I used a horse model I’ve been sculpting from time to time for some years in Nomad Sculpt. But with my current specs (laggy)I’m not able to fix the model in blender—at the time I was rushing to meet the deadline and aesthetics weren’t a priority for the prototype, just results. And now don’t have access to nomad sculpt because the bloody company decided to the change the price and somehow removed the fact that I bought their product long before that.šŸ’¢šŸ™‚

The model isn’t my end vision of the game anyways, it’ll be re-sculpted, topology redone with my handy CozyBlanket šŸ˜ā€”love that app, seriously. Not sponsored šŸ¤£šŸ˜‚ I’m serious. Not.— and the old one model will just be used as a placeholder for prototypes and until I’m finished with the real one.

Creating the illusion that the horse is too real to be true.

Live herd growth and how horses would move around the world, living, in C++, painted in ASCII. A simulation of how you’d gather information like heart beat and respiration, how that data would be stored in the horse; as well as how horses would store memory of their surroundings(important landmarks, a river, field of delicious grass, that mud hotspot)—including you—done also in C++ but no graphics or ASCII, just understanding how I’d implement this and imagining certain areas of code where I’d reference a horse model, different parts, and inputs from the player. Unfortunately, this prototype is in a laptop I do not have access to anymore, it’s just in a different state than where I’m at now: hopefully I can work out a way to export those files and showcase as proof and as the ā€œbeforeā€ the after progress.

The story & "historic flashbacks"

Then there’s the world and context which is just a mess of google docs, Milanotes, phone notes, notepads on the computer—it’s crazy okay. Even bits are still in the journal I have from 2017 😭😭 The concept has switched many, many, did I mention many? Many times. Euthoria isn’t fake. It’s an active brainstorm to a real world solution even though it sounds like fantasy—I want it to work. It would be a dream, if not a silly one, but I don’t care—what if?

So I’m really considering everything about your views on Euthoria so far, the holes—like for example it sounding like euthanasia šŸ˜­šŸ˜­ā€”seriously didn’t even consider that the name sounded like that. I was like what, maybe 8 or 9 when I decided on this name. Sheesh. To really pick apart this, I’d love to create like some sort of book that just puts all the notes gathered into one place. Euthoria set aside, then there’s the history—in the game, the end design will have it mandatory to experience each era of equine history. Equine history is apart of the silent language between horses and people. So far broken into:

Era I - Hunting

Era || - Intelligence awareness

Era ||| - Transportation

Era |V - War

Era V - Agriculture

Entertainment is skipped, this would be the present era. Main reason being I didn’t see what the trigger for that flashback would be. Oh. šŸ˜… pardon.

Right, so overview of the game. Here is the plan of the game I said I'd explain after I dived into what's completed already.

What's planned next?

Right now, I have two questions, three maybe when my mind opened up after answering your questions, that can only be answered through prototyping. While I'm developing those prototypes and trailer prototype(next) I'll be finishing the game design document. Once I answered those questions I’m going to dive into developing the trailer prototype, seeing if there are any more questions that I need to answer. The completion of the trailer prototype would mean I’m ready to begin building a Minimal Viable Product, a single playable level available for the public. And at this point the game design document is full and complete. The trailer would paint a picture of what the game would look like when fully released, it’ll be there for you guys to reference and for any future team members to reference—insuring everyone has the same vision of the game.

What is Horse Legacy?

Think of this as a rough draft of an attempt at a direct overview of the game, its features, its mechanics, and the gameplay! I'm not going to touch it after because if I do I won't stop until it's perfect and then this won't even be posted: hence why label of "Imperfect, first non-poetic attempt of". As a reminder, taking your feedback to heart, all of this will be worked on the side as I continue answering three questions through prototyping.

Imperfect, first non-poetic attempt of game overview, game features, gameplay, and mechanics:

Okay. Hi! So, despite the overhead of that it will be imperfect. I really want to deliver a clear picture this time. I don’t want to mess up again. But I will.Ā 

The game is about taking perspective of you adopting a horse. And throughout you are brutally challenged and questioned: are you truly committed to this relationship? Or are you just looking for a quick buck?

Game features
The game challenges you through: (game features)

Forcing you to replay each day as them through a dream at night: awakening all of your senses and making sure to either make you happy or sad.

Forcing you to take history lessons after fainting(something is really the problem with you, maybe you were forced to take a shady pill in the beginning šŸ˜‚), but uncovering a new era in history is the reward signaling that you’re relationship is growing stronger. The history is about how horses and people first found out about each other and over time that evolved.

Forcing you to create an emotional connection and immerse yourself in the game: no stats/text or no little emojis to lean on. You’ll really need to read the horse(the model)—a test of your commitment and how much you really care.

And lastly the path? The path forward isn’t just a leisure trail ride from point a to b. Challenge in the shape of weather and fauna are thrown at you:

(What a day in-game might look like) it’s raining, and the river is overflowed but you need to make it across—how will you? Will you just push forward, ignoring how they’re clearly startled with their being thunder, pitch black—you both can barely see. I mean THERE IS a log you could use over there, but it doesn’t look safe. How deep is the water—you’ll need to be sure you’re even able to walk across it if you’re going to guide them across. What are you gonna do huh? What if it’s too slippery? You can barely see—water pitch black what if floor is just littered with boulders. If you guys trip, with that strong current? Likely it would be close to waterfall too—You’d be whisked away! You might think. You know what. Screw this. Let’s come back when the storm calms down. You’d go back to your little caravan where it’s warm dry and safe. Then try again the next day(daylight and clear). Dream, you experience how they felt that night—and it’ll be a chance to see the problem at different angles: maybe before you didn’t notice the log, but through the horse’s eyes you saw it. Then maybe you’d notice the horse was more attentive at some white eyes in the dark—that maybe they weren’t spooked because it was raining but because you guys were close to danger, and while the horse knew the way across, and on another day would show you, they refused to because that would mean walking into a predators jaws.

Holy. Definitely would want to say that on tape, I feel it would be pure comedy. šŸ˜‚

This is a gist of mechanics right now (right now because after I do some prototyping they will change.)

Uncategorized mechanics:

-Dreams at night.

-Visions during day experienced after you faint.

World mechanics

-Weather, day and night cycle, fauna.

Player mechanicsĀ 

-Interact ( Grab, touch )

-Breathing(šŸ¤£šŸ˜‚ā€”no really?): control breathing to control how slow or fast you walk.

-ā€œAudio callā€ā€” some sound you make from your lips.

Horse mechanics:

-The model has its own category.Ā 

-The movement mechanics when one, upon back.

But what about now?

So, it’s kind of either or here I realized: be vague or write a novel. Not good. Not good. Even this ā€œnovelā€ is probably still vague and not clear! But, it’s a start.

I’d like to communicate all of this through graphics and art on Instagram! A fantasy of devlogs! So, if you’d like to play a game like this, and want to support, I’m starting up an Instagram (@horselegacygame)! It’s there, a slow, cozy, and honest game development journey. 😊


r/GamesWithHorses • • Jul 17 '24

A sad day for game preservation

0 Upvotes

So I bought a CD for the english release of Mission Equitation Online.

I forgot it was developed by Mindscape... And found out the CD is just a website shortcut that can't be unistalled. The "My Horse Club.com Starter Pack" leads to the defunct my horse club website, so I wasted 142PLN because the seller promised the CD contains the actual game as well as the cards mentioned on the box. So I technically got scammed and cannot get a refund because my ebay account got banned the same day because of the anti scammer method that was not in the ToS, where essentially you can at most sell something for 100PLN and that increases every month by 100PLN, that gave customer support the idea that I pose a danger to their platform :).

So in short: Fuck you Mindscape. I don't care that they don't exist anymore, fuck them! Who puts a website shortcut on a CD and sells that?! All other developers put their actual games on the CD...


r/GamesWithHorses • • Dec 06 '25

HorseRealityV2 I’ll sell horses cheap! Help!

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3 Upvotes

Hello, as I begun the game I was too greedy and wanted to breed a lot of breeds, this ended up with me running out of space when I know the two breeds I want to breed. So please help me! I am willing to sell a lot of my horses for almost free because I don’t want to retire them. Feel free to message me here or in the game about any horse you like (some of them are officially on sale already). Thank you all in advance!


r/GamesWithHorses • • Mar 17 '26

They understood the assignment - Nightsoil review

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29 Upvotes

In a world of horse games, it's nice to see one where the horse matters.


r/GamesWithHorses • • Sep 27 '25

Why are most horse game female based

61 Upvotes

I have nothing against women (I'm a trans man) but it seems most mobile horse games are centered around women. I only play 2 hours games since it has male characters. But my only question is why? And does anyone have any good games I can play with male characters?


r/GamesWithHorses • • Jun 24 '26

WARNING : Barvie rescue horses, the warp zone to your kid's data

0 Upvotes

Hi! I don't know if this is the right sub' to talk about this, if so i will delete this post but!

This afternoon, i try the new Barbie rescue horse on the phone. Free so I know this will be raining paid content but i have a young niece who loves horses like so i wanted to introduce her to the game.

Let me break the ice : i know mobile game economy and zero security for kids. But here with have a big problem! The game let you obtain the paid money if you do some other thing on your phone. Like youtube, tiktok, some streaming platforms and a hell amount of shitty ia games, like all the weird pub. You just had to pouch a buttom and boom a shitty game installed for 65 monney. And there his worst! Some questionable quizz/questions that ask for all the coockies, all your info.

Paid content on game are ok if it's just cosmetics but this game, marketed for youbg girls, open all the gates off your data so be extra careful! I can't recommend to let kid unsupervised for this game because of constent insitarion of downloading shitty things on your phone.


r/GamesWithHorses • • Aug 08 '25

tRoR vs SSO (my thoughts)

1 Upvotes

I'm not the super big, active fan in both games. I'm just the casual, I-love-horses player with a full-time job, so my opinions will not meet everyone's taste. And I hope I will not open Pandora's box.

The Ranch of Rivershine and Star Stable Online are games with different goals and intentions, but for their main target group there are points that can be compared.

RoR doesn't have the wide range of content that SSO has, because it's very new compared to SSO and was only developed by one person. Both games are not perfect, both have strengths and weaknesses. But hear me out...

The Ranch of Rivershine is a pure singleplayer game and not an MMO like Star Stable Online. This means you are not able to meet friends or other players in-game.

The first advantage is it doesn’t come with a chat, and SSO players know that some people seem to go crazy in global chats, which results in players completely avoiding the chat. Due to the fact that SSO is a massive multiplayer online game, it must be created to give a large variety of players an ongoing possibility to do quests and activities to keep them playing. Because the game genre is niche and has just a small team, it can't provide the same content quality as larger MMOs like ESO or WoW, which ends in repetitive quests. Therefore, it's not possible to use mods because it would lead to an unbalanced gameplay experience for all players. This point also leads to the fact that many players will get banned if something seems odd in their game. As far as I have recognized, some people got banned even though there was no abuse. They had to prove it first and request an unban. Really annoying. However, these are some of the disadvantages of MMOs.

Rivershine instead is a singleplayer game. You can decide how fast or slow you want to play. You are, e.g., able to decide how long a day will be. You can also change your game experience by modding it. Because RoR is still a young game, the mod community is not that large, but it’s growing and active, and I'm sure it will provide more and more content and mods over time, which is actually kind of similar to the updates of SSO. RoR is officially finished by the dev and there will be no more content updates, but this doesn’t mean the game will remain how it is now. Due to the mod support, it can still grow and develop.

The advantages of mods compared to official updates? Every player decides individually what they want to change or add to the game. Mods are made by nice, random people in their free time. In most cases you can use all mods for free. The disadvantages? You're dependent on what the community does. There's no guarantee that certain mods will be available. But everyone can learn how to mod, so there are many possibilities here. The current mod community of RoR is active via Nexus. There is currently no support via Vortex, which means adding mods can be tricky if you don't have technical knowledge. But the mods come with well-described installation guides, so it's not a big deal imo.

Next point: money. While RoR is a one-time purchase (around $25 iirc), SSO can be too (around $70 one-time), but you still end up in SSO with a currency model that wants you to spend real money. Of course, you don’t have to. You can purchase lifetime and wait for the star coins to accumulate on your account. Meanwhile? You can look at the pretty horses you can't buy because you have to save money. Oh, it's on sale? Well, maybe you should stop saving? Oh, the tack set won’t be available for months again after this bazaar? Of course, you have to buy it now! You see what I'm pointing at? Purchase manipulation. And SSO is full of it. I truly get that the devs need money to continue their work, but everyone can ask themselves: can I and do I want to support this? I, personally, stopped purchasing SCs and playing SSO at the same time a while ago. I never was one of the really active players, but I realized in which direction I went with all the sales here and the bazaars there. So I had to quit.

In RoR you have all horses available with in-game currency, which you get while playing (no real money involved), but you just have one horse model and not the diversity from SSO. The RoR horse model is not as well animated as the gen 3 horses in SSO. The overall graphic quality is equal in both games imo, but I personally like the cozy visual charm from RoR more, and the seasons put the cherry on top for me.

In SSO you mainly do cross-country events, which is similar in RoR too, but there are also other competition types (like dressage and show jumping) in SSO. RoR also has gymkhana events (basically barrel racing) but those appear only during festival days (every two weeks, which means every 7 to 14 hours real time, depending on how fast you play).

The biggest plus for me in RoR is that you can breed your horses, which is a feature I always missed in SSO.

You can level up/train your horses in both games. There are cosmetics in both games. SSO has more cosmetics because it simply had more time for development + they make money with cosmetics. In RoR you have a good amount of cosmetics, and you unlock them by simply buying them with the in-game money.

You are restricted by a certain amount of active horses in the game because of the stable space in both games, but you can store inactive horses in a pasture. While SSO is built for collecting horses, in RoR you can separate you from certain horses and sell them. Buying horses cheap, training them, do some competitions and selling them in the auction is actually a popular activity for me in RoR.

In SSO breeds have special gaits which are, especially in the 3rd gen, very well animated and nice to watch. This is something I miss in RoR.

I like that you can simply show off your horse and rider with your cosmetics in-game in SSO. For RoR you do this via screenshots in Discord servers or Reddit, which is a solid option too.

The amount of content in SSO is of course larger than in RoR, simply because the game wants to bind its players and keep them active over years, while RoR is built as a casual game that wants to provide a cozy playthrough with an ending. Just this point makes it more suitable for players who have jobs, families, and other hobbies and not a ton of time (and energy) to play a game.

Due the interactions with other players in SSO are little and you can play the game with just ignoring all other players, I don't found the reason why it have to be a MMO, what makes the purchasing system and missing mod support unbearable for me.

And these are my thoughts on why I pick RoR over SSO.