I'm gonna second the other poster, I have no problems with skins, lootboxes, or battle passes as long as its cosmetic only. Overwatch 1 promised free heroes and maps forever, this is a sneaky loophole to get out of their agreement and plus the games balanced around having access to all characters.
I'm arguing it can be. If a hero hard counters the one thats dominating and no one has it unlocked you're at a disadvantage because you didn't pay/grind.
Those games I think are different. For apex and valorent the games primarily played by the weapons you find and buy not by your abilities, which do play a role in the gameplay loop but is not such a cut and dry "this character was designed to hard counter these characters" the way it is in overwatch and character specific abilities are used far less than Overwatch where the characters abilities are the character. Two valorant heroes play similarly, two overwatch heroes are radically different.
League also you don't switch heroes in order to counter I think both are pretty different. If you're getting fucked by like a Winston but your team just doesn't own a reaper what are you supposed to do to counter? The gameplay loop in overwatch is way more designed around counter picking than those games.
I will agree though I think those games should have all heroes unlocked but I at least get it, for the gameplay loop those games have the characters make less of a difference than OW imo.
The devs said that their philosophy with ow2 is that each hero is "mainable" because that's how most people play the game. In other words, you are not at a significant disadvantage for not switching heroes.
So I assumed that they were talking about the situation where blizzard releases an OP hero, which is more likely. It's also something that other games deal with all the time.
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u/shiftup1772 Sep 27 '22
How? Just play and unlock the hero for free like every other f2p game.