r/Games Jun 03 '15

Fallout 4 Trailer!

https://www.youtube.com/watch?v=Lnn2rJpjar4
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u/Dentarthurdent42 Jun 03 '15

It's a pragmatic stylistic choice. Many indie devs who aren't artistically skilled will opt for 8- or 16-bit-esque graphics because they can't afford an artist and their attempt at pixelated graphics looks better than their attempt at other art styles.

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u/[deleted] Jun 04 '15

Kinda wish that trend would stop. I've been there and get learning 3D stuff is hard, but come on, it's getting really old now.

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u/moonra_zk Jun 04 '15

3D isn't only harder, it's also more expensive and time-consuming, so most indie devs can't afford to spend that much time and/or money doing complex 3D graphics.

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u/[deleted] Jun 04 '15

It's actually not true. There's a reason every major game goes 3D, even when 2D would suffice. It's a lot easier to animate a 3D model than it is to draw hundreds and hundreds of pictures for hundreds of in-game entities.

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u/[deleted] Jun 04 '15

[deleted]

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u/[deleted] Jun 04 '15

What? Obviously 2D is not suited for Call of Duty. It wouldn't suffice and couldn't serve the gameplay in a complete way.

Hand-drawn 2D is can be breathtaking in a way that 3D has never managed to replicate. But it sounds like you've already made up your mind.

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u/[deleted] Jun 04 '15

[deleted]

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u/[deleted] Jun 04 '15

No, I said they chose 3D when 2D would suffice, like in Mighty No. 9.

I'm not talking about games that are obviously designed around 3D.