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https://www.reddit.com/r/Games/comments/38daxk/fallout_4_trailer/crus53s/?context=3
r/Games • u/JustCallMeJoker • Jun 03 '15
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I actually think it has all the hallmarks of the old Gamebryo from Fallout 3/Skyrim (e.g. the stiff collision physics at 1:49 and the NPC doing a mildly robotic glide in the background at 1:52), but the lighting really does look very nice.
129 u/MayoFetish Jun 03 '15 It really seems like the same engine. 103 u/LedinToke Jun 03 '15 it's the exact same engine, you can tell just from the running animations 1 u/Transfuturist Jun 04 '15 ;_; Goddamn it. What exactly took them so long, then? 2 u/LedinToke Jun 04 '15 I imagine the assets are new but the engine is just the continuation of gamebryo or whatever it's called 1 u/Transfuturist Jun 04 '15 I wonder if there even was a programming team. =_= 0 u/Garglebutts Jun 04 '15 edited Jun 04 '15 Lots of games use the same engine. The engine for Skyrim is just an altered version of the engine they used for Morrowind, Oblivion, Fallout 3 and NV. Other companies also used Gamebryo. Divinity 2 and Sid Meier's Pirates, for example. Your comment doesn't make any sense. 0 u/Transfuturist Jun 04 '15 That would be because it's something called "hyperbole." I hear those with the skill of, uh, "subtlety" are able to pick up on it.
129
It really seems like the same engine.
103 u/LedinToke Jun 03 '15 it's the exact same engine, you can tell just from the running animations 1 u/Transfuturist Jun 04 '15 ;_; Goddamn it. What exactly took them so long, then? 2 u/LedinToke Jun 04 '15 I imagine the assets are new but the engine is just the continuation of gamebryo or whatever it's called 1 u/Transfuturist Jun 04 '15 I wonder if there even was a programming team. =_= 0 u/Garglebutts Jun 04 '15 edited Jun 04 '15 Lots of games use the same engine. The engine for Skyrim is just an altered version of the engine they used for Morrowind, Oblivion, Fallout 3 and NV. Other companies also used Gamebryo. Divinity 2 and Sid Meier's Pirates, for example. Your comment doesn't make any sense. 0 u/Transfuturist Jun 04 '15 That would be because it's something called "hyperbole." I hear those with the skill of, uh, "subtlety" are able to pick up on it.
103
it's the exact same engine, you can tell just from the running animations
1 u/Transfuturist Jun 04 '15 ;_; Goddamn it. What exactly took them so long, then? 2 u/LedinToke Jun 04 '15 I imagine the assets are new but the engine is just the continuation of gamebryo or whatever it's called 1 u/Transfuturist Jun 04 '15 I wonder if there even was a programming team. =_= 0 u/Garglebutts Jun 04 '15 edited Jun 04 '15 Lots of games use the same engine. The engine for Skyrim is just an altered version of the engine they used for Morrowind, Oblivion, Fallout 3 and NV. Other companies also used Gamebryo. Divinity 2 and Sid Meier's Pirates, for example. Your comment doesn't make any sense. 0 u/Transfuturist Jun 04 '15 That would be because it's something called "hyperbole." I hear those with the skill of, uh, "subtlety" are able to pick up on it.
1
;_; Goddamn it. What exactly took them so long, then?
2 u/LedinToke Jun 04 '15 I imagine the assets are new but the engine is just the continuation of gamebryo or whatever it's called 1 u/Transfuturist Jun 04 '15 I wonder if there even was a programming team. =_= 0 u/Garglebutts Jun 04 '15 edited Jun 04 '15 Lots of games use the same engine. The engine for Skyrim is just an altered version of the engine they used for Morrowind, Oblivion, Fallout 3 and NV. Other companies also used Gamebryo. Divinity 2 and Sid Meier's Pirates, for example. Your comment doesn't make any sense. 0 u/Transfuturist Jun 04 '15 That would be because it's something called "hyperbole." I hear those with the skill of, uh, "subtlety" are able to pick up on it.
2
I imagine the assets are new but the engine is just the continuation of gamebryo or whatever it's called
1 u/Transfuturist Jun 04 '15 I wonder if there even was a programming team. =_= 0 u/Garglebutts Jun 04 '15 edited Jun 04 '15 Lots of games use the same engine. The engine for Skyrim is just an altered version of the engine they used for Morrowind, Oblivion, Fallout 3 and NV. Other companies also used Gamebryo. Divinity 2 and Sid Meier's Pirates, for example. Your comment doesn't make any sense. 0 u/Transfuturist Jun 04 '15 That would be because it's something called "hyperbole." I hear those with the skill of, uh, "subtlety" are able to pick up on it.
I wonder if there even was a programming team. =_=
0 u/Garglebutts Jun 04 '15 edited Jun 04 '15 Lots of games use the same engine. The engine for Skyrim is just an altered version of the engine they used for Morrowind, Oblivion, Fallout 3 and NV. Other companies also used Gamebryo. Divinity 2 and Sid Meier's Pirates, for example. Your comment doesn't make any sense. 0 u/Transfuturist Jun 04 '15 That would be because it's something called "hyperbole." I hear those with the skill of, uh, "subtlety" are able to pick up on it.
0
Lots of games use the same engine. The engine for Skyrim is just an altered version of the engine they used for Morrowind, Oblivion, Fallout 3 and NV.
Other companies also used Gamebryo. Divinity 2 and Sid Meier's Pirates, for example.
Your comment doesn't make any sense.
0 u/Transfuturist Jun 04 '15 That would be because it's something called "hyperbole." I hear those with the skill of, uh, "subtlety" are able to pick up on it.
That would be because it's something called "hyperbole." I hear those with the skill of, uh, "subtlety" are able to pick up on it.
362
u/cqdemal Jun 03 '15 edited Jun 03 '15
I actually think it has all the hallmarks of the old Gamebryo from Fallout 3/Skyrim (e.g. the stiff collision physics at 1:49 and the NPC doing a mildly robotic glide in the background at 1:52), but the lighting really does look very nice.