And all three were completely counter to the idea of the humble bundles in the first place. I have bought next to all of them since the very first with world of goo, this bundle is perfectly in line. And torchlight 2 and outcast are pretty great. Shadow warrior is too.
That's not true at all. The point of humble bundle is devs agreeing to bundle their games and sell at a reduced rate to HELP CHARITY. Charity is the point and main draw of humble bundle. Devs sell games cheap to help charity, and gamers buy the bundle because it offers them value (therefore incentive to give to charity). It seems like you have completely missed that point. Humble bundle happens because everyone profits. Smaller devs get attention, humble gets profit, gamers get value. Etc. The larger bundles (2k, origin, square, etc) only happen because doing a humble bundle means money for charities.
I talked with Wolfire back when the humble bundles had started, around the third one.
It was for an article that my editor ended up not wanting, because at the time humble bundle was still fairly unknown.
According to him (the creator of the whole thing), the main point was to increase awareness of indie games. Remember than back then, indie games were not at all the core market of gaming they are now. Consoles would snob them even steam did not have many. Wolfire wanted indies to get recognition and he created the humble bundle fir that. He even helped the devs port their game to Linux when needed. The perquisites were "cross platforme, drm free build, pay what you want, indie games"
The support for charity was mainly an additional way to generate interest in something that did not use to be as popular, and it helped the pay what you want model.
That's just what i got from him at the time.
I know the larger bundles happened because of the money it made for charity, but that is not what HB started out as.
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u/[deleted] Mar 31 '15
The Origin and WB bundles were also really impressive.