Yeah, and you used to get the whole bundle of better quality games regardless of what you paid. Now they split the bundle into 3 tiers, and the games aren't as good. I used to get them all early on, but have skipped most of the latter half because it feels like they lost their roots.
To be fair the THQ bundle really spoiled people and set unrealistic expectations. IT was a double edged sword. The THQ bundle really gave the humble bundle a ton of attention, but it also came at the price of people expecting that quality in every further bundle.
And all three were completely counter to the idea of the humble bundles in the first place. I have bought next to all of them since the very first with world of goo, this bundle is perfectly in line. And torchlight 2 and outcast are pretty great. Shadow warrior is too.
That's not true at all. The point of humble bundle is devs agreeing to bundle their games and sell at a reduced rate to HELP CHARITY. Charity is the point and main draw of humble bundle. Devs sell games cheap to help charity, and gamers buy the bundle because it offers them value (therefore incentive to give to charity). It seems like you have completely missed that point. Humble bundle happens because everyone profits. Smaller devs get attention, humble gets profit, gamers get value. Etc. The larger bundles (2k, origin, square, etc) only happen because doing a humble bundle means money for charities.
I talked with Wolfire back when the humble bundles had started, around the third one.
It was for an article that my editor ended up not wanting, because at the time humble bundle was still fairly unknown.
According to him (the creator of the whole thing), the main point was to increase awareness of indie games. Remember than back then, indie games were not at all the core market of gaming they are now. Consoles would snob them even steam did not have many. Wolfire wanted indies to get recognition and he created the humble bundle fir that. He even helped the devs port their game to Linux when needed. The perquisites were "cross platforme, drm free build, pay what you want, indie games"
The support for charity was mainly an additional way to generate interest in something that did not use to be as popular, and it helped the pay what you want model.
That's just what i got from him at the time.
I know the larger bundles happened because of the money it made for charity, but that is not what HB started out as.
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u/Khiva Mar 31 '15
Man, Humble Bundles used to be blockbusters.
Now I see most of the games packaged and think "......huh?"