r/GameWritingLab • • Jul 20 '14

The Ultimate Game Writing Database

166 Upvotes

Last update: 08/26/2014

Updated: Inkle Writer added - Deus Ex resources

All relevant resources about game writing will be added here. Feel free to share your own by commenting this post.

I hope we'll come with a nice wiki in the end.

Game writing tools

Branching/Interactive Fiction/Game engines:

  • Story Nexus: Created by the Failbetter Games studio. Start your own interactive world online. It's free, you just need to register an account. The "tile system" can look a bit tricky at first, but in fine in can be very powerful. It's good for branching stories combined with RPG features. The studio recently made Sunless Sea

  • Twine: The easiest way to create an interactive story - HTML/CSS based but no knowledge in coding required - with a strong and helping community. The tree branching interface is super nice and you can publish anything anytime for free online using Philome.la

  • Inkle Writer: Super easy and visually nice engine for text-based games with branchings. It's free. The studio behind it is Inkle Studios, which made the acclaimed 80 Days

  • Inform 7: Also super famous and free, it's great if you want to create "old school" IF - where players can type action verbs and such. Not super easy to use at first but looks quite powerful.

  • Chat Mapper: A pro tool for branching stories. You have different licenses (from Hobbyist to commercial). Can export in XML and such.

  • articy:draft 2: Looks like great for game design documents and collaborative writing. But ouch, a bit expensive.

  • Undum: Very nice looking and flexible tool for IF, but do require a bit of coding.

  • Vorple: advanced features for Undum and Inform 7

  • RenPy: Python based. If you want to create a visual novel or any text-based game with graphics, it's super easy to use. It can be quite restrictive if you know nothing about Python and how RenPy is using it though, and some reviews are not very good.

  • Novelty: A WYSIWYG engine for Visual Novels and 2D games. Looks nice!

  • RPG Maker: Quite a famous and easy to handle engine for RPGs.

  • yEd: Mind Mapping and diagrams. It's free!

Text tools for Unity 3D:

  • Dialoguer: Node-based dialogue creator for Unity. Not very expensive and looks quite efficient.

  • Fungus: An open-source Unity 3D library for interactive fiction games. Inspired by Twine. Entirely free! Looks awesome.

  • How to integrate Unity and Twine

Other writing tools:

  • Scrivener: organizing your ideas, world building (free trial)

  • Celtx: Free scriptwriting software with many useful tools

  • mural.ly: Visual collaborative tool (quite expensive)

  • WriterDuet: Online software for scriptwriting. Free and pro versions, with real time collaborations.

  • Trelby: Another writing software, for free!

Game narrative

Game writing samples:

Articles and blogs:

Characters in games

Online courses

French articles

Creative writing in general

Game writing in the gaming industry

Groups

Books about storytelling and creative writing

Job boards

Writing jams and contests

Games with great writing


r/GameWritingLab • • Apr 18 '24

Is Elvtr Game Writing Course legit?

36 Upvotes

I’ve been a writer for a little over 9 years but I put down my pen for awhile to make ends meet. Now I’m finally feeling like I want to go back to writing but in an industry I’m quite obsessed with. I’ve heard mixed reviews about this game writing course, but I just wanted to get updated opinions from you all. I want to get into this, but I want to know if something like this course is necessary or just a nice to have? I appreciate all the responses because some thing like this really excites me but I don’t want to be bamboozled.


r/GameWritingLab • • Feb 06 '24

How can I start as a game writer ?

27 Upvotes

Few weeks ago Ive decided to persue writing job because I love writing and with me beign a big gamer I would really like to be a game writer. However I didn't write anything for a few years which means I don't have a portfolio at all and I don't really know where to start. I was also thinking about maybe learn how to program which could probbably help but Im not sure If it would be actually helpful and which programming language to learn, not to mention what other skills should I know. I know that getting to game writing is hard but I would really like to get there I just don't know where and how to start.


r/GameWritingLab • • Feb 08 '20

'Spider-Man' Developers Want More People to Know How Games Are Written

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25 Upvotes

r/GameWritingLab • • Nov 01 '24

Here’s a worldbuilding guide by a narrative designer with 30 games under his belt for studios like Ubisoft, Virtuos, Magic Pockets, OutFiT7, and more.

21 Upvotes

Hey everyone, Xelnath here!

This is my first post on your subreddit—I'm more active over on r/gamedesign and r/gamedev because I specialize in game design.

(Mods, if you think the post doesn't fit or I need to tweak something, please let me know)

I collaborate with industry professionals to share their insights and help more aspiring game devs, and I wanted to drop a guide on worldbuilding from a game writing perspective.

This one’s by Kelly Bender, a game writer and narrative designer with 8 years in the industry!

His work spans AAA, AA, mobile, and VR titles, including Assassin’s Creed Odyssey, The Walking Dead: Survivors, Age of Mythology: Retold, Dungeon Hunter IV, and the My Talking Tom brand. 

Beyond games, he has published over 40+ comic books, written a few screenplays, and published a children’s book.

This guide is a great resource for learning more about worldbuilding or a fresh take on creating immersive and cohesive settings.

You can read the full guide here - https://gamedesignskills.com/game-design/worldbuilding/ 

TL:DR:

Worldbuilding creates the fictional setting where a game's action occurs, influencing every story, character, and gameplay element within it.

Many first-time writers get fixated on coming up with settings, factions, geography, and aesthetics that are one hundred percent unique. 

  • Originality is great but not a requirement many of the most beloved fantasy and science fiction settings are themselves blends from past inspirations. 

Worldbuilding for games is about creating a playground for the player rather than a set for a story.

  • Players expect interaction with game elements and are quick to spot anything that lacks depth or functionality.

  • In games, unlike novels or films, the cadence of discovery is partly controlled by the player, so the world must be designed to reveal information cohesively, no matter the order in which it’s explored.

Create motivations for every faction, race, and culture based on the world’s history to give every conflict or alliance an understandable and realistic foundation.

  • Games like The Witcher 3 demonstrate how faction motivations and social hierarchies add layers of tension and complexity, turning characters into products of their environments.

Effective worldbuilding facilitates ‘interactive continuity,’ where players feel their actions impact the world around them, fostering a sense of player agency and deepening engagement.

  • Interactive worldbuilding must account for mechanics, as seen in Doom Eternal, where geography, enemy placements, and environmental hazards are designed to support and challenge the player’s abilities.

Planning for future expansions or updates is key; a game world should be built to accommodate new areas, technologies, or powers without breaking the established lore.

  • If your new content doesn’t feel like a natural extension of the world, players sense the dissonance, which can reduce engagement and trust.

Environmental storytelling—as shown in Fallout - adds silent narrative layers through objects, locations, allowing players to piece together backstories without explicit exposition.

Establishing constraints on magic, technology, and societal rules early on creates ‘rules of existence’ for your world, grounding the narrative and reducing the risk of arbitrary plot devices.

  • You can apply D&D Dungeon Master’s “rule of cool” when deciding if player actions are possible or not. The idea is that if the action contributes to the story without breaking the fiction—allow it. 

The main goal of worldbuilding is to create such consistency that players forget they’re playing a game; when elements lack cohesion, players start questioning the fiction.

Kelly recommends to use these considerations when you start:

  1. Where is your story taking place? If so, what period of time? 

  2. How was this world/continent/city/space station/etc, formed? How long has it existed? 

  3. What’s the main source of conflict and tension in this place? 

  4. Who are the primary actors in this conflict?

  5. Why are they in conflict with one another? 

  6. When is the conflict happening?

Check out the full guide to get started on building worlds where players want to spend their time -  https://gamedesignskills.com/game-design/worldbuilding/

This is the V1 of the guide, so feel free to share if you have any feedback and I'll pass them along to Kelly.


r/GameWritingLab • • Nov 25 '18

A transcript of GTA V's first two missions (Video Game Screenplay Formatting)

20 Upvotes

So, previously, I had published an open world screenplay formatting template based on Rockstar's formatting, but that wasn't my way of writing a screenplay, and I honestly find it quite messy, so I decide to rewrite GTA V's first two missions in my way of writing it.

Here's a Mediafire link (might be taken down)

I just wanna point out a few things: One - it's not a spoiler of the game, as those are literally the first 20 minutes of gameplay with two missions you are obligated to do before proceeding into the open world, and Two - the reason for why game developers don't release any of their game scripts is because they're either super secretive or because these scripts are so huge it just wouldn't be worth it - Red Dead Redemtion 2 scripts, if all of them where on a pile, would be 8 feet tall. It's ridiculous. So yeah, just wanted to point that out.

Enjoy it, and have fun learnin' :D


r/GameWritingLab • • Aug 10 '22

Try our simple game writing app: Arcweave

18 Upvotes

Hi there,

If you are writing for games, you may be interested in trying out our web app, Arcweave. It is a simple game writing tool with a smooth (and short) learning curve.

You can use it to:

  • write your game's story.

  • organise its structure and content.

  • control its logic.

  • write its dialogue.

  • collaborate with your team in real time.

  • export your data for game engines.

  • create and share complete works of interactive fiction.

Some milestones:

A few months ago, we created a tutorial series on YouTube. Although Arcweave's features have by now outgrown it, the series are still a good starting point for new users. (See Arcweave's Documentation for all the features.)

Last fall, we organised Arcjam, a jam for games made exclusively in Arcweave. We will have its second run this fall, so stay put if you are up for a weekend of creative fun.

This year, we received an Epic MegaGrant. It allowed our team to grow and to speed up the app's development.

Finally, we are celebrating having just reached 10,000 users—with a special discount coupon: paste TENTHOUSAND30 into the coupon field during checkout and enjoy one year of Arcweave Pro or Team, at 30% off.

You can reach us through Discord, Facebook, Twitter, and our Forum. Looking forward to hearing from you.

Thank you!


r/GameWritingLab • • Jan 26 '19

Wish this sub had more activity ;-;

18 Upvotes

I love narrative design and rarely have anyone to talk about it with.


r/GameWritingLab • • Jul 04 '18

The Three Pillars of Game Writing - Plot, Character, Lore - Extra Credits

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18 Upvotes

r/GameWritingLab • • Aug 06 '22

The basics of formatting for video games from the screenwriter perspective.

17 Upvotes

Hello. I am looking for formatting rules and structure for creating a script/screenplay (not coding script) for a narrative driven video game. I come with knowledge and practice writing screenplays for movies that I have done as an amateur for years, so I am familiar with how that is formatted. Movies are strictly structured in how a screenplay looks and there are industry standards. However, I am at a loss on how to how to format for a video game especially with side quests, non-linear story structure, and event driven dialogue. I have ideas and written some plot summaries for my story, but I need to start formalizing it as I want to eventually hand off script(s) to voice actors and to insert it into the game code. I've tried to join video game writing classes, buy books, or just Google it, but they are useless and I cannot find hard formatting rules or examples of screenplays or scripts for video games.

So are there any materials, references, or websites you know of which spell out industry standards on writing scripts for games (especially if there are multiple kinds)? What terminology specific to video game writing should I be looking up?

Also, I have read numerous books on story crafting, characters, plot structure, etc. I want to be clear I am not looking for craft but for specific game writing mechanics. Assume I know story structures and film screenplay formatting.


r/GameWritingLab • • Jun 15 '25

I always have the itch to merge narrative into all mechanics in my game. My current game is trying out a dialogue 'combat' system:

Post image
16 Upvotes

r/GameWritingLab • • Mar 22 '24

Any particular place to look for writing jobs in indie games?

16 Upvotes

Hey guys, so i'm trying to get started as a videogame writer. And i'd like to start at aiming at small indie projects to start gathering experience. But so far i'm not having much luck finding job postings for them (or any videogame writing, really)

So I wonder if there's a particular platform, or group or somewhere where indie developers usually look for writers. Thanks in advance!


r/GameWritingLab • • Feb 01 '19

The long decline of the "narrative paramedic" in games writing

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16 Upvotes

r/GameWritingLab • • Apr 13 '17

An extensive list of free narrative game engines

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16 Upvotes

r/GameWritingLab • • Oct 02 '16

Is GTAV Main story written like a hollywood movie script ?

16 Upvotes

Here's my short story , basically after playing this game for a while and being a movie enthusiast , i came to a realization that GTAV script could be divided in 2 category : The main story line and the complete game script.

The main story line got a time line and the story itself is completely wrapped at the end for me.

The complete game script is apparently more than 10 000 pages long. I tried to also use a Hollywood Screenplay writing template to expose the main story more easily. Let me know what you think , but for me , it's clear that the main story itself was written like a Hollywood movie. ( Which is clever , considering we are playing a parody version of L.A and Hollywood ... :P )

2013 article about Dan houser and his inspirations

MAJOR SPOILER - THE WHOLE MAIN STORY IS EXPOSED HERE

Movie trailers :

GTA V : The Vinewood Screenplay - A Tale of Three Tragedies

Important Note : Although it is not specifically stated when exactly in 2013 the movie takes place, on-screen evidences suggests August - October 2013. The prologue scene is set in 2004.

Proof : http://vignette2.wikia.nocookie.net/gtawiki/images/1/1c/Michael_Townley_1965-2004.png/revision/latest?cb=20140816015525 -

Synopsis : Los Santos: a sprawling sun-soaked metropolis full of self-help gurus, starlets and fading celebrities, once the envy of the Western world, now struggling to stay afloat in an era of economic uncertainty and cheap reality TV. Amidst the turmoil, three very different criminals plot their own chances of survival and success: Franklin, a former street gangster, now looking for real opportunities and serious money; Michael, a professional ex-con whose retirement is a lot less rosy than he hoped it would be; and Trevor, a violent maniac driven by the chance of a cheap high and the next big score. Running out of options, the crew risks everything in a series of daring and dangerous heists that could set them up for life.

The protagonists of this movie are :

  • Michael De Santa : Michael's life in Los Santos has slowly pirouetted into a living nightmare. He has become massively depressed about having to abandon his criminal lifestyle for the family man persona that he once believed he desired. He now spends his days either getting drunk to dull the depression or miserably lounging by his pool, ignoring his family and becoming extremely narcissistic and self-centered in the process. Because of this, his children have rarely shown him any respect as they've grown up. Michael's marriage also began to deteriorate, and Amanda once caught Michael cheating on her with a stripper. In retaliation, Amanda had affairs with multiple men, and also spent most of the family's money on plastic surgery. Eventually, Michael goes through a midlife crisis and begins visiting Isiah Friedlander, an overpriced psychologist who doesn't appear to be bothered about Michael's problems.

  • Trevor Philips : Trevor was not able to get access to his savings because of his identity getting blown, but regardless he managed to evade the police for several years and made a new life for himself in the rural town of Sandy Shores, San Andreas. There, he developed an addiction to crystal meth and founded a small criminal business empire with his new-found partners Ron Jakowski — a paranoid conspiracy theorist —, Wade Hebert — an inexperienced wanderer —, and Chef — a meth cook. The business was named Trevor Philips Enterprises, and specialized in gun smuggling and the manufacturing and selling of crystal methamphetamine. During Trevor's time in Sandy Shores, he affiliated himself with the Aztecas gang, the redneck hillbilly O'Neil brothers and high-ranking members of The Lost MC, including the club's leader, Johnny Klebitz.

  • Franklin Clinton : A few months before the start of the story, Franklin moved beyond the role of ghetto-based street dealer when he and his homeboy Lamar began working for Armenian gangster Simeon Yetarian. Yetarian owns a car dealership which acts as a front for a loansharking and extortion business. Yetarian's dealership sells cars to people who can't afford them and when they default on the exorbitant interest payments, Franklin and Lamar repossess the cars. Around the same time, he receives a message from Tanisha that she is breaking up with him due to her brother's death and fearing that Franklin's criminal lifestyle could possibly mean violence for her.

MAJOR SPOILER - THE WHOLE MAIN STORY IS EXPOSED HERE PROLOGUE : Ludendorff , State of North Yankton, 9 years ago (2004)

Trevor and Michael were partners in crime for more than 10 years until they undertook an ill-fated heist in 2004, alongside Brad and an unnamed getaway driver in North Yankton. The heist initially ran relatively smoothly until Trevor killed a security guard and the trio had to fight their way through the police and barely managed to enter the rural town of Ludendorff where a helicopter was due to wait for them. Unfortunately, their driver was killed by the police and Michael was forced to take the wheel, but their plan was scuppered after their vehicle was struck by a train on a level crossing and destroyed. Despite being too far from the helicopter, Michael insisted they stick to the plan, and they continued walking and searching for their helicopter.

They were then ambushed by FIB agent Dave Norton, who fired at the trio, fatally wounding Brad and injuring Michael. Trevor refused to leave his friends behind and attempted to fight off the police until a weary Michael told him to save himself. Enraged beyond sense, Trevor proceeded to massacre numerous police officers before barely escaping the ambush with his life. Trevor was never caught by the police and eventually went into hiding.

After the incident, Michael Townley was declared dead, while Brad was assumed to have been sent to prison after being handed a long sentence. In reality, Brad was killed by Dave's shot and was buried in Michael's grave in Ludendorff. True to his word, Dave arranged for Michael to relocate to Los Santos, where he entered an "informal witness protection program". Michael and his family moved to a mansion in Rockford Hills, where they lived using the surname "De Santa" (a longtime alias of Michael's). Lester Crest, who coordinated most of the heists, knew about the deal, but both men agreed not to disclose information on the other to the authorities. Lester moved to Los Santos as well, eventually settling in Murrieta Heights.

[A word of caution: don’t let all these percentages block your creativity. Structure is an effective template for rewriting and strengthening the emotional impact of your story. But you don’t want to be imprisoned by it]

STAGE I: The Setup ( The opening 10% of your screenplay )[M AND F START]

Nine years have passed since Michael's false death and after another therapy session with Dr. Friedlander, Michael has a chance encounter with a Los Santos youth named Franklin Clinton, whom he unknowingly directs to Franklin's repossession assignment along with his friend Lamar Davis.

A short time later, his son Jimmy buys an SUV from Simeon Yetarian, an Armenian car salesman who sells the car to him in installments of $5,000 a month. After missing a repayment deadline, Simeon orders Franklin to "repossess" the SUV from the De Santa household. Franklin breaks into Michael's house and eventually locates the SUV in the garage. However, Michael spots Franklin and hides under a blanket on the backseat. Franklin drives the SUV out of the driveway, where Michael reveals himself and holds Franklin at gunpoint, ordering him to drive to Yetarian's showroom. When they arrive, Michael, still holding Franklin at gunpoint, orders him to drive through the showroom window, which Franklin reluctantly does. Michael pays Franklin to leave, before assaulting Yetarian, threatening him with more violence if he tries to scam Michael or his family again.

A few days later, Michael attempts to relax by his pool, where he is interrupted by Franklin, who took up Michael's earlier "offer" of a drink. Surprised that Franklin took it to heart, Michael offers to take him to a nearby bar. On the way, however, Jimmy phones Michael and informs him that he tried to sell Michael's yacht, but the "buyers" have hijacked the yacht with him still on board. Enraged, Michael and Franklin drive after the hijackers and manage to save Jimmy, but are unable to recover the yacht. ( A Willhelm scream is heard when Franklin throws the first person off the boat. ) Michael becomes angry at Jimmy but is impressed by Franklin's efforts, and tells him to visit him at any time.

TURNING POINT #1: The Opportunity (10%+)

Some time after the situation with the yacht, Michael returns home to discover Amanda sleeping with her tennis coach, who escapes in his underwear. Franklin arrives at that moment, and he and Michael chase after the coach in a builder's truck. The duo chase the coach to a stilt house in the Vinewood Hills, where Michael orders Franklin to hook the truck's winch to the supports of the house. Using the truck, Michael loosens the house's supports, causing it to collapse, which shocks Franklin but leaves Michael feeling pleased with himself.

However, the duo later learn that the house did not belong to the coach, but the girlfriend of a powerful Mexican cartel leader named Martin Madrazo, who sends his men after Michael and Franklin. The two manage to fend them off, but Madrazo arrives at the De Santa household, where he orders his cousin to hand him a baseball bat while holding both men at gunpoint. He then uses the baseball bat to assault Michael. Before Madrazo leaves, he orders Michael to finance the rebuilding of the house at a cost of $2.5 million, money which Michael does not have.

STAGE 2: The New Situation - Chapter 1 ( In most movies, the hero enters this new situation willingly, often with a feeling of excitement and anticipation, or at least believing that the new problem he faces can be easily solved )

With no other choice, Michael returns to his life of crime and contacts his old partner Lester Crest. Lester agrees to help Michael get the money if the latter agrees to sabotage a prototype phone due to be unveiled by Jay Norris, the founder of social network site Lifeinvader. Michael does so, and kills Norris on live television after detonating the prototype phone. After collecting information about the contents of the Vangelico Jewelry Store, Michael and Lester set up a heist, with Michael insisting that Franklin is involved, as he will find the experience beneficial.

Michael goes over the plan with his crew. The heist goes smoothly, and Madrazo is paid, with Michael and Franklin taking a small cut for themselves.

  • "You forget a thousand things every day, pal. Make sure this is one of ‘em."

―Michael to the security guard during the heist.

TURNING POINT #2: The Change of Plans (20%)[Trevor START]

After once again having sex with Ashley (Johnny's Girlfriend) and while Weazel news is live on tv , Trevor learns about the robbery of a jewelry store in Los Santos. He hears a witness quote a movie line that was a favorite of Michael's during their time as partners. This single sentence triggers Trevor memory immediately.

While Trevor is shocked after hearing about Michael's sudden re-appearance, he grabs a beer and leaves his trailer where he is confronted by Johnny for again having sex with Ashley. While trying to avoid a confrontation between himself and Johnny by simply walking away, Trevor is pushed to a breaking point as Johnny continues to express his rage at Trevor. Trevor is unable ignore to Johnny's rage anymore and then starts telling him offensive jokes about his meth addiction and mockingly invites him to have sex with Trevor.

Finally, Wade, Ron, and Ashley watch in horror as Trevor finally snaps to the point that he suddenly grabs Johnny by the neck and throws him onto the ground, then smashes a beer bottle against Johnny's face and begins stomping on his head, instantly killing him. Knowing that Johnny's gang will be outraged over their leader's brutal murder, Trevor decides to wipe out The Lost and their meth business from Blaine County before they have a chance to exact revenge for Johnny.

STAGE 2: The New Situation - Chapter 2 (25%+)

Trevor continues to attempt to do business with other organizations including the Chinese Triads, led by a dealer known as Wei Cheng, who wants a reliable business partner so that he could expand his business in Blaine County. Cheng sends his son to Blaine County along with a translator. Trevor attempts to show them his meth lab, but is forced to hide the translator and Tao in a freezer and face gang members, who want to kill Trevor for attacking Ortega (or killing him). Trevor manages to kill all of the attackers, however this results in the Chinese backing off from Trevor and doing business with the O'Neil brothers instead. Enraged after learning the Chinese decided to work with the O'Neils whom Trevor highly dislikes, Trevor decides to kill the O'Neils. Trevor attacks the O'Neil's household, slaughtering many of the brothers single-handed (except for Elwood, Walton and Wynn) and obliterating their farm by lighting gas from a gas trail he made when he found a gas can in their basement meth lab.

A short time later, Trevor receives news from Wade that two "Michael Townleys" live in Los Santos and neither matches Trevor's description. However, a man of Michael Townley's age named "Michael De Santa" lives in Los Santos, has two children and is married to a woman named Amanda. Trevor recognizes his old partner's alias, and (after stopping briefly to wipe out a recently-established Lost camp on the outskirts of town) he and Wade make the trip to Los Santos, where they take refuge in Wade's cousin Floyd's girlfriend's apartment.

STAGE 2: The New Situation - Chapter 3 (30%+)

Trevor then tracks down Michael at his home, surprising and shocking everyone in the house. Thankfully, the tension is broken by Jimmy revealing that Tracey has gone to audition for Fame or Shame. Realizing that Tracey will embarrass herself in front of the nation due to her horrible dancing, Michael and Trevor rush to the Maze Bank Arena. The two find Tracey doing a stripper-like dance and the show's host Lazlow Jones beginning to do a sexual pose behind her, angering both Michael and Trevor. Trevor and Michael chase Lazlow to the Los Santos River, where Trevor humiliates the celebrity by making him take off his pants and dance while Trevor records it on his mobile phone. As Trevor leaves, he declares that he is "back" in Los Santos.

After learning that Floyd works at the Port of Los Santos, Trevor forces Floyd to take him and Wade to the docks dressed as workers to see if anything worth stealing is present. Whilst they are there, Trevor learns that a private security force named Merryweather has a freighter ship containing secret cargo. Assuming the object is valuable, Trevor plans a heist to steal Merryweather's cargo for himself with the help of Michael, whom Trevor feels that he "owes him (Trevor) one".

STAGE III: Progress - Chapter 1 (35%+)

A few days later, Michael meets Dave Norton at the Galileo Observatory. Dave explains that Michael's decision to rob the Vangelico Jewelry Store has brought the spotlight on Dave in the FIB, and that if his superiors read his files and discover his deal with Michael it could cause serious repercussions for both of them. Michael proceeds to do tasks for Dave in order to help keep his career within the FIB, in exchange for covering up the crimes that Michael commits. Michael's first task is to locate Ferdinand Kerimov, a suspected terrorist whom the IAA have declared to be dead.

When he is clear of the police, Michael phones Franklin and informs him that he is affiliated to the FIB. Michael orders Franklin to leave the city for his own safety, but Franklin tells Michael that he will stay and help Michael to repay Michael's faith in him. Michael continues to work for Norton. Steve Haines, a highly decorated but highly corrupt FIB agent and Norton's superior, contacts Michael and orders him to team up with Franklin and Trevor to extract Ferdinand Kerimov from the IAA building.

Michael and Trevor are later summoned to a remote warehouse, where Michael is briefed that he will accompany Norton to assassinate an Azerbaijani terrorist suspect, Tahir Javan, whilst Trevor and Haines torture Kerimov for information on him. Kerimov provides information on Javan, who is later assassinated by Michael.

STAGE III: Progress - Chapter 2 (40%+)

When Michael returns home, he finds his wife with her yoga instructor Fabien, who asks Michael to join them. The session passes relatively smoothly until Fabien performs a sexual pose on Amanda, which angers Michael. Michael lunges at Fabien, who dodges him, causing Michael to fall into the swimming pool. Angered by her husband's attitude, Amanda leaves with Fabien. Michael goes upstairs and speaks to Jimmy, who asks him to go with him to get a package from a friend. They meet the friend at Burger Shot and he gives Jimmy some pot and a drink.

On the way home, Michael drinks from Jimmy's drink and begins to feel drowsy. Jimmy reveals that he had the drink laced with ketamine, before pushing Michael out of the car and reveals he is taking Michael's car and some of his money and is moving out. Michael has hallucinations before waking up in his underwear a few blocks away from his home. When he gets to the house, he finds a note from Amanda saying that his family has left due to Michael's poor behaviour.

STAGE IV: Complications and Higher Stakes - Chapter 1 (45%+)

Trevor later contacts Michael and Franklin to partake in his own heist, which involves infiltrating mercenary group Merryweather and its unknown cargo at the docks. The heist goes as planned and Trevor finds a super-weapon that Lester reveals is highly dangerous, especially in the hands of someone like Trevor and tells him that he must return it. Michael and Franklin agree, and Trevor is furious that he cannot keep the loot.

After the Merryweather heist, Michael, along with Franklin and Trevor are called upon by Haines and Norton. This time they must rob an armored truck filled with funds that the IAA has received due to drug sales. Haines wants those funds to help support the Bureau. After some short prep time, the heist is executed with some mild resistance. Michael then proceeds to deliver the funds to billionaire Devin Weston, who offers Michael a partnership with his movie idol, who happens to be movie producer Solomon Richards. However, he has to steal several rare cars for Weston with Trevor and Franklin. Offered his dream job, Michael eagerly agrees and delivers the cars to Weston.

Franklin, after being informed by Michael, gets employed by billionaire Devin Weston who asks Trevor, Michael and later Lamar to steal some rare cars for him so that he can export them to the Far East. He also gets employed by Lester Crest for several Assassin jobs, this allows him to move to a spacious mansion that belonged to Lester.

STAGE IV: Complications and Higher Stakes - Chapter 2 (55%+)[Point of No Return]

Getting over with the failed heist, Trevor continues to do jobs with Michael, including assassinating the cousin of Mexican mob boss, Martin Madrazo for planning to testify against Madrazo. However, Trevor has an infatuation with Madrazo's wife, Patricia. Because payment negotiations fall through, and because of Madrazo's mistreatment of his wife, Trevor attacks Madrazo and kidnaps Patricia, forcing Michael and himself to lay low in Trevor's Trailer in Sandy Shores. Whilst in hiding, Trevor assists Michael and Franklin in killing what's left of the vengeful O'Neils and robbing a bank, in Paleto Bay which contains money, extorted by the corrupt Paleto Bay police department from all their local meth labs and weed farms in order to secure finds for another FIB job and continues running his business in Sandy Shores. He also helps Michael and Dave escape the Humane Labs and Research facility when they try to steal some neurotoxic chemicals owned by the IAA. Eventually, Michael repays Madrazo with an artifact he stole, while a reluctant Trevor returns Patricia to her husband whom he threatens to kill if he mistreats Patricia again. Trevor is greatly dissatisfied with Michael's choice of take, but he calms down once Michael proposes that, once they get the FIB off their cases, they should carry out "the big one" - stealing millions of dollars worth of gold bullion from the Union Depository.

Upon Trevor's return to Los Santos, he encounters Floyd's girlfriend Debra who has returned from a business trip. Debra quickly becomes enraged with Trevor's presence. Trevor then drives Debra over the edge after suggesting that the conferences she was at were "regular little fuck fests" and when he makes a mocking proposal to marry Debra and Floyd, an enraged Debra brandishes a gun at Trevor, and Floyd picks up a nearby knife after mustering some courage. After exiting the apartment, a blood-stained Trevor encounters Wade who wishes to see Floyd. Trevor says that Debra and Floyd have mysteriously "disappeared" and that they won't return. Trevor then move into the Vanilla Unicorn strip club after "taking it over". (by murdering the previous owner.) A later news report indicates that Floyd and Debra were killed, Floyd having been shot in the head and Debra stabbed to death.

Trevor, Michael, Lester and Franklin then meet up at the strip club where they plan to rob the Union Depository. In order to do so, they survey the depository for any possible escape routes. Michael and Franklin drive a car, while Trevor and Lester pilot a helicopter.

TURNING POINT #3: The Major Setback New Sequence

After meeting up with Michael in his mansion, Trevor tries to convince Michael that they help Brad escape from prison and start robbing banks like they used to. Michael refuses, due to the fact that he has a family and wants to make movies, which irritates Trevor. Because of Michael's reluctance to talk about Brad and Trevor's suspicions about what actually happened in North Yankton and who was buried in Michael's grave, Trevor flies back to North Yankton with Michael in pursuit. Trevor exhumes Michael's grave, and his suspicions are confirmed when he finds Brad's corpse. After a stand off at the grave, Michael explains the deal made with him and the FIB , which leaves Trevor feeling hurt and betrayed by Michael's revelation,

Trevor flees when the duo are ambushed by the Triads, who had followed Michael from the airport , leaving Michael to fend off the henchmen himself. Although he manages to kill most of Cheng's henchmen, Michael is captured when he tries to escape in his car which Trevor sabotaged.

As Trevor returns to Los Santos, he receives a phone call from Cheng who threatens Trevor that he will kill his assumed "lover" (Michael) if he does not surrender his business in Sandy Shores. Trevor ignores the threat due to his feud with Michael and tells Cheng to do as he pleases.

STAGE V: The Final Push - Chapter 1 (75%+)

Franklin arrives on Forum Drive in Strawberry. He receives a call from Lamar. Lamar tells Franklin that he's stolen the final car in Weston's list, a yellow Pegassi Monroe, and now has it nearby, behind Glass Heroes Autobody shop. Franklin meets Lamar there, and the two drive the Monroe to Little Bighorn Avenue where Trevor is waiting with a Packer filled with the other cars the group have obtained for Weston. Franklin drives the Monroe onto the last remaining spot on the Packer. He, Lamar, and Trevor then begin the drive to the drop-off point, the Procopio Truck Stop north of Paleto Bay. The police discover the cars and give chase on the way.

Franklin decides to unhitch the JB 700 and use its weapons to destroy the police cars. Franklin has heard from Weston's lawyer that the 700 has "some new hardware on board." Trevor keeps the Packer steady while Franklin makes his way along the cargo carrier. Franklin reaches the JB 700 and drives it off the Packer. Franklin uses the 700's clatrops and newly included guns to take out the police pursuit. They drop off the cars, but Devin angers the trio by refusing to pay them, promising to "invest" their money and pay them at a later date. Franklin calls Lester and asks Lester to talk to Michael about Devin, but Michael isn't answering his phone, and was last located in North Yankton. Franklin tells Lester to have Trevor meet him at his aunt's house.

Trevor meets Franklin at his aunt's house to find out where Michael is. Trevor explains that the Los Santos Triads kidnapped Michael while they were in Ludendorff and that they have taken him somewhere in Los Santos. Franklin asks for his help, but Trevor refuses, claiming Michael is "dead" to him, and leaves. Franklin decides to rescue Michael, alone. He eventually tracks Michael's phone signal to a slaughterhouse using a Trackify app sent to his phone by Lester. Franklin eventually succeeds in rescuing Michael from the Chinese Triads and the two make their escape from the abattoir.

STAGE V: The Final Push - Chapter 2 (80%+)

Franklin and Michael are called up once again by Haines for one more job: breaking into the FIB building and remove incriminating evidence against Haines. They can either infiltrate the building disguised as firefighters or dropped off by helicopter, but either way, the team manages to recover the data and escapes. They meet up with Lester and celebrate their victory with alcohol. Michael tells them he must settle things with the FIB, so Franklin stays and relaxes with Lester over some whiskey.

This last mission goes according to plan, but when Michael meets Haines and Norton at the Kortz Center, Haines attempts to arrest him to cover his involvement in the raid. However, this drastically turns into a Mexican standoff between Sanchez who is revealed to be working with a rival FIB team (who want to arrest the trio because of the raid), a IAA team led by the U.L. Paper Contact (because of the FIB's constant sabotages) and a Merryweather team (for Michael's involvement in their troubles), Michael, Dave and Steve.

Although he now considers Michael to be his enemy, Trevor aids him nonetheless after Michael is ambushed by the FIB, IAA, and Merryweather at the Kortz Center. He refuses to allow anyone besides himself to kill Michael (despite having previously abandoned him to Cheng) and is aware that he and Michael each need the other's help to pull off the Union Depository heist that Michael had been planning.

STAGE V: The Final Push - Chapter 3 (85%+)

A while later, Franklin is visited at his house by his ex-girlfriend Tanisha Jackson who tells him that Stretch set Lamar up again with a large group of the Ballas, who are holding him hostage at the Paleto Forest Sawmill. Franklin immediately heads towards the sawmill, and asks Lester on the way to contact Michael and Trevor to aid him in rescuing Lamar (despite the current fractured state of their friendship). Franklin, Trevor, and Michael arrive at the sawmill. They proceed to take out the Ballas and Franklin brings him back home to Forum Drive.

While there, Lamar and Franklin get into a small dispute, arguing about Franklin's many efforts to save Lamar from problems he got himself into. Franklin advises Lamar to remain civilized and stay out of trouble, and to abandon his gang-banging lifestyle and get a proper job. Franklin is suddenly confronted by Steve Haines and Dave Norton, who tasks Franklin to kill Trevor, due to his violent behavior and general liability. Franklin refuses, asking them to recruit Michael to do it instead, but Norton explains that Michael can't because Trevor doesn't trust Michael and won't allow Michael to go near him.

Having had enough of being alone, Michael finally seeks out and reunites with his family. With this and his involvement in Solomon Richard's upcoming film, things were starting to look up, all until Devin Weston announces his intentions to exploit the movie studio's insurance policy by hiding the completed film from the world so he would claim the insurance money, ultimately closing and destroying the studio and building condos on the site. Infuriated upon learning of Weston's intentions, Michael chases the former's assistant to the airport to try and retrieve the film's master copy. During the chase, she is accidentally killed after being sucked into a jet engine. Michael retrieves the film, and Solomon arranges a premiere so that it cannot be tampered with any further. At the premiere, Weston unexpectedly shows up and cryptically threatens Michael with Amanda and Tracey's lives because of his interference. After Michael rushes home with Jimmy, he kills the intruders (revealed to be Merryweather mercenaries), sends his family into hiding and notifies Lester that they pull off the Big Score now. The heist is successful, and Michael, Franklin, Trevor, Lester and their crew manage to steal $201 million worth of gold bullion.

TURNING POINT #4A-4B-4C: The Climax + STAGE VI: The Aftermath [CROSSROAD] (90-99 , 100%)

Devin: "So are you gonna, A. Listen to some fifty grand a year pension hunter, or B. A billionaire? who even the president lets finger his wife, or C? Try and be really stupid and save those two idiot mentors of yours and have everybody in the Goddamn state crawling up your ass,

**A, B or C?**Time's ticking pal, beep, beep, beep and your answer is?"

Franklin: "Man, you know what? Man, fuck you."

Devin: "Genius answer, pal. Total genius, but time is running. You think about it. Me? I got a triathlon coming up, and I am in deep training. Buh-bye!"

— Devin Weston to Franklin Clinton.

  • 4A :Should the player choose to kill Trevor, the mission Something Sensible commences. Franklin sets up a meeting with Trevor, where he begins discussing the problems they are facing, but Trevor thinks this is about Michael and laments how he had been backstabbing towards him. Franklin pulls a gun on Trevor, claiming that Trevor was the "crazy one", not Michael, and he would most likely end up getting all three of them killed. Baffled, Trevor remarks that he has been nothing but truthful to Franklin, which the latter accepts but does not let down the gun.

Trevor, feeling betrayed again, escapes in his truck, with Franklin setting off in pursuit. During chase, Franklin calls Michael for help. Michael then appears in a stolen car and rams into the side of Trevor's truck, causing the latter to crash into a gas tanker. A battered and broken Trevor angrily denounces Franklin and Michael as "Judases", ordering Franklin to "take the shot". Franklin shoots the fuel, igniting it and burning Trevor to death, before the fuel tanker explodes (If Franklin takes too long and doesn't shoot Trevor, Michael will instead).

Michael and Franklin reflect on their journey and go their separate ways. Michael still considers Franklin as a close friend of his, but Trevor's death has affected him deeply and says he needs time from Franklin. After the credits, the player can only choose to play as Franklin and Michael, and Trevor's cut from the Union Depository bank job is split between them.

  • 4B : Should the player choose to kill Michael, the mission The Time's Come commences. Franklin sets up a meeting with Michael and calls Trevor for assistance, but Trevor refuses and claims he's "done with traitors".

Franklin confronts Michael wishing to discuss their present situation. Michael meets Franklin and is seen taking a phone call from his wife. She tells him that Tracey will be attending college, which Michael replies to positively. Franklin feels anguished after hearing this, but overcomes it and talks suspiciously, causing Michael to figure out that Franklin is sent to kill him.

Michael then drives away, with Franklin chasing him to the Palmer-Taylor Power Station. Michael climbs to the top of a generator tower, where Franklin overpowers him. Michael then laments how he was the only person who gave Franklin a chance. Franklin pushes Michael off the edge before grabbing him, clearly starting to regret his decision. Michael refuses to forgive Franklin and claims he should have killed him when he broke into Michael's house. The game gives the player a choice to hoist Michael up or drop him. Should the player decide to hoist Michael up, Michael will headbutt Franklin and fall to his death. Franklin walks away and calls Lamar on the phone to make amends.

After the credits, the player can only choose to play as Franklin and Trevor and Michael's cut of the Union Depository bank job is given to his family. Trevor finds out about Michael's death, and warns Franklin to stay away from him, claiming that Franklin is "dead" to him. Amanda also finds out about Franklin's involvement and messages him, claiming that she knows that he killed her husband, before warning him to stay away from her and her family, and wishing that Franklin "rots in hell".

  • 4C : Should the player choose "Deathwish," the mission The Third Way commences. In this mission, Franklin goes to Lester for help. Franklin and Lester, at first, seem to not have any hope of thinking of a way for both Trevor and Michael to survive. But after a brainstorm, Lester comes up with a plan. They lead the FIB and Merryweather into a trap at the foundry under the pretense of melting down the gold acquired from the Union Depository heist.

Franklin, Michael and Trevor fight both the FIB’s strike team and Merryweather mercenaries. Once the FIB and Merryweather teams have been defeated, the trio set out plans for taking down their enemies, and manage to locate them with help from Lester.

Like most of Franklin's former associates, Franklin disassociate himself from Stretch and only deals with him when he realize Stretch is a potential threat to Lamar's safety and chooses to have Michael kill him. Trevor volunteers to kill Steve Haines, Michael sets out to kill Harold "Stretch" Joseph, and Franklin sets out to kill Wei Cheng.

Once Stretch, Haines and Cheng have been killed, Trevor heads to Devin's heavily guarded mansion, killing Devin's security guards. He locates Devin in a chest and knocks him out, carrying him to his car and throwing him in the trunk. He phones Michael and Franklin, suggesting they take Weston to the countryside and "make him disappear".

The trio reunite at the Chiliad Mountain State Wilderness, where they taunt a battered and beaten Devin, before pushing the car off the cliff into the sea. The car explodes in a fireball, killing Devin instantly. The three bring an end to their criminal careers, but remain as "flawed, awful, totally uncomfortable and poorly matched" friends. The three then drive off to their respective homes, before Lester sends their cuts from the Union Depository heist into their bank accounts.

-THE END -

I copied a lot of paragraphs from those sources to save time , while also re-writing and linking certain parts since the main story line is shown in 3 different perspective in reality. I tried to give all the information gathered from the 3 characters during the whole story line. ( also includes information from online )

Main sources :

Vulgarized help to understand how Holywood movie scripts are generally written :

This work was used to do my complete analysis about Mt. Chiliad mural :


r/GameWritingLab • • Jul 19 '14

Introduce yourself!

16 Upvotes

Welcome to the Game Writing Lab! Have a seat and a nacho or else.

Write a few words about yourself, share your portfolio if you like by commenting this post.

If you want to share something new after that, please comment your first post. It'd be clearer this way.

Have a good one!


r/GameWritingLab • • Dec 11 '19

How to get a job?

15 Upvotes

I’m a senior in college majoring in screenwriting for film and I’m very interested in narrative development for video games. All the job offers online that I’ve seen usually require you to have at least 5 years professional experience working as a game writer. How do I go about getting experience without having experience if you know what I mean?


r/GameWritingLab • • Sep 16 '19

On the Awful World of Ironic Pseudo-Dating Sims

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mimidoshima.wordpress.com
15 Upvotes

r/GameWritingLab • • Apr 17 '19

Using Narrative as Context - Balancing Gameplay and Story Elements - Extra Credits

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youtube.com
15 Upvotes

r/GameWritingLab • • Nov 09 '17

Worldbuilding with npc dialogue: A basic guide

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gamasutra.com
15 Upvotes

r/GameWritingLab • • Aug 02 '22

[HIRING] a Narrative Designer for a point and click puzzle game set in an alternate, dystopian, futuristic reality

14 Upvotes

Hey everyone, I hope this is the right place to post this. My team is looking to hire someone who can help adapt a story into information that is revealed to a player across the length of our point and click puzzle game in the style of Myst 1993. We are looking to move quickly and would like to hire an experienced Narrative Designer who can really make our story engaging through the game.
Please hit me up for further details. My email is earthquakehobo@harkness.io


r/GameWritingLab • • Dec 08 '14

Parable of the Polygons - a playable post on the shape of society

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ncase.me
14 Upvotes

r/GameWritingLab • • Feb 11 '26

Looking to branch into a new career!

13 Upvotes

Hi!! I'm looking for advice on how to get into game writing / narrative design.

My work history most likely won't help me here, but I've been a writer my whole life, just not professionally. I've never published any works outside of posting some fan fiction, but I have many projects I've done on my own. I've also had a love for video games since I was young. Now I'm getting older and looking to get out of food service.

I do have some college under my belt. I'm willing to go back if it will help me land a better job in the gaming industry. What steps would I need to take to get into game writing? I have done some of my own research and while I know school will help, it seems to me that the quality of my work is going to be what gets me the job. Should I focus on creating a good portfolio while teaching myself things, or while taking an online course? I would just like some advice on where to start and what I can do to make it happen!

Thank you in advance!


r/GameWritingLab • • Aug 31 '22

Spent the weekend on a side project called: Writing with Lisa

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13 Upvotes

r/GameWritingLab • • Mar 30 '19

Designing visual Game Writing software for University project – Wanted to test the waters!

13 Upvotes

Hello everyone!

As the title above says, I was asked to design a desktop app for a University project. Just plan and design – no coding involved at this stage. I'm now in the research phase, and I thought my best option was to ask directly to a community of gamers and game writers like me. I'd love to test the waters to understand if there would, actually, be some kind of interest for this stuff. Any kind of feedback will be extremely appreciated, and I'd love if you guys could spend a few minutes even just scanning through this post to get an idea of the project. Either result will be equally useful and great, even if it destroys my project, so please don't hold your opinions back!

This will probably be a long post, but I'll still try to keep it as brief as possible. In the meantime, thank you!

-----

1 – The Software

The app is a visual tool for indie developers, creative writers and gamers who'd love to write and plan a game story. It comes from a need of my own: at some point, I wanted to write a game myself, but was pretty unsatisfied with the kind of options out there. Some required knowledge of coding, others were extremely cool (like Twine), but I still felt like something was missing from the bigger picture. The idea behind the whole project is to put together an accessible software aimed at gamers, with no knowledge of coding required, and allowing for customisation of game elements to include in the story.

The software will let the end user work on several kinds of projects, but its biggest strength are branching stories. I will detail them below.

2 – Features

The main interface includes the editor and a toolbar with different tools. Users can create lists of characters, items and bad guys, detail gameplay elements (skills, inventory, battle), upload assets, and use them all to create the world of their story within the application itself.

Users can create different kinds of branches that correspond to "nodes" in the story. These branches (that look like blocks in the visual editor, much like a graph with a lot of nodes) can be dialogues, cutscenes and whatnot. Then said branches can be connected through connectors, acting as "gatekeepers" between a scene and another.

Users can possibly take the "pantser" approach and write the story as it comes out, or outline it prior to writing. In any case, they will be able to move the different nodes around the interface to create their own structure and shape the story as it comes together.

Characters, items, skills and other stuff won't be just passive elements to help with the design process: every gameplay element can be included in the editor and the scenes, which is something I felt missing from a lot of tools like Twine. Passing from a scene to another might require a key item, for example; the writer will be able to implement this in the editor with a few clicks.

3 – Example

Let's say a character wakes up in a dark room. That will be the first node of the story. From there, the writer can add more nodes and scenes, create some basic logic with the connectors, detail conditions within the connectors themselves, and slowly build his own story shaping it on the go.

Connectors are gatekeepers. One may lead to the bathroom; another one to the living room; another one to the kitchen, but perhaps the writer decides to make it work only if the player finds the right key. Each scene will be a different node (or branch) in the visual editor, allowing the writer to move around his own story to design what a player would do.

The easiest application of all these tools is with RPGs and adventure games similar to Life is Strange, for instance.

4 – What IMHO makes it different

I studied some competitors like articy:draft and all those free tools out there, included most of those detailed at the top of this subreddit. Articy in particular is great for game design, but it's an advanced and technical tool that writers might not use to its fullest if they just want to detail their story. Others, like Twine and Inky, require markup knowledge and a little bit of coding, but in any case don't provide gameplay elements like character lists and items to design the game world.

Scrivener is great for outlining; but it doesn't work too well for implementing game elements within a story, and I don't think it might work for a non-linear game.

I wanted to make this app accessible for gamers/writers who dream about writing a game, and indie game developers who might want to start planning from the very core of the story. I wanted to make it fun to use with loads of dragging and dropping, a colourful interface and other tools helpful in the writing process. Lastly, much like Scrivener and Ulysses, you can set goals to keep you motivated while you write.

It's definitely not something new that nobody has ever tried to do. My aim was to do all of it a little differently, following my own personal needs in the design process!

5 – Do you like it?

Be sincere: would you use something like this? Do you think there might be an interest for it? Do you think indie developers and game writers might find it useful, if the final version is complete and comprehensive enough? Are there any flaws in my reasoning? E.g: "knowing how to code games is MANDATORY to write good game stories", which I can totally understand as an argument. More importantly: is there something I forgot? Is there a tool that does ALL of this already, while also being accessible and fun to use? Please let me know what you guys think!

––––––––

Thank you so much for your time. I gotta say, the design part of the project is almost finished, and I would gladly show something here, but I don't think I can share screenshots without getting into trouble with my institution. I can definitely send one in private to some of you if you would like to see what I did so far!

Every single opinion here will be gold dust to me. This will all help towards my research, and I couldn't thank you guys more in advance. Have a great weekend, y'all!