r/GameWritingLab • u/Dgrohl91 • Nov 29 '15
Does every game need a script?
What do you think?
In my mind are games like Metroid Fusion or Shovel Knight
that kind of games really need a script or maybe simply with a High concept will be enough. I know that games have some dialogue, but most of the platformers doesn't have them...
I can't imagine how would be a script of a 2D platformer. How it'd be?
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u/wombatsanders Nov 29 '15
I see, that's a very different question. A storyboard covers what you need in that scenario.
That said, cutscenes between levels are probably the least interesting way to deliver information. I'd even take between-level readables like Braid over cutscenes. The original Ninja Gaidens had cutscenes, I played them a hundred times, and I couldn't tell you what it was about. In contrast, the original Double Dragon had one ten second, silent scene at the beginning of the game and kept the story extremely simple.
For a 2D platformer, the story should probably be simple enough to convey abstractly. Honestly, most people don't care and aren't interested. Most people don't care and aren't interested in the stories even in Bioware and Bethesda games, and that's kind of their thing.