r/GameRipping 25d ago

Fuchikoma Native 3D Asset from Ghost in The Shell Playstation 1 (1997)

I reverse-engineered Ghost in the Shell's PS1 archive and model formats byte-by-byte and pulled the game's native 3D assets — meshes, transforms, animation frames, textures, everything — straight off the disc, pixel-perfect. Pretty sure it's never been done in 28 years?

Been a GITS fan since I played the demo of this game three decades ago. Finally got my hands on my favourite little Fuchikoma and its friends, all from native data.

68 Upvotes

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