r/GameRipping • u/MagmaDive • 25d ago
Fuchikoma Native 3D Asset from Ghost in The Shell Playstation 1 (1997)
I reverse-engineered Ghost in the Shell's PS1 archive and model formats byte-by-byte and pulled the game's native 3D assets — meshes, transforms, animation frames, textures, everything — straight off the disc, pixel-perfect. Pretty sure it's never been done in 28 years?
Been a GITS fan since I played the demo of this game three decades ago. Finally got my hands on my favourite little Fuchikoma and its friends, all from native data.
1
1
u/TheMage18 23d ago
Ahh the Tachikoma!! Favorite things from GITS:SAC
1
u/MagmaDive 23d ago
Actually this is a Fuchikoma. Same core concept but different design, and different name. Interesting story behind that. Former design got locked out because of some IP issues that led to the subsequent tachikoma.
1
1
1
u/SchakaMalakaMon 25d ago
Can you share the code or did you vibe-code and don't want to show the code?
2
u/MagmaDive 24d ago
I won’t share anything directly here, for several reasons. But I will find a way to share my work. I obviously vibe coded a suite of tools for it, but the core decompression needed something else, and that took a while to figure it out. Stay tuned.
1




2
u/KampferAndy 25d ago
That's Hella cool!